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Prevent infinite growth of SmallMap instances.
Rehash but don't grow when full of tombstones. Patch by José Fonseca! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128565 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -81,16 +81,6 @@ protected:
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StringMapImpl(unsigned InitSize, unsigned ItemSize);
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StringMapImpl(unsigned InitSize, unsigned ItemSize);
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void RehashTable();
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void RehashTable();
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/// ShouldRehash - Return true if the table should be rehashed after a new
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/// element was recently inserted.
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bool ShouldRehash() const {
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// If the hash table is now more than 3/4 full, or if fewer than 1/8 of
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// the buckets are empty (meaning that many are filled with tombstones),
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// grow the table.
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return NumItems*4 > NumBuckets*3 ||
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NumBuckets-(NumItems+NumTombstones) < NumBuckets/8;
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}
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/// LookupBucketFor - Look up the bucket that the specified string should end
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/// LookupBucketFor - Look up the bucket that the specified string should end
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/// up in. If it already exists as a key in the map, the Item pointer for the
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/// up in. If it already exists as a key in the map, the Item pointer for the
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/// specified bucket will be non-null. Otherwise, it will be null. In either
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/// specified bucket will be non-null. Otherwise, it will be null. In either
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@ -340,8 +330,7 @@ public:
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Bucket.Item = KeyValue;
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Bucket.Item = KeyValue;
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++NumItems;
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++NumItems;
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if (ShouldRehash())
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RehashTable();
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RehashTable();
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return true;
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return true;
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}
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}
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@ -383,8 +372,7 @@ public:
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// filled in by LookupBucketFor.
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// filled in by LookupBucketFor.
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Bucket.Item = NewItem;
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Bucket.Item = NewItem;
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if (ShouldRehash())
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RehashTable();
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RehashTable();
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return *NewItem;
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return *NewItem;
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}
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}
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@ -177,7 +177,19 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
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/// RehashTable - Grow the table, redistributing values into the buckets with
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/// RehashTable - Grow the table, redistributing values into the buckets with
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/// the appropriate mod-of-hashtable-size.
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/// the appropriate mod-of-hashtable-size.
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void StringMapImpl::RehashTable() {
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void StringMapImpl::RehashTable() {
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unsigned NewSize = NumBuckets*2;
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unsigned NewSize;
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// If the hash table is now more than 3/4 full, or if fewer than 1/8 of
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// the buckets are empty (meaning that many are filled with tombstones),
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// grow/rehash the table.
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if (NumItems*4 > NumBuckets*3) {
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NewSize = NumBuckets*2;
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} else if (NumBuckets-(NumItems+NumTombstones) < NumBuckets/8) {
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NewSize = NumBuckets;
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} else {
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return;
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}
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// Allocate one extra bucket which will always be non-empty. This allows the
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// Allocate one extra bucket which will always be non-empty. This allows the
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// iterators to stop at end.
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// iterators to stop at end.
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ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
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ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
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