diff --git a/docs/SourceLevelDebugging.html b/docs/SourceLevelDebugging.html deleted file mode 100644 index 546aab9d1aa..00000000000 --- a/docs/SourceLevelDebugging.html +++ /dev/null @@ -1,2858 +0,0 @@ - - - - - Source Level Debugging with LLVM - - - - -

Source Level Debugging with LLVM

- - - - -
- -
- -
-

Written by Chris Lattner - and Jim Laskey

-
- - - -

Introduction

- - -
- -

This document is the central repository for all information pertaining to - debug information in LLVM. It describes the actual format - that the LLVM debug information takes, which is useful for those - interested in creating front-ends or dealing directly with the information. - Further, this document provides specific examples of what debug information - for C/C++ looks like.

- - -

- Philosophy behind LLVM debugging information -

- -
- -

The idea of the LLVM debugging information is to capture how the important - pieces of the source-language's Abstract Syntax Tree map onto LLVM code. - Several design aspects have shaped the solution that appears here. The - important ones are:

- - - -

The approach used by the LLVM implementation is to use a small set - of intrinsic functions to define a - mapping between LLVM program objects and the source-level objects. The - description of the source-level program is maintained in LLVM metadata - in an implementation-defined format - (the C/C++ front-end currently uses working draft 7 of - the DWARF 3 - standard).

- -

When a program is being debugged, a debugger interacts with the user and - turns the stored debug information into source-language specific information. - As such, a debugger must be aware of the source-language, and is thus tied to - a specific language or family of languages.

- -
- - -

- Debug information consumers -

- -
- -

The role of debug information is to provide meta information normally - stripped away during the compilation process. This meta information provides - an LLVM user a relationship between generated code and the original program - source code.

- -

Currently, debug information is consumed by DwarfDebug to produce dwarf - information used by the gdb debugger. Other targets could use the same - information to produce stabs or other debug forms.

- -

It would also be reasonable to use debug information to feed profiling tools - for analysis of generated code, or, tools for reconstructing the original - source from generated code.

- -

TODO - expound a bit more.

- -
- - -

- Debugging optimized code -

- -
- -

An extremely high priority of LLVM debugging information is to make it - interact well with optimizations and analysis. In particular, the LLVM debug - information provides the following guarantees:

- - - -

Basically, the debug information allows you to compile a program with - "-O0 -g" and get full debug information, allowing you to arbitrarily - modify the program as it executes from a debugger. Compiling a program with - "-O3 -g" gives you full debug information that is always available - and accurate for reading (e.g., you get accurate stack traces despite tail - call elimination and inlining), but you might lose the ability to modify the - program and call functions where were optimized out of the program, or - inlined away completely.

- -

LLVM test suite provides a - framework to test optimizer's handling of debugging information. It can be - run like this:

- -
-
-% cd llvm/projects/test-suite/MultiSource/Benchmarks  # or some other level
-% make TEST=dbgopt
-
-
- -

This will test impact of debugging information on optimization passes. If - debugging information influences optimization passes then it will be reported - as a failure. See TestingGuide for more - information on LLVM test infrastructure and how to run various tests.

- -
- -
- - -

- Debugging information format -

- - -
- -

LLVM debugging information has been carefully designed to make it possible - for the optimizer to optimize the program and debugging information without - necessarily having to know anything about debugging information. In - particular, the use of metadata avoids duplicated debugging information from - the beginning, and the global dead code elimination pass automatically - deletes debugging information for a function if it decides to delete the - function.

- -

To do this, most of the debugging information (descriptors for types, - variables, functions, source files, etc) is inserted by the language - front-end in the form of LLVM metadata.

- -

Debug information is designed to be agnostic about the target debugger and - debugging information representation (e.g. DWARF/Stabs/etc). It uses a - generic pass to decode the information that represents variables, types, - functions, namespaces, etc: this allows for arbitrary source-language - semantics and type-systems to be used, as long as there is a module - written for the target debugger to interpret the information.

- -

To provide basic functionality, the LLVM debugger does have to make some - assumptions about the source-level language being debugged, though it keeps - these to a minimum. The only common features that the LLVM debugger assumes - exist are source files, - and program objects. These abstract - objects are used by a debugger to form stack traces, show information about - local variables, etc.

- -

This section of the documentation first describes the representation aspects - common to any source-language. The next section - describes the data layout conventions used by the C and C++ front-ends.

- - -

- Debug information descriptors -

- -
- -

In consideration of the complexity and volume of debug information, LLVM - provides a specification for well formed debug descriptors.

- -

Consumers of LLVM debug information expect the descriptors for program - objects to start in a canonical format, but the descriptors can include - additional information appended at the end that is source-language - specific. All LLVM debugging information is versioned, allowing backwards - compatibility in the case that the core structures need to change in some - way. Also, all debugging information objects start with a tag to indicate - what type of object it is. The source-language is allowed to define its own - objects, by using unreserved tag numbers. We recommend using with tags in - the range 0x1000 through 0x2000 (there is a defined enum DW_TAG_user_base = - 0x1000.)

- -

The fields of debug descriptors used internally by LLVM - are restricted to only the simple data types i32, i1, - float, double, mdstring and mdnode.

- -
-
-!1 = metadata !{
-  i32,   ;; A tag
-  ...
-}
-
-
- -

The first field of a descriptor is always an - i32 containing a tag value identifying the content of the - descriptor. The remaining fields are specific to the descriptor. The values - of tags are loosely bound to the tag values of DWARF information entries. - However, that does not restrict the use of the information supplied to DWARF - targets. To facilitate versioning of debug information, the tag is augmented - with the current debug version (LLVMDebugVersion = 8 << 16 or - 0x80000 or 524288.)

- -

The details of the various descriptors follow.

- - -

- Compile unit descriptors -

- -
- -
-
-!0 = metadata !{
-  i32,       ;; Tag = 17 + LLVMDebugVersion
-             ;; (DW_TAG_compile_unit)
-  i32,       ;; Unused field.
-  i32,       ;; DWARF language identifier (ex. DW_LANG_C89)
-  metadata,  ;; Source file name
-  metadata,  ;; Source file directory (includes trailing slash)
-  metadata   ;; Producer (ex. "4.0.1 LLVM (LLVM research group)")
-  i1,        ;; True if this is a main compile unit.
-  i1,        ;; True if this is optimized.
-  metadata,  ;; Flags
-  i32        ;; Runtime version
-  metadata   ;; List of enums types
-  metadata   ;; List of retained types
-  metadata   ;; List of subprograms
-  metadata   ;; List of global variables
-}
-
-
- -

These descriptors contain a source language ID for the file (we use the DWARF - 3.0 ID numbers, such as DW_LANG_C89, DW_LANG_C_plus_plus, - DW_LANG_Cobol74, etc), three strings describing the filename, - working directory of the compiler, and an identifier string for the compiler - that produced it.

- -

Compile unit descriptors provide the root context for objects declared in a - specific compilation unit. File descriptors are defined using this context. - These descriptors are collected by a named metadata - !llvm.dbg.cu. Compile unit descriptor keeps track of subprograms, - global variables and type information. - -

- - -

- File descriptors -

- -
- -
-
-!0 = metadata !{
-  i32,       ;; Tag = 41 + LLVMDebugVersion
-             ;; (DW_TAG_file_type)
-  metadata,  ;; Source file name
-  metadata,  ;; Source file directory (includes trailing slash)
-  metadata   ;; Unused
-}
-
-
- -

These descriptors contain information for a file. Global variables and top - level functions would be defined using this context.k File descriptors also - provide context for source line correspondence.

