Break the spill placement algorithm into three parts: prepare, addConstraints, and finish.

This will allow us to abort the algorithm early if it is determined to be futile.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129020 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen
2011-04-06 19:13:57 +00:00
parent 77b42e9654
commit 9efa2a263e
3 changed files with 39 additions and 30 deletions

View File

@ -770,7 +770,10 @@ unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
continue; continue;
} }
SpillPlacer->placeSpills(SplitConstraints, LiveBundles); SpillPlacer->prepare(LiveBundles);
SpillPlacer->addConstraints(SplitConstraints);
SpillPlacer->finish();
// No live bundles, defer to splitSingleBlocks(). // No live bundles, defer to splitSingleBlocks().
if (!LiveBundles.any()) { if (!LiveBundles.any()) {
DEBUG(dbgs() << " no bundles.\n"); DEBUG(dbgs() << " no bundles.\n");

View File

@ -203,11 +203,10 @@ void SpillPlacement::activate(unsigned n) {
} }
/// prepareNodes - Compute node biases and weights from a set of constraints. /// addConstraints - Compute node biases and weights from a set of constraints.
/// Set a bit in NodeMask for each active node. /// Set a bit in NodeMask for each active node.
void SpillPlacement:: void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
prepareNodes(const SmallVectorImpl<BlockConstraint> &LiveBlocks) { for (ArrayRef<BlockConstraint>::iterator I = LiveBlocks.begin(),
for (SmallVectorImpl<BlockConstraint>::const_iterator I = LiveBlocks.begin(),
E = LiveBlocks.end(); I != E; ++I) { E = LiveBlocks.end(); I != E; ++I) {
float Freq = getBlockFrequency(I->Number); float Freq = getBlockFrequency(I->Number);
@ -288,21 +287,20 @@ void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) {
} }
} }
bool void SpillPlacement::prepare(BitVector &RegBundles) {
SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
BitVector &RegBundles) {
// Reuse RegBundles as our ActiveNodes vector. // Reuse RegBundles as our ActiveNodes vector.
ActiveNodes = &RegBundles; ActiveNodes = &RegBundles;
ActiveNodes->clear(); ActiveNodes->clear();
ActiveNodes->resize(bundles->getNumBundles()); ActiveNodes->resize(bundles->getNumBundles());
}
// Compute active nodes, links and biases. bool
prepareNodes(LiveBlocks); SpillPlacement::finish() {
assert(ActiveNodes && "Call prepare() first");
// Update all active nodes, and find the ones that are actually linked to // Update all active nodes, and find the ones that are actually linked to
// something so their value may change when iterating. // something so their value may change when iterating.
SmallVector<unsigned, 8> Linked; SmallVector<unsigned, 8> Linked;
for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n)) { for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
nodes[n].update(nodes); nodes[n].update(nodes);
// A node that must spill, or a node without any links is not going to // A node that must spill, or a node without any links is not going to
// change its value ever again, so exclude it from iterations. // change its value ever again, so exclude it from iterations.
@ -313,12 +311,13 @@ SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
// Iterate the network to convergence. // Iterate the network to convergence.
iterate(Linked); iterate(Linked);
// Write preferences back to RegBundles. // Write preferences back to ActiveNodes.
bool Perfect = true; bool Perfect = true;
for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n)) for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n))
if (!nodes[n].preferReg()) { if (!nodes[n].preferReg()) {
RegBundles.reset(n); ActiveNodes->reset(n);
Perfect = false; Perfect = false;
} }
ActiveNodes = 0;
return Perfect; return Perfect;
} }

View File

@ -10,8 +10,8 @@
// This analysis computes the optimal spill code placement between basic blocks. // This analysis computes the optimal spill code placement between basic blocks.
// //
// The runOnMachineFunction() method only precomputes some profiling information // The runOnMachineFunction() method only precomputes some profiling information
// about the CFG. The real work is done by placeSpills() which is called by the // about the CFG. The real work is done by prepare(), addConstraints(), and
// register allocator. // finish() which are called by the register allocator.
// //
// Given a variable that is live across multiple basic blocks, and given // Given a variable that is live across multiple basic blocks, and given
// constraints on the basic blocks where the variable is live, determine which // constraints on the basic blocks where the variable is live, determine which
@ -27,6 +27,7 @@
#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
#define LLVM_CODEGEN_SPILLPLACEMENT_H #define LLVM_CODEGEN_SPILLPLACEMENT_H
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallVector.h" #include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineFunctionPass.h"
@ -44,7 +45,7 @@ class SpillPlacement : public MachineFunctionPass {
const MachineLoopInfo *loops; const MachineLoopInfo *loops;
Node *nodes; Node *nodes;
// Nodes that are active in the current computation. Owned by the placeSpills // Nodes that are active in the current computation. Owned by the prepare()
// caller. // caller.
BitVector *ActiveNodes; BitVector *ActiveNodes;
@ -73,24 +74,31 @@ public:
BorderConstraint Exit : 8; ///< Constraint on block exit. BorderConstraint Exit : 8; ///< Constraint on block exit.
}; };
/// placeSpills - Compute the optimal spill code placement given the /// prepare - Reset state and prepare for a new spill placement computation.
/// constraints. No MustSpill constraints will be violated, and the smallest
/// possible number of PrefX constraints will be violated, weighted by
/// expected execution frequencies.
/// @param LiveBlocks Constraints for blocks that have the variable live in or
/// live out. DontCare/DontCare means the variable is live
/// through the block. DontCare/X means the variable is live
/// out, but not live in.
/// @param RegBundles Bit vector to receive the edge bundles where the /// @param RegBundles Bit vector to receive the edge bundles where the
/// variable should be kept in a register. Each bit /// variable should be kept in a register. Each bit
/// corresponds to an edge bundle, a set bit means the /// corresponds to an edge bundle, a set bit means the
/// variable should be kept in a register through the /// variable should be kept in a register through the
/// bundle. A clear bit means the variable should be /// bundle. A clear bit means the variable should be
/// spilled. /// spilled. This vector is retained.
void prepare(BitVector &RegBundles);
/// addConstraints - Add constraints and biases. This method may be called
/// more than once to accumulate constraints.
/// @param LiveBlocks Constraints for blocks that have the variable live in or
/// live out. DontCare/DontCare means the variable is live
/// through the block. DontCare/X means the variable is live
/// out, but not live in.
void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
/// finish - Compute the optimal spill code placement given the
/// constraints. No MustSpill constraints will be violated, and the smallest
/// possible number of PrefX constraints will be violated, weighted by
/// expected execution frequencies.
/// The selected bundles are returned in the bitvector passed to prepare().
/// @return True if a perfect solution was found, allowing the variable to be /// @return True if a perfect solution was found, allowing the variable to be
/// in a register through all relevant bundles. /// in a register through all relevant bundles.
bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks, bool finish();
BitVector &RegBundles);
/// getBlockFrequency - Return the estimated block execution frequency per /// getBlockFrequency - Return the estimated block execution frequency per
/// function invocation. /// function invocation.
@ -104,7 +112,6 @@ private:
virtual void releaseMemory(); virtual void releaseMemory();
void activate(unsigned); void activate(unsigned);
void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
void iterate(const SmallVectorImpl<unsigned>&); void iterate(const SmallVectorImpl<unsigned>&);
}; };