Add register-reuse to frame-index register scavenging. When a target uses

a virtual register to eliminate a frame index, it can return that register
and the constant stored there to PEI to track. When scavenging to allocate
for those registers, PEI then tracks the last-used register and value, and
if it is still available and matches the value for the next index, reuses
the existing value rather and removes the re-materialization instructions.
Fancier tracking and adjustment of scavenger allocations to keep more
values live for longer is possible, but not yet implemented and would likely
be better done via a different, less special-purpose, approach to the
problem.

eliminateFrameIndex() is modified so the target implementations can return
the registers they wish to be tracked for reuse.

ARM Thumb1 implements and utilizes the new mechanism. All other targets are
simply modified to adjust for the changed eliminateFrameIndex() prototype.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83467 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jim Grosbach
2009-10-07 17:12:56 +00:00
parent 7f93f4d66c
commit b58f498f75
31 changed files with 262 additions and 100 deletions

View File

@@ -348,9 +348,9 @@ eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
// FrameIndex represent objects inside a abstract stack.
// We must replace FrameIndex with an stack/frame pointer
// direct reference.
void MipsRegisterInfo::
eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj,
RegScavenger *RS) const
unsigned MipsRegisterInfo::
eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj,
int *Value, RegScavenger *RS) const
{
MachineInstr &MI = *II;
MachineFunction &MF = *MI.getParent()->getParent();
@@ -382,6 +382,7 @@ eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj,
MI.getOperand(i-1).ChangeToImmediate(Offset);
MI.getOperand(i).ChangeToRegister(getFrameRegister(MF), false);
return 0;
}
void MipsRegisterInfo::