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[SROA] Fix the loop exit placement to be prior to indexing the splits
array. This prevents it from walking out of bounds on the splits array. Bug found with the existing tests by ASan and by the MSVC debug build. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225069 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -3706,11 +3706,13 @@ bool SROA::presplitLoadsAndStores(AllocaInst &AI, AllocaSlices &AS) {
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<< ", " << NewSlices.back().endOffset() << "): " << *PLoad
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<< "\n");
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// See if we've handled all the splits.
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if (Idx >= Size)
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break;
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// Setup the next partition.
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PartOffset = Offsets.Splits[Idx];
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++Idx;
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if (Idx > Size)
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break;
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PartSize = (Idx < Size ? Offsets.Splits[Idx] : LoadSize) - PartOffset;
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}
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@@ -3845,11 +3847,13 @@ bool SROA::presplitLoadsAndStores(AllocaInst &AI, AllocaSlices &AS) {
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DEBUG(dbgs() << " of split load: " << *PLoad << "\n");
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}
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// See if we've finished all the splits.
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if (Idx >= Size)
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break;
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// Setup the next partition.
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PartOffset = Offsets.Splits[Idx];
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++Idx;
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if (Idx > Size)
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break;
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PartSize = (Idx < Size ? Offsets.Splits[Idx] : StoreSize) - PartOffset;
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}
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