- -

Each input file is encoded as a separate file descriptor in LLVM debugging - information output.

- -
- - -

- Global variable descriptors -

- -
- -
-
-!1 = metadata !{
-  i32,      ;; Tag = 52 + LLVMDebugVersion
-            ;; (DW_TAG_variable)
-  i32,      ;; Unused field.
-  metadata, ;; Reference to context descriptor
-  metadata, ;; Name
-  metadata, ;; Display name (fully qualified C++ name)
-  metadata, ;; MIPS linkage name (for C++)
-  metadata, ;; Reference to file where defined
-  i32,      ;; Line number where defined
-  metadata, ;; Reference to type descriptor
-  i1,       ;; True if the global is local to compile unit (static)
-  i1,       ;; True if the global is defined in the compile unit (not extern)
-  {}*       ;; Reference to the global variable
-}
-
-
- -

These descriptors provide debug information about globals variables. The -provide details such as name, type and where the variable is defined. All -global variables are collected inside the named metadata -!llvm.dbg.cu.

- -
- - -

- Subprogram descriptors -

- -
- -
-
-!2 = metadata !{
-  i32,      ;; Tag = 46 + LLVMDebugVersion
-            ;; (DW_TAG_subprogram)
-  i32,      ;; Unused field.
-  metadata, ;; Reference to context descriptor
-  metadata, ;; Name
-  metadata, ;; Display name (fully qualified C++ name)
-  metadata, ;; MIPS linkage name (for C++)
-  metadata, ;; Reference to file where defined
-  i32,      ;; Line number where defined
-  metadata, ;; Reference to type descriptor
-  i1,       ;; True if the global is local to compile unit (static)
-  i1,       ;; True if the global is defined in the compile unit (not extern)
-  i32,      ;; Line number where the scope of the subprogram begins
-  i32,      ;; Virtuality, e.g. dwarf::DW_VIRTUALITY__virtual
-  i32,      ;; Index into a virtual function
-  metadata, ;; indicates which base type contains the vtable pointer for the
-            ;; derived class
-  i32,      ;; Flags - Artifical, Private, Protected, Explicit, Prototyped.
-  i1,       ;; isOptimized
-  Function *,;; Pointer to LLVM function
-  metadata, ;; Lists function template parameters
-  metadata  ;; Function declaration descriptor
-  metadata  ;; List of function variables
-}
-
-
- -

These descriptors provide debug information about functions, methods and - subprograms. They provide details such as name, return types and the source - location where the subprogram is defined. -

- -
- - -

- Block descriptors -

- -
- -
-
-!3 = metadata !{
-  i32,     ;; Tag = 11 + LLVMDebugVersion (DW_TAG_lexical_block)
-  metadata,;; Reference to context descriptor
-  i32,     ;; Line number
-  i32,     ;; Column number
-  metadata,;; Reference to source file
-  i32      ;; Unique ID to identify blocks from a template function
-}
-
-
- -

This descriptor provides debug information about nested blocks within a - subprogram. The line number and column numbers are used to dinstinguish - two lexical blocks at same depth.

- -
-
-!3 = metadata !{
-  i32,     ;; Tag = 11 + LLVMDebugVersion (DW_TAG_lexical_block)
-  metadata ;; Reference to the scope we're annotating with a file change
-  metadata,;; Reference to the file the scope is enclosed in.
-}
-
-
- -

This descriptor provides a wrapper around a lexical scope to handle file - changes in the middle of a lexical block.

- -
- - -

- Basic type descriptors -

- -
- -
-
-!4 = metadata !{
-  i32,      ;; Tag = 36 + LLVMDebugVersion
-            ;; (DW_TAG_base_type)
-  metadata, ;; Reference to context
-  metadata, ;; Name (may be "" for anonymous types)
-  metadata, ;; Reference to file where defined (may be NULL)
-  i32,      ;; Line number where defined (may be 0)
-  i64,      ;; Size in bits
-  i64,      ;; Alignment in bits
-  i64,      ;; Offset in bits
-  i32,      ;; Flags
-  i32       ;; DWARF type encoding
-}
-
-
- -

These descriptors define primitive types used in the code. Example int, bool - and float. The context provides the scope of the type, which is usually the - top level. Since basic types are not usually user defined the context - and line number can be left as NULL and 0. The size, alignment and offset - are expressed in bits and can be 64 bit values. The alignment is used to - round the offset when embedded in a - composite type (example to keep float - doubles on 64 bit boundaries.) The offset is the bit offset if embedded in - a composite type.

- -

The type encoding provides the details of the type. The values are typically - one of the following:

- -
-
-DW_ATE_address       = 1
-DW_ATE_boolean       = 2
-DW_ATE_float         = 4
-DW_ATE_signed        = 5
-DW_ATE_signed_char   = 6
-DW_ATE_unsigned      = 7
-DW_ATE_unsigned_char = 8
-
-
- -
- - -

- Derived type descriptors -

- -
- -
-
-!5 = metadata !{
-  i32,      ;; Tag (see below)
-  metadata, ;; Reference to context
-  metadata, ;; Name (may be "" for anonymous types)
-  metadata, ;; Reference to file where defined (may be NULL)
-  i32,      ;; Line number where defined (may be 0)
-  i64,      ;; Size in bits
-  i64,      ;; Alignment in bits
-  i64,      ;; Offset in bits
-  i32,      ;; Flags to encode attributes, e.g. private
-  metadata, ;; Reference to type derived from
-  metadata, ;; (optional) Name of the Objective C property associated with
-            ;; Objective-C an ivar
-  metadata, ;; (optional) Name of the Objective C property getter selector.
-  metadata, ;; (optional) Name of the Objective C property setter selector.
-  i32       ;; (optional) Objective C property attributes.
-}
-
-
- -

These descriptors are used to define types derived from other types. The -value of the tag varies depending on the meaning. The following are possible -tag values:

- -
-
-DW_TAG_formal_parameter = 5
-DW_TAG_member           = 13
-DW_TAG_pointer_type     = 15
-DW_TAG_reference_type   = 16
-DW_TAG_typedef          = 22
-DW_TAG_const_type       = 38
-DW_TAG_volatile_type    = 53
-DW_TAG_restrict_type    = 55
-
-
- -

DW_TAG_member is used to define a member of - a composite type - or subprogram. The type of the member is - the derived - type. DW_TAG_formal_parameter is used to define a member which - is a formal argument of a subprogram.

- -

DW_TAG_typedef is used to provide a name for the derived type.

- -

DW_TAG_pointer_type, DW_TAG_reference_type, - DW_TAG_const_type, DW_TAG_volatile_type and - DW_TAG_restrict_type are used to qualify - the derived type.

- -

Derived type location can be determined - from the context and line number. The size, alignment and offset are - expressed in bits and can be 64 bit values. The alignment is used to round - the offset when embedded in a composite - type (example to keep float doubles on 64 bit boundaries.) The offset is - the bit offset if embedded in a composite - type.

