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Add win64
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52091 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -306,6 +306,9 @@ faster:</p>
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area of passing and returning structures by value. llvm-gcc compiled code
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now interoperates very well on X86-64 systems with other compilers.</li>
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<li>Support for Win64 was added. This includes codegeneration itself, JIT
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support and necessary changes to llvm-gcc.</li>
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<li>The LLVM X86 backend now supports the support SSE 4.1 instruction set, and
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the llvm-gcc 4.2 front-end supports the SSE 4.1 compiler builtins. Various
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generic vector operations (insert/extract/shuffle) are much more efficient
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@ -450,11 +453,17 @@ href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVMdev list</a>.</p>
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<div class="doc_text">
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<ul>
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<li>The X86 backend does not yet support all <a
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href="http://llvm.org/PR879">inline assembly that uses the X86 floating
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point stack</a>. It supports the 'f' and 't' constraints, but not 'u'.</li>
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<li>The X86 backend generates inefficient floating point code when configured to
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<li>The X86 backend does not yet support
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all <a href="http://llvm.org/PR879">inline assembly that uses the X86
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floating point stack</a>. It supports the 'f' and 't' constraints, but not
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'u'.</li>
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<li>The X86 backend generates inefficient floating point code when configured to
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generate code for systems that don't have SSE2.</li>
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<li>Win64 codegeneration wasn't widely tested. Everything should work, but we
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expect small issues to happen. Also, llvm-gcc cannot build mingw64 runtime
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currently due
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to <a href="http://llvm.org/PR2255">several</a>
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<a href="http://llvm.org/PR2257">bugs</a> in FP stackifier
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</ul>
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</div>
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