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turn this conditional into something humans might actually
be able to understand ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@79311 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -128,14 +128,31 @@ MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
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return I;
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}
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bool
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MachineBasicBlock::isOnlyReachableByFallthrough() const {
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return !isLandingPad() &&
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!pred_empty() &&
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next(pred_begin()) == pred_end() &&
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(*pred_begin())->isLayoutSuccessor(this) &&
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((*pred_begin())->empty() ||
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!(*pred_begin())->back().getDesc().isBarrier());
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bool MachineBasicBlock::isOnlyReachableByFallthrough() const {
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// If this is a landing pad, it isn't a fall through. If it has no preds,
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// then nothing falls through to it.
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if (isLandingPad() || pred_empty())
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return false;
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// If there isn't exactly one predecessor, it can't be a fall through.
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const_pred_iterator PI = pred_begin(), PI2 = PI;
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++PI;
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if (PI != pred_end())
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return false;
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// The predecessor has to be immediately before this block.
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const MachineBasicBlock *Pred = *PI;
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if (!Pred->isLayoutSuccessor(this))
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return false;
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// If the block is completely empty, then it definitely does fall through.
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if (Pred->empty())
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return true;
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// Otherwise, check the last instruction.
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const MachineInstr &LastInst = Pred->back();
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return LastInst.getDesc().isBarrier();
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}
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void MachineBasicBlock::dump() const {
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