- -

Note that the void * type is expressed as a type derived from NULL. -

- -
- - -

- Composite type descriptors -

- -
- -
-
-!6 = metadata !{
-  i32,      ;; Tag (see below)
-  metadata, ;; Reference to context
-  metadata, ;; Name (may be "" for anonymous types)
-  metadata, ;; Reference to file where defined (may be NULL)
-  i32,      ;; Line number where defined (may be 0)
-  i64,      ;; Size in bits
-  i64,      ;; Alignment in bits
-  i64,      ;; Offset in bits
-  i32,      ;; Flags
-  metadata, ;; Reference to type derived from
-  metadata, ;; Reference to array of member descriptors
-  i32       ;; Runtime languages
-}
-
-
- -

These descriptors are used to define types that are composed of 0 or more -elements. The value of the tag varies depending on the meaning. The following -are possible tag values:

- -
-
-DW_TAG_array_type       = 1
-DW_TAG_enumeration_type = 4
-DW_TAG_structure_type   = 19
-DW_TAG_union_type       = 23
-DW_TAG_vector_type      = 259
-DW_TAG_subroutine_type  = 21
-DW_TAG_inheritance      = 28
-
-
- -

The vector flag indicates that an array type is a native packed vector.

- -

The members of array types (tag = DW_TAG_array_type) or vector types - (tag = DW_TAG_vector_type) are subrange - descriptors, each representing the range of subscripts at that level of - indexing.

- -

The members of enumeration types (tag = DW_TAG_enumeration_type) are - enumerator descriptors, each representing - the definition of enumeration value for the set. All enumeration type - descriptors are collected inside the named metadata - !llvm.dbg.cu.

- -

The members of structure (tag = DW_TAG_structure_type) or union (tag - = DW_TAG_union_type) types are any one of - the basic, - derived - or composite type descriptors, each - representing a field member of the structure or union.

- -

For C++ classes (tag = DW_TAG_structure_type), member descriptors - provide information about base classes, static members and member - functions. If a member is a derived type - descriptor and has a tag of DW_TAG_inheritance, then the type - represents a base class. If the member of is - a global variable descriptor then it - represents a static member. And, if the member is - a subprogram descriptor then it represents - a member function. For static members and member - functions, getName() returns the members link or the C++ mangled - name. getDisplayName() the simplied version of the name.

- -

The first member of subroutine (tag = DW_TAG_subroutine_type) type - elements is the return type for the subroutine. The remaining elements are - the formal arguments to the subroutine.

- -

Composite type location can be - determined from the context and line number. The size, alignment and - offset are expressed in bits and can be 64 bit values. The alignment is used - to round the offset when embedded in - a composite type (as an example, to keep - float doubles on 64 bit boundaries.) The offset is the bit offset if embedded - in a composite type.

- -
- - -

- Subrange descriptors -

- -
- -
-
-!42 = metadata !{
-  i32,    ;; Tag = 33 + LLVMDebugVersion (DW_TAG_subrange_type)
-  i64,    ;; Low value
-  i64     ;; High value
-}
-
-
- -

These descriptors are used to define ranges of array subscripts for an array - composite type. The low value defines - the lower bounds typically zero for C/C++. The high value is the upper - bounds. Values are 64 bit. High - low + 1 is the size of the array. If low - > high the array bounds are not included in generated debugging information. -

- -
- - -

- Enumerator descriptors -

- -
- -
-
-!6 = metadata !{
-  i32,      ;; Tag = 40 + LLVMDebugVersion
-            ;; (DW_TAG_enumerator)
-  metadata, ;; Name
-  i64       ;; Value
-}
-
-
- -

These descriptors are used to define members of an - enumeration composite type, it - associates the name to the value.

- -
- - -

- Local variables -

- -
- -
-
-!7 = metadata !{
-  i32,      ;; Tag (see below)
-  metadata, ;; Context
-  metadata, ;; Name
-  metadata, ;; Reference to file where defined
-  i32,      ;; 24 bit - Line number where defined
-            ;; 8 bit - Argument number. 1 indicates 1st argument.
-  metadata, ;; Type descriptor
-  i32,      ;; flags
-  metadata  ;; (optional) Reference to inline location
-}
-
-
- -

These descriptors are used to define variables local to a sub program. The - value of the tag depends on the usage of the variable:

- -
-
-DW_TAG_auto_variable   = 256
-DW_TAG_arg_variable    = 257
-DW_TAG_return_variable = 258
-
-
- -

An auto variable is any variable declared in the body of the function. An - argument variable is any variable that appears as a formal argument to the - function. A return variable is used to track the result of a function and - has no source correspondent.

- -

The context is either the subprogram or block where the variable is defined. - Name the source variable name. Context and line indicate where the - variable was defined. Type descriptor defines the declared type of the - variable.

- -
- -
- - -

- Debugger intrinsic functions -

- -
- -

LLVM uses several intrinsic functions (name prefixed with "llvm.dbg") to - provide debug information at various points in generated code.

- - -

- llvm.dbg.declare -

- -
-
-  void %llvm.dbg.declare(metadata, metadata)
-
- -

This intrinsic provides information about a local element (e.g., variable). The - first argument is metadata holding the alloca for the variable. The - second argument is metadata containing a description of the variable.

-
- - -

- llvm.dbg.value -

- -
-
-  void %llvm.dbg.value(metadata, i64, metadata)
-
- -

This intrinsic provides information when a user source variable is set to a - new value. The first argument is the new value (wrapped as metadata). The - second argument is the offset in the user source variable where the new value - is written. The third argument is metadata containing a description of the - user source variable.

-
- -
- - -

- Object lifetimes and scoping -

- -
-

In many languages, the local variables in functions can have their lifetimes - or scopes limited to a subset of a function. In the C family of languages, - for example, variables are only live (readable and writable) within the - source block that they are defined in. In functional languages, values are - only readable after they have been defined. Though this is a very obvious - concept, it is non-trivial to model in LLVM, because it has no notion of - scoping in this sense, and does not want to be tied to a language's scoping - rules.

- -

In order to handle this, the LLVM debug format uses the metadata attached to - llvm instructions to encode line number and scoping information. Consider - the following C fragment, for example:

- -
-
-1.  void foo() {
-2.    int X = 21;
-3.    int Y = 22;
-4.    {
-5.      int Z = 23;
-6.      Z = X;
-7.    }
-8.    X = Y;
-9.  }
-
-
- -

Compiled to LLVM, this function would be represented like this:

