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https://github.com/c64scene-ar/llvm-6502.git
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Pull r53428 from Gaz into mainline:
Remove warnings about unused/shadowed variables. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@53430 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -100,22 +100,22 @@ public:
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}
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void destroySentinel(NodeTy *N) {
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assert(N == &Sentinel);
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assert(N == &Sentinel); N = N;
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Sentinel.setPrev(0);
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Sentinel.setNext(0);
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}
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void addNodeToList(NodeTy *N) {}
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void removeNodeFromList(NodeTy *N) {}
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void transferNodesFromList(iplist<NodeTy, ilist_traits> &L2,
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ilist_iterator<NodeTy> first,
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ilist_iterator<NodeTy> last) {}
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void addNodeToList(NodeTy *) {}
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void removeNodeFromList(NodeTy *) {}
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void transferNodesFromList(iplist<NodeTy, ilist_traits> &,
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ilist_iterator<NodeTy> /*first*/,
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ilist_iterator<NodeTy> /*last*/) {}
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// Ideally we wouldn't implement this, but ilist's clear calls it,
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// which is called from ilist's destructor. We won't ever call
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// either of those with a non-empty list, but statically this
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// method needs to exist.
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void deleteNode(NodeTy *N) { assert(0); }
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void deleteNode(NodeTy *) { assert(0); }
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private:
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static NodeTy *createNode(const NodeTy &V); // do not implement
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@ -2231,8 +2231,8 @@ public:
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// Allocate the allocator immediately inside the traits class.
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AllocatorType Allocator;
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void addNodeToList(SDNode* N) {}
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void removeNodeFromList(SDNode* N) {}
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void addNodeToList(SDNode*) {}
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void removeNodeFromList(SDNode*) {}
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void transferNodesFromList(alist_traits &, iterator, iterator) {}
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void deleteNode(SDNode *N) {
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N->~SDNode();
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@ -186,8 +186,8 @@ public:
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bool doesNotAccessMemory() const {
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return paramHasAttr(0, ParamAttr::ReadNone);
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}
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void setDoesNotAccessMemory(bool doesNotAccessMemory = true) {
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if (doesNotAccessMemory) addParamAttr(0, ParamAttr::ReadNone);
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void setDoesNotAccessMemory(bool DoesNotAccessMemory = true) {
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if (DoesNotAccessMemory) addParamAttr(0, ParamAttr::ReadNone);
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else removeParamAttr(0, ParamAttr::ReadNone);
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}
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@ -195,8 +195,8 @@ public:
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bool onlyReadsMemory() const {
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return doesNotAccessMemory() || paramHasAttr(0, ParamAttr::ReadOnly);
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}
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void setOnlyReadsMemory(bool onlyReadsMemory = true) {
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if (onlyReadsMemory) addParamAttr(0, ParamAttr::ReadOnly);
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void setOnlyReadsMemory(bool OnlyReadsMemory = true) {
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if (OnlyReadsMemory) addParamAttr(0, ParamAttr::ReadOnly);
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else removeParamAttr(0, ParamAttr::ReadOnly | ParamAttr::ReadNone);
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}
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@ -204,8 +204,8 @@ public:
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bool doesNotReturn() const {
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return paramHasAttr(0, ParamAttr::NoReturn);
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}
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void setDoesNotReturn(bool doesNotReturn = true) {
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if (doesNotReturn) addParamAttr(0, ParamAttr::NoReturn);
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void setDoesNotReturn(bool DoesNotReturn = true) {
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if (DoesNotReturn) addParamAttr(0, ParamAttr::NoReturn);
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else removeParamAttr(0, ParamAttr::NoReturn);
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}
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@ -213,8 +213,8 @@ public:
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bool doesNotThrow() const {
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return paramHasAttr(0, ParamAttr::NoUnwind);
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}
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void setDoesNotThrow(bool doesNotThrow = true) {
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if (doesNotThrow) addParamAttr(0, ParamAttr::NoUnwind);
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void setDoesNotThrow(bool DoesNotThrow = true) {
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if (DoesNotThrow) addParamAttr(0, ParamAttr::NoUnwind);
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else removeParamAttr(0, ParamAttr::NoUnwind);
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}
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@ -79,7 +79,7 @@ public:
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}
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template<class SubClass, class AllocatorType>
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void Deallocate(AllocatorType &Allocator, SubClass* Element) {
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void Deallocate(AllocatorType & /*Allocator*/, SubClass* Element) {
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NodeTy *N = NodeTy::getNode(Element);
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assert(N->getPrev() == 0);
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assert(N->getNext() == 0);
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