Fix big bug introduced with symbol table changes

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4885 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-12-03 18:32:30 +00:00
parent f18a36e398
commit b91b657e02
3 changed files with 6 additions and 6 deletions

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@ -173,7 +173,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
map<const Value*, Value*> &ValueMap, string *Err = 0) { map<const Value*, Value*> &ValueMap, string *Err = 0) {
// We will need a module level symbol table if the src module has a module // We will need a module level symbol table if the src module has a module
// level symbol table... // level symbol table...
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable(); SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go // Loop over all of the globals in the src module, mapping them over as we go
// //
@ -263,7 +263,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
string *Err = 0) { string *Err = 0) {
// We will need a module level symbol table if the src module has a module // We will need a module level symbol table if the src module has a module
// level symbol table... // level symbol table...
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable(); SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the functions in the src module, mapping them over as we // Loop over all of the functions in the src module, mapping them over as we
// go // go

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@ -173,7 +173,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
map<const Value*, Value*> &ValueMap, string *Err = 0) { map<const Value*, Value*> &ValueMap, string *Err = 0) {
// We will need a module level symbol table if the src module has a module // We will need a module level symbol table if the src module has a module
// level symbol table... // level symbol table...
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable(); SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go // Loop over all of the globals in the src module, mapping them over as we go
// //
@ -263,7 +263,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
string *Err = 0) { string *Err = 0) {
// We will need a module level symbol table if the src module has a module // We will need a module level symbol table if the src module has a module
// level symbol table... // level symbol table...
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable(); SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the functions in the src module, mapping them over as we // Loop over all of the functions in the src module, mapping them over as we
// go // go

View File

@ -173,7 +173,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
map<const Value*, Value*> &ValueMap, string *Err = 0) { map<const Value*, Value*> &ValueMap, string *Err = 0) {
// We will need a module level symbol table if the src module has a module // We will need a module level symbol table if the src module has a module
// level symbol table... // level symbol table...
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable(); SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go // Loop over all of the globals in the src module, mapping them over as we go
// //
@ -263,7 +263,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
string *Err = 0) { string *Err = 0) {
// We will need a module level symbol table if the src module has a module // We will need a module level symbol table if the src module has a module
// level symbol table... // level symbol table...
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable(); SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the functions in the src module, mapping them over as we // Loop over all of the functions in the src module, mapping them over as we
// go // go