- -
-
-define void @foo() nounwind ssp {
-entry:
-  %X = alloca i32, align 4                        ; <i32*> [#uses=4]
-  %Y = alloca i32, align 4                        ; <i32*> [#uses=4]
-  %Z = alloca i32, align 4                        ; <i32*> [#uses=3]
-  %0 = bitcast i32* %X to {}*                     ; <{}*> [#uses=1]
-  call void @llvm.dbg.declare(metadata !{i32 * %X}, metadata !0), !dbg !7
-  store i32 21, i32* %X, !dbg !8
-  %1 = bitcast i32* %Y to {}*                     ; <{}*> [#uses=1]
-  call void @llvm.dbg.declare(metadata !{i32 * %Y}, metadata !9), !dbg !10
-  store i32 22, i32* %Y, !dbg !11
-  %2 = bitcast i32* %Z to {}*                     ; <{}*> [#uses=1]
-  call void @llvm.dbg.declare(metadata !{i32 * %Z}, metadata !12), !dbg !14
-  store i32 23, i32* %Z, !dbg !15
-  %tmp = load i32* %X, !dbg !16                   ; <i32> [#uses=1]
-  %tmp1 = load i32* %Y, !dbg !16                  ; <i32> [#uses=1]
-  %add = add nsw i32 %tmp, %tmp1, !dbg !16        ; <i32> [#uses=1]
-  store i32 %add, i32* %Z, !dbg !16
-  %tmp2 = load i32* %Y, !dbg !17                  ; <i32> [#uses=1]
-  store i32 %tmp2, i32* %X, !dbg !17
-  ret void, !dbg !18
-}
-
-declare void @llvm.dbg.declare(metadata, metadata) nounwind readnone
-
-!0 = metadata !{i32 459008, metadata !1, metadata !"X",
-                metadata !3, i32 2, metadata !6}; [ DW_TAG_auto_variable ]
-!1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ]
-!2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo", metadata !"foo",
-               metadata !"foo", metadata !3, i32 1, metadata !4,
-               i1 false, i1 true}; [DW_TAG_subprogram ]
-!3 = metadata !{i32 458769, i32 0, i32 12, metadata !"foo.c",
-                metadata !"/private/tmp", metadata !"clang 1.1", i1 true,
-                i1 false, metadata !"", i32 0}; [DW_TAG_compile_unit ]
-!4 = metadata !{i32 458773, metadata !3, metadata !"", null, i32 0, i64 0, i64 0,
-                i64 0, i32 0, null, metadata !5, i32 0}; [DW_TAG_subroutine_type ]
-!5 = metadata !{null}
-!6 = metadata !{i32 458788, metadata !3, metadata !"int", metadata !3, i32 0,
-                i64 32, i64 32, i64 0, i32 0, i32 5}; [DW_TAG_base_type ]
-!7 = metadata !{i32 2, i32 7, metadata !1, null}
-!8 = metadata !{i32 2, i32 3, metadata !1, null}
-!9 = metadata !{i32 459008, metadata !1, metadata !"Y", metadata !3, i32 3,
-                metadata !6}; [ DW_TAG_auto_variable ]
-!10 = metadata !{i32 3, i32 7, metadata !1, null}
-!11 = metadata !{i32 3, i32 3, metadata !1, null}
-!12 = metadata !{i32 459008, metadata !13, metadata !"Z", metadata !3, i32 5,
-                 metadata !6}; [ DW_TAG_auto_variable ]
-!13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ]
-!14 = metadata !{i32 5, i32 9, metadata !13, null}
-!15 = metadata !{i32 5, i32 5, metadata !13, null}
-!16 = metadata !{i32 6, i32 5, metadata !13, null}
-!17 = metadata !{i32 8, i32 3, metadata !1, null}
-!18 = metadata !{i32 9, i32 1, metadata !2, null}
-
-
- -

This example illustrates a few important details about LLVM debugging - information. In particular, it shows how the llvm.dbg.declare - intrinsic and location information, which are attached to an instruction, - are applied together to allow a debugger to analyze the relationship between - statements, variable definitions, and the code used to implement the - function.

- -
-
-call void @llvm.dbg.declare(metadata, metadata !0), !dbg !7
-
-
- -

The first intrinsic - %llvm.dbg.declare - encodes debugging information for the variable X. The metadata - !dbg !7 attached to the intrinsic provides scope information for the - variable X.

- -
-
-!7 = metadata !{i32 2, i32 7, metadata !1, null}
-!1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ]
-!2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo",
-                metadata !"foo", metadata !"foo", metadata !3, i32 1,
-                metadata !4, i1 false, i1 true}; [DW_TAG_subprogram ]
-
-
- -

Here !7 is metadata providing location information. It has four - fields: line number, column number, scope, and original scope. The original - scope represents inline location if this instruction is inlined inside a - caller, and is null otherwise. In this example, scope is encoded by - !1. !1 represents a lexical block inside the scope - !2, where !2 is a - subprogram descriptor. This way the - location information attached to the intrinsics indicates that the - variable X is declared at line number 2 at a function level scope in - function foo.

- -

Now lets take another example.

- -
-
-call void @llvm.dbg.declare(metadata, metadata !12), !dbg !14
-
-
- -

The second intrinsic - %llvm.dbg.declare - encodes debugging information for variable Z. The metadata - !dbg !14 attached to the intrinsic provides scope information for - the variable Z.

- -
-
-!13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ]
-!14 = metadata !{i32 5, i32 9, metadata !13, null}
-
-
- -

Here !14 indicates that Z is declared at line number 5 and - column number 9 inside of lexical scope !13. The lexical scope - itself resides inside of lexical scope !1 described above.

- -

The scope information attached with each instruction provides a - straightforward way to find instructions covered by a scope.

- -
- -
- - -

- C/C++ front-end specific debug information -

- - -
- -

The C and C++ front-ends represent information about the program in a format - that is effectively identical - to DWARF 3.0 in - terms of information content. This allows code generators to trivially - support native debuggers by generating standard dwarf information, and - contains enough information for non-dwarf targets to translate it as - needed.

- -

This section describes the forms used to represent C and C++ programs. Other - languages could pattern themselves after this (which itself is tuned to - representing programs in the same way that DWARF 3 does), or they could - choose to provide completely different forms if they don't fit into the DWARF - model. As support for debugging information gets added to the various LLVM - source-language front-ends, the information used should be documented - here.

- -

The following sections provide examples of various C/C++ constructs and the - debug information that would best describe those constructs.

- - -

- C/C++ source file information -

- -
- -

Given the source files MySource.cpp and MyHeader.h located - in the directory /Users/mine/sources, the following code:

- -
-
-#include "MyHeader.h"
-
-int main(int argc, char *argv[]) {
-  return 0;
-}
-
-
- -

a C/C++ front-end would generate the following descriptors:

- -
-
-...
-;;
-;; Define the compile unit for the main source file "/Users/mine/sources/MySource.cpp".
-;;
-!2 = metadata !{
-  i32 524305,    ;; Tag
-  i32 0,         ;; Unused
-  i32 4,         ;; Language Id
-  metadata !"MySource.cpp",
-  metadata !"/Users/mine/sources",
-  metadata !"4.2.1 (Based on Apple Inc. build 5649) (LLVM build 00)",
-  i1 true,       ;; Main Compile Unit
-  i1 false,      ;; Optimized compile unit
-  metadata !"",  ;; Compiler flags
-  i32 0}         ;; Runtime version
-
-;;
-;; Define the file for the file "/Users/mine/sources/MySource.cpp".
-;;
-!1 = metadata !{
-  i32 524329,    ;; Tag
-  metadata !"MySource.cpp",
-  metadata !"/Users/mine/sources",
-  metadata !2    ;; Compile unit
-}
-
-;;
-;; Define the file for the file "/Users/mine/sources/Myheader.h"
-;;
-!3 = metadata !{
-  i32 524329,    ;; Tag
-  metadata !"Myheader.h"
-  metadata !"/Users/mine/sources",
-  metadata !2    ;; Compile unit
-}
-
-...
-
-
- -

llvm::Instruction provides easy access to metadata attached with an -instruction. One can extract line number information encoded in LLVM IR -using Instruction::getMetadata() and -DILocation::getLineNumber(). -

- if (MDNode *N = I->getMetadata("dbg")) {  // Here I is an LLVM instruction
-   DILocation Loc(N);                      // DILocation is in DebugInfo.h
-   unsigned Line = Loc.getLineNumber();
-   StringRef File = Loc.getFilename();
-   StringRef Dir = Loc.getDirectory();
- }
-
-
- - -

- C/C++ global variable information -

- -
- -

Given an integer global variable declared as follows:

- -
-
-int MyGlobal = 100;
-
-
- -

a C/C++ front-end would generate the following descriptors:

