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Teach StackSlotColoring to update MachineMemOperands when
changing the stack slots on an instruction, to keep them consistent with the actual memory addresses. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60584 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -15,6 +15,7 @@
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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@ -225,10 +226,26 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
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int FI = MO.getIndex();
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if (FI < 0)
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continue;
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FI = SlotMapping[FI];
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if (FI == -1)
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int NewFI = SlotMapping[FI];
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if (NewFI == -1)
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continue;
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MO.setIndex(FI);
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MO.setIndex(NewFI);
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// Update the MachineMemOperand for the new memory location.
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// FIXME: We need a better method of managing these too.
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SmallVector<MachineMemOperand, 2> MMOs(MI.memoperands_begin(),
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MI.memoperands_end());
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MI.clearMemOperands(MF);
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const Value *OldSV = PseudoSourceValue::getFixedStack(FI);
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for (unsigned i = 0, e = MMOs.size(); i != e; ++i) {
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if (MMOs[i].getValue() == OldSV) {
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MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
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MMOs[i].getFlags(), MMOs[i].getOffset(),
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MMOs[i].getSize(), MMOs[i].getAlignment());
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MI.addMemOperand(MF, MMO);
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} else
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MI.addMemOperand(MF, MMOs[i]);
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}
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}
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}
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}
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