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Teach internalize to preserve the callgraph.
Why? Because it was there! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56996 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -225,11 +225,15 @@ public:
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/// should be used sparingly.
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/// should be used sparingly.
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void removeCallEdgeFor(CallSite CS);
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void removeCallEdgeFor(CallSite CS);
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/// removeAnyCallEdgeTo - This method removes any call edges from this node to
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/// removeAnyCallEdgeTo - This method removes all call edges from this node
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/// the specified callee function. This takes more time to execute than
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/// to the specified callee function. This takes more time to execute than
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/// removeCallEdgeTo, so it should not be used unless necessary.
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/// removeCallEdgeTo, so it should not be used unless necessary.
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void removeAnyCallEdgeTo(CallGraphNode *Callee);
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void removeAnyCallEdgeTo(CallGraphNode *Callee);
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/// removeOneAbstractEdgeTo - Remove one edge associated with a null callsite
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/// from this node to the specified callee function.
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void removeOneAbstractEdgeTo(CallGraphNode *Callee);
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/// replaceCallSite - Make the edge in the node for Old CallSite be for
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/// replaceCallSite - Make the edge in the node for Old CallSite be for
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/// New CallSite instead. Note that this method takes linear time, so it
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/// New CallSite instead. Note that this method takes linear time, so it
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/// should be used sparingly.
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/// should be used sparingly.
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@ -282,6 +282,19 @@ void CallGraphNode::removeAnyCallEdgeTo(CallGraphNode *Callee) {
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}
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}
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}
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}
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/// removeOneAbstractEdgeTo - Remove one edge associated with a null callsite
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/// from this node to the specified callee function.
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void CallGraphNode::removeOneAbstractEdgeTo(CallGraphNode *Callee) {
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for (unsigned i = CalledFunctions.size(); ; --i) {
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assert(i && "Cannot find callee to remove!");
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CallRecord &CR = CalledFunctions[i-1];
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if (CR.second == Callee && !CR.first.getInstruction()) {
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CalledFunctions.erase(CalledFunctions.begin()+i-1);
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return;
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}
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}
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}
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/// replaceCallSite - Make the edge in the node for Old CallSite be for
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/// replaceCallSite - Make the edge in the node for Old CallSite be for
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/// New CallSite instead. Note that this method takes linear time, so it
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/// New CallSite instead. Note that this method takes linear time, so it
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/// should be used sparingly.
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/// should be used sparingly.
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@ -14,6 +14,7 @@
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "internalize"
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#define DEBUG_TYPE "internalize"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Pass.h"
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#include "llvm/Pass.h"
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#include "llvm/Module.h"
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#include "llvm/Module.h"
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@ -55,6 +56,7 @@ namespace {
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.setPreservesCFG();
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AU.addPreserved<CallGraph>();
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}
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}
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};
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};
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} // end anonymous namespace
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} // end anonymous namespace
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@ -96,6 +98,9 @@ void InternalizePass::LoadFile(const char *Filename) {
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}
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}
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bool InternalizePass::runOnModule(Module &M) {
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bool InternalizePass::runOnModule(Module &M) {
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CallGraph *CG = getAnalysisToUpdate<CallGraph>();
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CallGraphNode *ExternalNode = CG ? CG->getExternalCallingNode() : 0;
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if (ExternalNames.empty()) {
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if (ExternalNames.empty()) {
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// Return if we're not in 'all but main' mode and have no external api
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// Return if we're not in 'all but main' mode and have no external api
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if (!AllButMain)
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if (!AllButMain)
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@ -120,6 +125,8 @@ bool InternalizePass::runOnModule(Module &M) {
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!I->hasInternalLinkage() && // Can't already have internal linkage
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!I->hasInternalLinkage() && // Can't already have internal linkage
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!ExternalNames.count(I->getName())) {// Not marked to keep external?
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!ExternalNames.count(I->getName())) {// Not marked to keep external?
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I->setLinkage(GlobalValue::InternalLinkage);
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I->setLinkage(GlobalValue::InternalLinkage);
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// Remove a callgraph edge from the external node to this function.
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if (ExternalNode) ExternalNode->removeOneAbstractEdgeTo((*CG)[I]);
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Changed = true;
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Changed = true;
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++NumFunctions;
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++NumFunctions;
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DOUT << "Internalizing func " << I->getName() << "\n";
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DOUT << "Internalizing func " << I->getName() << "\n";
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