- -
-
-;;
-;; Define the global itself.
-;;
-%MyGlobal = global int 100
-...
-;;
-;; List of debug info of globals
-;;
-!llvm.dbg.cu = !{!0}
-
-;; Define the compile unit.
-!0 = metadata !{
-  i32 786449,                       ;; Tag
-  i32 0,                            ;; Context
-  i32 4,                            ;; Language
-  metadata !"foo.cpp",              ;; File
-  metadata !"/Volumes/Data/tmp",    ;; Directory
-  metadata !"clang version 3.1 ",   ;; Producer
-  i1 true,                          ;; Deprecated field
-  i1 false,                         ;; "isOptimized"?
-  metadata !"",                     ;; Flags
-  i32 0,                            ;; Runtime Version
-  metadata !1,                      ;; Enum Types
-  metadata !1,                      ;; Retained Types
-  metadata !1,                      ;; Subprograms
-  metadata !3                       ;; Global Variables
-} ; [ DW_TAG_compile_unit ]
-
-;; The Array of Global Variables
-!3 = metadata !{
-  metadata !4
-}
-
-!4 = metadata !{
-  metadata !5
-}
-
-;;
-;; Define the global variable itself.
-;;
-!5 = metadata !{
-  i32 786484,                        ;; Tag
-  i32 0,                             ;; Unused
-  null,                              ;; Unused
-  metadata !"MyGlobal",              ;; Name
-  metadata !"MyGlobal",              ;; Display Name
-  metadata !"",                      ;; Linkage Name
-  metadata !6,                       ;; File
-  i32 1,                             ;; Line
-  metadata !7,                       ;; Type
-  i32 0,                             ;; IsLocalToUnit
-  i32 1,                             ;; IsDefinition
-  i32* @MyGlobal                     ;; LLVM-IR Value
-} ; [ DW_TAG_variable ]
-
-;;
-;; Define the file
-;;
-!6 = metadata !{
-  i32 786473,                        ;; Tag
-  metadata !"foo.cpp",               ;; File
-  metadata !"/Volumes/Data/tmp",     ;; Directory
-  null                               ;; Unused
-} ; [ DW_TAG_file_type ]
-
-;;
-;; Define the type
-;;
-!7 = metadata !{
-  i32 786468,                         ;; Tag
-  null,                               ;; Unused
-  metadata !"int",                    ;; Name
-  null,                               ;; Unused
-  i32 0,                              ;; Line
-  i64 32,                             ;; Size in Bits
-  i64 32,                             ;; Align in Bits
-  i64 0,                              ;; Offset
-  i32 0,                              ;; Flags
-  i32 5                               ;; Encoding
-} ; [ DW_TAG_base_type ]
-
-
-
- -
- - -

- C/C++ function information -

- -
- -

Given a function declared as follows:

- -
-
-int main(int argc, char *argv[]) {
-  return 0;
-}
-
-
- -

a C/C++ front-end would generate the following descriptors:

- -
-
-;;
-;; Define the anchor for subprograms.  Note that the second field of the
-;; anchor is 46, which is the same as the tag for subprograms
-;; (46 = DW_TAG_subprogram.)
-;;
-!6 = metadata !{
-  i32 524334,        ;; Tag
-  i32 0,             ;; Unused
-  metadata !1,       ;; Context
-  metadata !"main",  ;; Name
-  metadata !"main",  ;; Display name
-  metadata !"main",  ;; Linkage name
-  metadata !1,       ;; File
-  i32 1,             ;; Line number
-  metadata !4,       ;; Type
-  i1 false,          ;; Is local
-  i1 true,           ;; Is definition
-  i32 0,             ;; Virtuality attribute, e.g. pure virtual function
-  i32 0,             ;; Index into virtual table for C++ methods
-  i32 0,             ;; Type that holds virtual table.
-  i32 0,             ;; Flags
-  i1 false,          ;; True if this function is optimized
-  Function *,        ;; Pointer to llvm::Function
-  null               ;; Function template parameters
-}
-;;
-;; Define the subprogram itself.
-;;
-define i32 @main(i32 %argc, i8** %argv) {
-...
-}
-
-
- -
- - -

- C/C++ basic types -

- -
- -

The following are the basic type descriptors for C/C++ core types:

- - -

- bool -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"bool",  ;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 8,             ;; Size in Bits
-  i64 8,             ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 2              ;; Encoding
-}
-
-
- -
- - -

- char -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"char",  ;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 8,             ;; Size in Bits
-  i64 8,             ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 6              ;; Encoding
-}
-
-
- -
- - -

- unsigned char -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"unsigned char",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 8,             ;; Size in Bits
-  i64 8,             ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 8              ;; Encoding
-}
-
-
- -
- - -

- short -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"short int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 16,            ;; Size in Bits
-  i64 16,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 5              ;; Encoding
-}
-
-
- -
- - -

- unsigned short -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"short unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 16,            ;; Size in Bits
-  i64 16,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-
-
- -
- - -

- int -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"int",   ;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 5              ;; Encoding
-}
-
- -
- - -

- unsigned int -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-
-
- -
- - -

- long long -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"long long int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 64,            ;; Size in Bits
-  i64 64,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 5              ;; Encoding
-}
-
-
- -
- - -

- unsigned long long -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"long long unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 64,            ;; Size in Bits
-  i64 64,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-
-
- -
- - -

- float -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"float",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 4              ;; Encoding
-}
-
-
- -
- - -

- double -

- -
- -
-
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"double",;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 64,            ;; Size in Bits
-  i64 64,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 4              ;; Encoding
-}
-
-
- -
- -
- - -

- C/C++ derived types -

- -
- -

Given the following as an example of C/C++ derived type:

- -
-
-typedef const int *IntPtr;
-
-
- -

a C/C++ front-end would generate the following descriptors:

- -
-
-;;
-;; Define the typedef "IntPtr".
-;;
-!2 = metadata !{
-  i32 524310,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"IntPtr",  ;; Name
-  metadata !3,         ;; File
-  i32 0,               ;; Line number
-  i64 0,               ;; Size in bits
-  i64 0,               ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  metadata !4          ;; Derived From type
-}
-
-;;
-;; Define the pointer type.
-;;
-!4 = metadata !{
-  i32 524303,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"",        ;; Name
-  metadata !1,         ;; File
-  i32 0,               ;; Line number
-  i64 64,              ;; Size in bits
-  i64 64,              ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  metadata !5          ;; Derived From type
-}
-;;
-;; Define the const type.
-;;
-!5 = metadata !{
-  i32 524326,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"",        ;; Name
-  metadata !1,         ;; File
-  i32 0,               ;; Line number
-  i64 32,              ;; Size in bits
-  i64 32,              ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  metadata !6          ;; Derived From type
-}
-;;
-;; Define the int type.
-;;
-!6 = metadata !{
-  i32 524324,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"int",     ;; Name
-  metadata !1,         ;; File
-  i32 0,               ;; Line number
-  i64 32,              ;; Size in bits
-  i64 32,              ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  5                    ;; Encoding
-}
-
-
- -
- - -

- C/C++ struct/union types -

- -
- -

Given the following as an example of C/C++ struct type:

- -
-
-struct Color {
-  unsigned Red;
-  unsigned Green;
-  unsigned Blue;
-};
-
-
- -

a C/C++ front-end would generate the following descriptors:

