mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-13 04:38:24 +00:00
remove a few DOUTs here and there.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@79832 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -198,7 +198,7 @@ void StackSlotColoring::InitializeSlots() {
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Assignments.resize(LastFI);
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// Gather all spill slots into a list.
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DOUT << "Spill slot intervals:\n";
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DEBUG(errs() << "Spill slot intervals:\n");
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for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
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LiveInterval &li = i->second;
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DEBUG(li.dump());
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@ -210,7 +210,7 @@ void StackSlotColoring::InitializeSlots() {
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OrigSizes[FI] = MFI->getObjectSize(FI);
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AllColors.set(FI);
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}
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DOUT << '\n';
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DEBUG(errs() << '\n');
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// Sort them by weight.
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std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
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@ -242,7 +242,7 @@ StackSlotColoring::ColorSlotsWithFreeRegs(SmallVector<int, 16> &SlotMapping,
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return false;
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bool Changed = false;
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DOUT << "Assigning unused registers to spill slots:\n";
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DEBUG(errs() << "Assigning unused registers to spill slots:\n");
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for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
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LiveInterval *li = SSIntervals[i];
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int SS = li->getStackSlotIndex();
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@ -272,7 +272,8 @@ StackSlotColoring::ColorSlotsWithFreeRegs(SmallVector<int, 16> &SlotMapping,
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AllColored = false;
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continue;
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} else {
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DOUT << "Assigning fi#" << RSS << " to " << TRI->getName(Reg) << '\n';
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DEBUG(errs() << "Assigning fi#" << RSS << " to "
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<< TRI->getName(Reg) << '\n');
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ColoredRegs.push_back(Reg);
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SlotMapping[RSS] = Reg;
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SlotIsReg.set(RSS);
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@ -299,7 +300,7 @@ StackSlotColoring::ColorSlotsWithFreeRegs(SmallVector<int, 16> &SlotMapping,
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++NumEliminated;
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}
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}
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DOUT << '\n';
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DEBUG(errs() << '\n');
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return Changed;
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}
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@ -334,7 +335,7 @@ int StackSlotColoring::ColorSlot(LiveInterval *li) {
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// Record the assignment.
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Assignments[Color].push_back(li);
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int FI = li->getStackSlotIndex();
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DOUT << "Assigning fi#" << FI << " to fi#" << Color << "\n";
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DEBUG(errs() << "Assigning fi#" << FI << " to fi#" << Color << "\n");
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// Change size and alignment of the allocated slot. If there are multiple
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// objects sharing the same slot, then make sure the size and alignment
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@ -358,7 +359,7 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
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BitVector SlotIsReg(NumObjs);
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BitVector UsedColors(NumObjs);
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DOUT << "Color spill slot intervals:\n";
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DEBUG(errs() << "Color spill slot intervals:\n");
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bool Changed = false;
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for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
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LiveInterval *li = SSIntervals[i];
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@ -372,7 +373,7 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
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Changed |= (SS != NewSS);
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}
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DOUT << "\nSpill slots after coloring:\n";
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DEBUG(errs() << "\nSpill slots after coloring:\n");
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for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
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LiveInterval *li = SSIntervals[i];
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int SS = li->getStackSlotIndex();
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@ -384,7 +385,7 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
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#ifndef NDEBUG
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for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i)
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DEBUG(SSIntervals[i]->dump());
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DOUT << '\n';
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DEBUG(errs() << '\n');
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#endif
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// Can we "color" a stack slot with a unused register?
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@ -416,7 +417,7 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
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// Delete unused stack slots.
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while (NextColor != -1) {
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DOUT << "Removing unused stack object fi#" << NextColor << "\n";
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DEBUG(errs() << "Removing unused stack object fi#" << NextColor << "\n");
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MFI->RemoveStackObject(NextColor);
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NextColor = AllColors.find_next(NextColor);
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}
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@ -610,7 +611,7 @@ StackSlotColoring::UnfoldAndRewriteInstruction(MachineInstr *MI, int OldFI,
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MachineBasicBlock *MBB = MI->getParent();
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if (unsigned DstReg = TII->isLoadFromStackSlot(MI, OldFI)) {
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if (PropagateForward(MI, MBB, DstReg, Reg)) {
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DOUT << "Eliminated load: ";
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DEBUG(errs() << "Eliminated load: ");
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DEBUG(MI->dump());
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++NumLoadElim;
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} else {
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@ -626,7 +627,7 @@ StackSlotColoring::UnfoldAndRewriteInstruction(MachineInstr *MI, int OldFI,
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}
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} else if (unsigned SrcReg = TII->isStoreToStackSlot(MI, OldFI)) {
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if (MI->killsRegister(SrcReg) && PropagateBackward(MI, MBB, SrcReg, Reg)) {
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DOUT << "Eliminated store: ";
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DEBUG(errs() << "Eliminated store: ");
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DEBUG(MI->dump());
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++NumStoreElim;
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} else {
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@ -704,7 +705,7 @@ bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) {
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bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
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DOUT << "********** Stack Slot Coloring **********\n";
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DEBUG(errs() << "********** Stack Slot Coloring **********\n");
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MFI = MF.getFrameInfo();
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MRI = &MF.getRegInfo();
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