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Write relocation sections contiguously.
Linkers normally read all the relocations upfront to compute the references between sections. Putting them together is a bit more cache friendly. I benchmarked linking a Release+Asserts clang with gold on a vm. I tried all 4 combinations of --gc-sections/no --gc-section hot and cold cache. I cleared the cache with echo 3 > /proc/sys/vm/drop_caches and warmed it up by running the link once before timing the subsequent ones. With cold cache and --gc-sections the time goes from 1.86130781665 +- 0.01713126697463843 seconds to 1.82370735105 +- 0.014127522318814516 seconds With cold cache and no --gc-sections the time goes from 1.6087245435500002 +- 0.012999066825178644 seconds to 1.5687122041500001 +- 0.013145850126026619 seconds With hot cache and no --gc-sections the time goes from 0.926200939 ( +- 0.33% ) seconds to 0.907200079 ( +- 0.31% ) seconds With hot cache and gc sections the time goes from 1.183038049 ( +- 0.34% ) seconds to 1.147355862 ( +- 0.39% ) seconds git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@235165 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -943,6 +943,8 @@ void ELFObjectWriter::computeIndexMap(MCAssembler &Asm,
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SectionIndexMap[&Section] = Index++;
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}
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std::vector<const MCSectionELF *> RelSections;
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for (MCAssembler::iterator it = Asm.begin(),
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ie = Asm.end(); it != ie; ++it) {
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const MCSectionData &SD = *it;
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@ -956,9 +958,14 @@ void ELFObjectWriter::computeIndexMap(MCAssembler &Asm,
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if (MCSectionData *RelSD = createRelocationSection(Asm, SD)) {
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const MCSectionELF *RelSection =
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static_cast<const MCSectionELF *>(&RelSD->getSection());
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SectionIndexMap[RelSection] = Index++;
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RelSections.push_back(RelSection);
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}
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}
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// Put relocation sections close together. The linker reads them
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// first, so this improves cache locality.
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for (const MCSectionELF * Sec: RelSections)
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SectionIndexMap[Sec] = Index++;
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}
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void ELFObjectWriter::computeSymbolTable(
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