- -
-
-;;
-;; Define basic type for unsigned int.
-;;
-!5 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-;;
-;; Define composite type for struct Color.
-;;
-!2 = metadata !{
-  i32 524307,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Color", ;; Name
-  metadata !1,       ;; Compile unit
-  i32 1,             ;; Line number
-  i64 96,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 0,             ;; Offset in bits
-  i32 0,             ;; Flags
-  null,              ;; Derived From
-  metadata !3,       ;; Elements
-  i32 0              ;; Runtime Language
-}
-
-;;
-;; Define the Red field.
-;;
-!4 = metadata !{
-  i32 524301,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Red",   ;; Name
-  metadata !1,       ;; File
-  i32 2,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 0,             ;; Offset in bits
-  i32 0,             ;; Flags
-  metadata !5        ;; Derived From type
-}
-
-;;
-;; Define the Green field.
-;;
-!6 = metadata !{
-  i32 524301,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Green", ;; Name
-  metadata !1,       ;; File
-  i32 3,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 32,             ;; Offset in bits
-  i32 0,             ;; Flags
-  metadata !5        ;; Derived From type
-}
-
-;;
-;; Define the Blue field.
-;;
-!7 = metadata !{
-  i32 524301,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Blue",  ;; Name
-  metadata !1,       ;; File
-  i32 4,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 64,             ;; Offset in bits
-  i32 0,             ;; Flags
-  metadata !5        ;; Derived From type
-}
-
-;;
-;; Define the array of fields used by the composite type Color.
-;;
-!3 = metadata !{metadata !4, metadata !6, metadata !7}
-
-
- -
- - -

- C/C++ enumeration types -

- -
- -

Given the following as an example of C/C++ enumeration type:

- -
-
-enum Trees {
-  Spruce = 100,
-  Oak = 200,
-  Maple = 300
-};
-
-
- -

a C/C++ front-end would generate the following descriptors:

- -
-
-;;
-;; Define composite type for enum Trees
-;;
-!2 = metadata !{
-  i32 524292,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Trees", ;; Name
-  metadata !1,       ;; File
-  i32 1,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 0,             ;; Offset in bits
-  i32 0,             ;; Flags
-  null,              ;; Derived From type
-  metadata !3,       ;; Elements
-  i32 0              ;; Runtime language
-}
-
-;;
-;; Define the array of enumerators used by composite type Trees.
-;;
-!3 = metadata !{metadata !4, metadata !5, metadata !6}
-
-;;
-;; Define Spruce enumerator.
-;;
-!4 = metadata !{i32 524328, metadata !"Spruce", i64 100}
-
-;;
-;; Define Oak enumerator.
-;;
-!5 = metadata !{i32 524328, metadata !"Oak", i64 200}
-
-;;
-;; Define Maple enumerator.
-;;
-!6 = metadata !{i32 524328, metadata !"Maple", i64 300}
-
-
-
- -
- -
- - - -

- Debugging information format -

- -
- -

- Debugging Information Extension for Objective C Properties -

-
- -

- Introduction -

- - -
-

Objective C provides a simpler way to declare and define accessor methods -using declared properties. The language provides features to declare a -property and to let compiler synthesize accessor methods. -

- -

The debugger lets developer inspect Objective C interfaces and their -instance variables and class variables. However, the debugger does not know -anything about the properties defined in Objective C interfaces. The debugger -consumes information generated by compiler in DWARF format. The format does -not support encoding of Objective C properties. This proposal describes DWARF -extensions to encode Objective C properties, which the debugger can use to let -developers inspect Objective C properties. -

- -
- - - -

- Proposal -

- - -
-

Objective C properties exist separately from class members. A property -can be defined only by "setter" and "getter" selectors, and -be calculated anew on each access. Or a property can just be a direct access -to some declared ivar. Finally it can have an ivar "automatically -synthesized" for it by the compiler, in which case the property can be -referred to in user code directly using the standard C dereference syntax as -well as through the property "dot" syntax, but there is no entry in -the @interface declaration corresponding to this ivar. -

-

-To facilitate debugging, these properties we will add a new DWARF TAG into the -DW_TAG_structure_type definition for the class to hold the description of a -given property, and a set of DWARF attributes that provide said description. -The property tag will also contain the name and declared type of the property. -

-

-If there is a related ivar, there will also be a DWARF property attribute placed -in the DW_TAG_member DIE for that ivar referring back to the property TAG for -that property. And in the case where the compiler synthesizes the ivar directly, -the compiler is expected to generate a DW_TAG_member for that ivar (with the -DW_AT_artificial set to 1), whose name will be the name used to access this -ivar directly in code, and with the property attribute pointing back to the -property it is backing. -

-

-The following examples will serve as illustration for our discussion: -

- -
-
-@interface I1 {
-  int n2;
-}
-
-@property int p1;
-@property int p2;
-@end
-
-@implementation I1
-@synthesize p1;
-@synthesize p2 = n2;
-@end
-
-
- -

-This produces the following DWARF (this is a "pseudo dwarfdump" output): -

-
-
-0x00000100:  TAG_structure_type [7] *
-               AT_APPLE_runtime_class( 0x10 )
-               AT_name( "I1" )
-               AT_decl_file( "Objc_Property.m" )
-               AT_decl_line( 3 )
-
-0x00000110    TAG_APPLE_property
-                AT_name ( "p1" )
-                AT_type ( {0x00000150} ( int ) )
-
-0x00000120:   TAG_APPLE_property
-                AT_name ( "p2" )
-                AT_type ( {0x00000150} ( int ) )
-
-0x00000130:   TAG_member [8]
-                AT_name( "_p1" )
-                AT_APPLE_property ( {0x00000110} "p1" )
-                AT_type( {0x00000150} ( int ) )
-                AT_artificial ( 0x1 )
-
-0x00000140:    TAG_member [8]
-                 AT_name( "n2" )
-                 AT_APPLE_property ( {0x00000120} "p2" )
-                 AT_type( {0x00000150} ( int ) )
-
-0x00000150:  AT_type( ( int ) )
-
-
- -

Note, the current convention is that the name of the ivar for an -auto-synthesized property is the name of the property from which it derives with -an underscore prepended, as is shown in the example. -But we actually don't need to know this convention, since we are given the name -of the ivar directly. -

- -

-Also, it is common practice in ObjC to have different property declarations in -the @interface and @implementation - e.g. to provide a read-only property in -the interface,and a read-write interface in the implementation. In that case, -the compiler should emit whichever property declaration will be in force in the -current translation unit. -

- -

Developers can decorate a property with attributes which are encoded using -DW_AT_APPLE_property_attribute. -

- -
-
-@property (readonly, nonatomic) int pr;
-
-
-

-Which produces a property tag: -

-

-
-TAG_APPLE_property [8]
-  AT_name( "pr" )
-  AT_type ( {0x00000147} (int) )
-  AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic)
-
-
- -

The setter and getter method names are attached to the property using -DW_AT_APPLE_property_setter and DW_AT_APPLE_property_getter attributes. -

-
-
-@interface I1
-@property (setter=myOwnP3Setter:) int p3;
--(void)myOwnP3Setter:(int)a;
-@end
-
-@implementation I1
-@synthesize p3;
--(void)myOwnP3Setter:(int)a{ }
-@end
-
-
- -

-The DWARF for this would be: -

-
-
-0x000003bd: TAG_structure_type [7] *
-              AT_APPLE_runtime_class( 0x10 )
-              AT_name( "I1" )
-              AT_decl_file( "Objc_Property.m" )
-              AT_decl_line( 3 )
-
-0x000003cd      TAG_APPLE_property
-                  AT_name ( "p3" )
-                  AT_APPLE_property_setter ( "myOwnP3Setter:" )
-                  AT_type( {0x00000147} ( int ) )
-
-0x000003f3:     TAG_member [8]
-                  AT_name( "_p3" )
-                  AT_type ( {0x00000147} ( int ) )
-                  AT_APPLE_property ( {0x000003cd} )
-                  AT_artificial ( 0x1 )
-
-
- -
- - -

