MachineFrameInfo: Simplify pristine register calculation.

About pristine regsiters:
Pristine registers "hold a value that is useless to the current
function, but that must be preserved - they are callee saved registers
that have not been saved." This concept saves compile time as it frees
the prologue/epilogue inserter from adding every such register to every
basic blocks live-in list.

However the current code in getPristineRegs is formulated in a
complicated way: Inside the function prologue and epilogue all callee
saves are considered pristine, while in the rest of the code only the
non-saved ones are considered pristine.  This requires logic to
differentiate between prologue/epilogue and the rest and in the presence
of shrink-wrapping this even becomes complicated/expensive.  It's also
unnecessary because the prologue epilogue inserters already mark
callee-save registers that are saved/restores properly in the respective
blocks in the prologue/epilogue (see updateLiveness() in
PrologueEpilogueInserter.cpp). So only declaring non-saved/restored
callee saved registers as pristine just works.

Differential Revision: http://reviews.llvm.org/D10101

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@238524 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Matthias Braun
2015-05-28 23:20:35 +00:00
parent 7984aa9d58
commit 97c5de758a
6 changed files with 13 additions and 60 deletions

View File

@@ -71,7 +71,7 @@ void CriticalAntiDepBreaker::StartBlock(MachineBasicBlock *BB) {
// all callee-saved registers. In non-return this is any
// callee-saved register that is not saved in the prolog.
const MachineFrameInfo *MFI = MF.getFrameInfo();
BitVector Pristine = MFI->getPristineRegs(BB);
BitVector Pristine = MFI->getPristineRegs(MF);
for (const MCPhysReg *I = TRI->getCalleeSavedRegs(&MF); *I; ++I) {
if (!IsReturnBlock && !Pristine.test(*I)) continue;
for (MCRegAliasIterator AI(*I, TRI, true); AI.isValid(); ++AI) {