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Explicitly initialize a flag in a default constructor.
Works around a Visual C++ issue. Patch by Douglas Yung! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228699 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -36,6 +36,8 @@ class TargetLoweringObjectFileELF : public TargetLoweringObjectFile {
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bool UseInitArray;
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public:
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TargetLoweringObjectFileELF() : UseInitArray(false) {}
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virtual ~TargetLoweringObjectFileELF() {}
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void emitPersonalityValue(MCStreamer &Streamer, const TargetMachine &TM,
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51
test/CodeGen/X86/init-priority.ll
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51
test/CodeGen/X86/init-priority.ll
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@ -0,0 +1,51 @@
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; RUN: llc < %s -mtriple=x86_64-unknown-freebsd9 | FileCheck %s
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; Check that our compiler never emits global constructors
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; inside the .init_array section when building for a non-Linux ELF target.
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; Because of this, the test depends on UseInitArray behavior under FreeBSD
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; as found in Generic_ELF::addClangTargetOptions().
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; This is to workaround a Visual Studio bug which causes field
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; UseInitArray to be left uninitialized instead of being
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; zero-initialized (as specified in [dcl.init]p7).
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; This workaround consists in providing a user default constructor
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; that explicitly initializes field UseInitArray.
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%class.C = type { i8 }
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%class.D = type { i8 }
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@c1 = global %class.C zeroinitializer, align 1
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@d1 = global %class.D zeroinitializer, align 1
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@llvm.global_ctors = appending global [2 x { i32, void ()* }] [{ i32, void ()* } { i32 101, void ()* @_GLOBAL__I_000101 }, { i32, void ()* } { i32 65535, void ()* @_GLOBAL__I_a }]
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define linkonce_odr void @_ZN1CC1Ev(%class.C* nocapture %this) {
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entry:
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ret void
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}
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define linkonce_odr void @_ZN1DC1Ev(%class.D* nocapture %this) {
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entry:
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ret void
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}
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define linkonce_odr void @_ZN1DC2Ev(%class.D* nocapture %this) {
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entry:
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ret void
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}
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define linkonce_odr void @_ZN1CC2Ev(%class.C* nocapture %this) {
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entry:
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ret void
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}
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define internal void @_GLOBAL__I_000101() nounwind readnone {
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entry:
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ret void
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}
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define internal void @_GLOBAL__I_a() nounwind readnone {
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entry:
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ret void
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}
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; CHECK-NOT: .init_array
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