- New DWARF Tags -

- - -
- - - - - - - - - - - -
TAGValue
DW_TAG_APPLE_property0x4200
- -
- - -

- New DWARF Attributes -

- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttributeValueClasses
DW_AT_APPLE_property0x3fedReference
DW_AT_APPLE_property_getter0x3fe9String
DW_AT_APPLE_property_setter0x3feaString
DW_AT_APPLE_property_attribute0x3febConstant
- -
- - -

- New DWARF Constants -

- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameValue
DW_AT_APPLE_PROPERTY_readonly0x1
DW_AT_APPLE_PROPERTY_readwrite0x2
DW_AT_APPLE_PROPERTY_assign0x4
DW_AT_APPLE_PROPERTY_retain0x8
DW_AT_APPLE_PROPERTY_copy0x10
DW_AT_APPLE_PROPERTY_nonatomic0x20
- -
-
- - -

- Name Accelerator Tables -

- -
- -

- Introduction -

- -
-

The .debug_pubnames and .debug_pubtypes formats are not what a debugger - needs. The "pub" in the section name indicates that the entries in the - table are publicly visible names only. This means no static or hidden - functions show up in the .debug_pubnames. No static variables or private class - variables are in the .debug_pubtypes. Many compilers add different things to - these tables, so we can't rely upon the contents between gcc, icc, or clang.

- -

The typical query given by users tends not to match up with the contents of - these tables. For example, the DWARF spec states that "In the case of the - name of a function member or static data member of a C++ structure, class or - union, the name presented in the .debug_pubnames section is not the simple - name given by the DW_AT_name attribute of the referenced debugging information - entry, but rather the fully qualified name of the data or function member." - So the only names in these tables for complex C++ entries is a fully - qualified name. Debugger users tend not to enter their search strings as - "a::b::c(int,const Foo&) const", but rather as "c", "b::c" , or "a::b::c". So - the name entered in the name table must be demangled in order to chop it up - appropriately and additional names must be manually entered into the table - to make it effective as a name lookup table for debuggers to use.

- -

All debuggers currently ignore the .debug_pubnames table as a result of - its inconsistent and useless public-only name content making it a waste of - space in the object file. These tables, when they are written to disk, are - not sorted in any way, leaving every debugger to do its own parsing - and sorting. These tables also include an inlined copy of the string values - in the table itself making the tables much larger than they need to be on - disk, especially for large C++ programs.

- -

Can't we just fix the sections by adding all of the names we need to this - table? No, because that is not what the tables are defined to contain and we - won't know the difference between the old bad tables and the new good tables. - At best we could make our own renamed sections that contain all of the data - we need.

- -

These tables are also insufficient for what a debugger like LLDB needs. - LLDB uses clang for its expression parsing where LLDB acts as a PCH. LLDB is - then often asked to look for type "foo" or namespace "bar", or list items in - namespace "baz". Namespaces are not included in the pubnames or pubtypes - tables. Since clang asks a lot of questions when it is parsing an expression, - we need to be very fast when looking up names, as it happens a lot. Having new - accelerator tables that are optimized for very quick lookups will benefit - this type of debugging experience greatly.

- -

We would like to generate name lookup tables that can be mapped into - memory from disk, and used as is, with little or no up-front parsing. We would - also be able to control the exact content of these different tables so they - contain exactly what we need. The Name Accelerator Tables were designed - to fix these issues. In order to solve these issues we need to:

- -
    -
  • Have a format that can be mapped into memory from disk and used as is
  • -
  • Lookups should be very fast
  • -
  • Extensible table format so these tables can be made by many producers
  • -
  • Contain all of the names needed for typical lookups out of the box
  • -
  • Strict rules for the contents of tables
  • -
- -

Table size is important and the accelerator table format should allow the - reuse of strings from common string tables so the strings for the names are - not duplicated. We also want to make sure the table is ready to be used as-is - by simply mapping the table into memory with minimal header parsing.

- -

The name lookups need to be fast and optimized for the kinds of lookups - that debuggers tend to do. Optimally we would like to touch as few parts of - the mapped table as possible when doing a name lookup and be able to quickly - find the name entry we are looking for, or discover there are no matches. In - the case of debuggers we optimized for lookups that fail most of the time.

- -

Each table that is defined should have strict rules on exactly what is in - the accelerator tables and documented so clients can rely on the content.

- -
- - -

- Hash Tables -

- - -
-
Standard Hash Tables
- -

Typical hash tables have a header, buckets, and each bucket points to the -bucket contents: -

- -
-
-.------------.
-|  HEADER    |
-|------------|
-|  BUCKETS   |
-|------------|
-|  DATA      |
-`------------'
-
-
- -

The BUCKETS are an array of offsets to DATA for each hash:

- -
-
-.------------.
-| 0x00001000 | BUCKETS[0]
-| 0x00002000 | BUCKETS[1]
-| 0x00002200 | BUCKETS[2]
-| 0x000034f0 | BUCKETS[3]
-|            | ...
-| 0xXXXXXXXX | BUCKETS[n_buckets]
-'------------'
-
-
- -

So for bucket[3] in the example above, we have an offset into the table - 0x000034f0 which points to a chain of entries for the bucket. Each bucket - must contain a next pointer, full 32 bit hash value, the string itself, - and the data for the current string value.

- -
-
-            .------------.
-0x000034f0: | 0x00003500 | next pointer
-            | 0x12345678 | 32 bit hash
-            | "erase"    | string value
-            | data[n]    | HashData for this bucket
-            |------------|
-0x00003500: | 0x00003550 | next pointer
-            | 0x29273623 | 32 bit hash
-            | "dump"     | string value
-            | data[n]    | HashData for this bucket
-            |------------|
-0x00003550: | 0x00000000 | next pointer
-            | 0x82638293 | 32 bit hash
-            | "main"     | string value
-            | data[n]    | HashData for this bucket
-            `------------'
-
-
- -

The problem with this layout for debuggers is that we need to optimize for - the negative lookup case where the symbol we're searching for is not present. - So if we were to lookup "printf" in the table above, we would make a 32 hash - for "printf", it might match bucket[3]. We would need to go to the offset - 0x000034f0 and start looking to see if our 32 bit hash matches. To do so, we - need to read the next pointer, then read the hash, compare it, and skip to - the next bucket. Each time we are skipping many bytes in memory and touching - new cache pages just to do the compare on the full 32 bit hash. All of these - accesses then tell us that we didn't have a match.

- -
Name Hash Tables
- -

To solve the issues mentioned above we have structured the hash tables - a bit differently: a header, buckets, an array of all unique 32 bit hash - values, followed by an array of hash value data offsets, one for each hash - value, then the data for all hash values:

- -
-
-.-------------.
-|  HEADER     |
-|-------------|
-|  BUCKETS    |
-|-------------|
-|  HASHES     |
-|-------------|
-|  OFFSETS    |
-|-------------|
-|  DATA       |
-`-------------'
-
-
- -

The BUCKETS in the name tables are an index into the HASHES array. By - making all of the full 32 bit hash values contiguous in memory, we allow - ourselves to efficiently check for a match while touching as little - memory as possible. Most often checking the 32 bit hash values is as far as - the lookup goes. If it does match, it usually is a match with no collisions. - So for a table with "n_buckets" buckets, and "n_hashes" unique 32 bit hash - values, we can clarify the contents of the BUCKETS, HASHES and OFFSETS as:

