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LoopVectorizer: Preserve fast-math flags
Fixes PR19045. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@203008 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2489,6 +2489,16 @@ static void cse(SmallVector<BasicBlock *, 4> &BBs) {
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}
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}
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/// \brief Adds a 'fast' flag to floating point operations.
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static Value *addFastMathFlag(Value *V) {
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if (isa<FPMathOperator>(V)){
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FastMathFlags Flags;
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Flags.setUnsafeAlgebra();
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cast<Instruction>(V)->setFastMathFlags(Flags);
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}
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return V;
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}
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void InnerLoopVectorizer::vectorizeLoop() {
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//===------------------------------------------------===//
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//
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@ -2632,9 +2642,10 @@ void InnerLoopVectorizer::vectorizeLoop() {
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setDebugLocFromInst(Builder, ReducedPartRdx);
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for (unsigned part = 1; part < UF; ++part) {
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if (Op != Instruction::ICmp && Op != Instruction::FCmp)
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ReducedPartRdx = Builder.CreateBinOp((Instruction::BinaryOps)Op,
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RdxParts[part], ReducedPartRdx,
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"bin.rdx");
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// Floating point operations had to be 'fast' to enable the reduction.
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ReducedPartRdx = addFastMathFlag(
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Builder.CreateBinOp((Instruction::BinaryOps)Op, RdxParts[part],
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ReducedPartRdx, "bin.rdx"));
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else
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ReducedPartRdx = createMinMaxOp(Builder, RdxDesc.MinMaxKind,
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ReducedPartRdx, RdxParts[part]);
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@ -2664,8 +2675,9 @@ void InnerLoopVectorizer::vectorizeLoop() {
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"rdx.shuf");
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if (Op != Instruction::ICmp && Op != Instruction::FCmp)
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TmpVec = Builder.CreateBinOp((Instruction::BinaryOps)Op, TmpVec, Shuf,
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"bin.rdx");
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// Floating point operations had to be 'fast' to enable the reduction.
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TmpVec = addFastMathFlag(Builder.CreateBinOp(
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(Instruction::BinaryOps)Op, TmpVec, Shuf, "bin.rdx"));
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else
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TmpVec = createMinMaxOp(Builder, RdxDesc.MinMaxKind, TmpVec, Shuf);
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}
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@ -2999,6 +3011,10 @@ void InnerLoopVectorizer::vectorizeBlockInLoop(BasicBlock *BB, PhiVector *PV) {
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if (VecOp && isa<PossiblyExactOperator>(VecOp))
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VecOp->setIsExact(BinOp->isExact());
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// Copy the fast-math flags.
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if (VecOp && isa<FPMathOperator>(V))
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VecOp->setFastMathFlags(it->getFastMathFlags());
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Entry[Part] = V;
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}
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break;
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@ -51,3 +51,29 @@ define i32 @flags2(i32 %n, i32* nocapture %A) nounwind uwtable ssp {
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._crit_edge: ; preds = %.lr.ph, %0
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ret i32 undef
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}
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; Make sure we copy fast math flags and use them for the final reduction.
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; CHECK-LABEL: fast_math
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; CHECK: load <4 x float>
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; CHECK: fadd fast <4 x float>
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; CHECK: br
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; CHECK: fadd fast <4 x float>
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; CHECK: fadd fast <4 x float>
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define float @fast_math(float* noalias %s) {
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entry:
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br label %for.body
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for.body:
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%indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ]
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%q.04 = phi float [ 0.000000e+00, %entry ], [ %add, %for.body ]
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%arrayidx = getelementptr inbounds float* %s, i64 %indvars.iv
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%0 = load float* %arrayidx, align 4
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%add = fadd fast float %q.04, %0
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%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
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%exitcond = icmp eq i64 %indvars.iv.next, 256
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br i1 %exitcond, label %for.end, label %for.body
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for.end:
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%add.lcssa = phi float [ %add, %for.body ]
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ret float %add.lcssa
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}
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@ -3,7 +3,7 @@
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.8.0"
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;CHECK-LABEL: @foo(
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;CHECK: fadd <4 x float>
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;CHECK: fadd fast <4 x float>
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;CHECK: ret
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define float @foo(float* nocapture %A, i32* nocapture %n) nounwind uwtable readonly ssp {
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entry:
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