- -
-
-.-------------------------.
-|  HEADER.magic           | uint32_t
-|  HEADER.version         | uint16_t
-|  HEADER.hash_function   | uint16_t
-|  HEADER.bucket_count    | uint32_t
-|  HEADER.hashes_count    | uint32_t
-|  HEADER.header_data_len | uint32_t
-|  HEADER_DATA            | HeaderData
-|-------------------------|
-|  BUCKETS                | uint32_t[bucket_count] // 32 bit hash indexes
-|-------------------------|
-|  HASHES                 | uint32_t[hashes_count] // 32 bit hash values
-|-------------------------|
-|  OFFSETS                | uint32_t[hashes_count] // 32 bit offsets to hash value data
-|-------------------------|
-|  ALL HASH DATA          |
-`-------------------------'
-
-
- -

So taking the exact same data from the standard hash example above we end up - with:

- -
-
-            .------------.
-            | HEADER     |
-            |------------|
-            |          0 | BUCKETS[0]
-            |          2 | BUCKETS[1]
-            |          5 | BUCKETS[2]
-            |          6 | BUCKETS[3]
-            |            | ...
-            |        ... | BUCKETS[n_buckets]
-            |------------|
-            | 0x........ | HASHES[0]
-            | 0x........ | HASHES[1]
-            | 0x........ | HASHES[2]
-            | 0x........ | HASHES[3]
-            | 0x........ | HASHES[4]
-            | 0x........ | HASHES[5]
-            | 0x12345678 | HASHES[6]    hash for BUCKETS[3]
-            | 0x29273623 | HASHES[7]    hash for BUCKETS[3]
-            | 0x82638293 | HASHES[8]    hash for BUCKETS[3]
-            | 0x........ | HASHES[9]
-            | 0x........ | HASHES[10]
-            | 0x........ | HASHES[11]
-            | 0x........ | HASHES[12]
-            | 0x........ | HASHES[13]
-            | 0x........ | HASHES[n_hashes]
-            |------------|
-            | 0x........ | OFFSETS[0]
-            | 0x........ | OFFSETS[1]
-            | 0x........ | OFFSETS[2]
-            | 0x........ | OFFSETS[3]
-            | 0x........ | OFFSETS[4]
-            | 0x........ | OFFSETS[5]
-            | 0x000034f0 | OFFSETS[6]   offset for BUCKETS[3]
-            | 0x00003500 | OFFSETS[7]   offset for BUCKETS[3]
-            | 0x00003550 | OFFSETS[8]   offset for BUCKETS[3]
-            | 0x........ | OFFSETS[9]
-            | 0x........ | OFFSETS[10]
-            | 0x........ | OFFSETS[11]
-            | 0x........ | OFFSETS[12]
-            | 0x........ | OFFSETS[13]
-            | 0x........ | OFFSETS[n_hashes]
-            |------------|
-            |            |
-            |            |
-            |            |
-            |            |
-            |            |
-            |------------|
-0x000034f0: | 0x00001203 | .debug_str ("erase")
-            | 0x00000004 | A 32 bit array count - number of HashData with name "erase"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x........ | HashData[2]
-            | 0x........ | HashData[3]
-            | 0x00000000 | String offset into .debug_str (terminate data for hash)
-            |------------|
-0x00003500: | 0x00001203 | String offset into .debug_str ("collision")
-            | 0x00000002 | A 32 bit array count - number of HashData with name "collision"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x00001203 | String offset into .debug_str ("dump")
-            | 0x00000003 | A 32 bit array count - number of HashData with name "dump"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x........ | HashData[2]
-            | 0x00000000 | String offset into .debug_str (terminate data for hash)
-            |------------|
-0x00003550: | 0x00001203 | String offset into .debug_str ("main")
-            | 0x00000009 | A 32 bit array count - number of HashData with name "main"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x........ | HashData[2]
-            | 0x........ | HashData[3]
-            | 0x........ | HashData[4]
-            | 0x........ | HashData[5]
-            | 0x........ | HashData[6]
-            | 0x........ | HashData[7]
-            | 0x........ | HashData[8]
-            | 0x00000000 | String offset into .debug_str (terminate data for hash)
-            `------------'
-
-
- -

So we still have all of the same data, we just organize it more efficiently - for debugger lookup. If we repeat the same "printf" lookup from above, we - would hash "printf" and find it matches BUCKETS[3] by taking the 32 bit hash - value and modulo it by n_buckets. BUCKETS[3] contains "6" which is the index - into the HASHES table. We would then compare any consecutive 32 bit hashes - values in the HASHES array as long as the hashes would be in BUCKETS[3]. We - do this by verifying that each subsequent hash value modulo n_buckets is still - 3. In the case of a failed lookup we would access the memory for BUCKETS[3], and - then compare a few consecutive 32 bit hashes before we know that we have no match. - We don't end up marching through multiple words of memory and we really keep the - number of processor data cache lines being accessed as small as possible.

- -

The string hash that is used for these lookup tables is the Daniel J. - Bernstein hash which is also used in the ELF GNU_HASH sections. It is a very - good hash for all kinds of names in programs with very few hash collisions.

- -

Empty buckets are designated by using an invalid hash index of UINT32_MAX.

-
- - -

- Details -

- -
-

These name hash tables are designed to be generic where specializations of - the table get to define additional data that goes into the header - ("HeaderData"), how the string value is stored ("KeyType") and the content - of the data for each hash value.

- -
Header Layout
-

The header has a fixed part, and the specialized part. The exact format of - the header is:

-
-
-struct Header
-{
-  uint32_t   magic;           // 'HASH' magic value to allow endian detection
-  uint16_t   version;         // Version number
-  uint16_t   hash_function;   // The hash function enumeration that was used
-  uint32_t   bucket_count;    // The number of buckets in this hash table
-  uint32_t   hashes_count;    // The total number of unique hash values and hash data offsets in this table
-  uint32_t   header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment
-                              // Specifically the length of the following HeaderData field - this does not
-                              // include the size of the preceding fields
-  HeaderData header_data;     // Implementation specific header data
-};
-
-
-

The header starts with a 32 bit "magic" value which must be 'HASH' encoded as - an ASCII integer. This allows the detection of the start of the hash table and - also allows the table's byte order to be determined so the table can be - correctly extracted. The "magic" value is followed by a 16 bit version number - which allows the table to be revised and modified in the future. The current - version number is 1. "hash_function" is a uint16_t enumeration that specifies - which hash function was used to produce this table. The current values for the - hash function enumerations include:

-
-
-enum HashFunctionType
-{
-  eHashFunctionDJB = 0u, // Daniel J Bernstein hash function
-};
-
-
-

"bucket_count" is a 32 bit unsigned integer that represents how many buckets - are in the BUCKETS array. "hashes_count" is the number of unique 32 bit hash - values that are in the HASHES array, and is the same number of offsets are - contained in the OFFSETS array. "header_data_len" specifies the size in - bytes of the HeaderData that is filled in by specialized versions of this - table.

- -
Fixed Lookup
-

The header is followed by the buckets, hashes, offsets, and hash value - data. -

-
-struct FixedTable
-{
-  uint32_t buckets[Header.bucket_count];  // An array of hash indexes into the "hashes[]" array below
-  uint32_t hashes [Header.hashes_count];  // Every unique 32 bit hash for the entire table is in this table
-  uint32_t offsets[Header.hashes_count];  // An offset that corresponds to each item in the "hashes[]" array above
-};
-
-
-

"buckets" is an array of 32 bit indexes into the "hashes" array. The - "hashes" array contains all of the 32 bit hash values for all names in the - hash table. Each hash in the "hashes" table has an offset in the "offsets" - array that points to the data for the hash value.

- -

This table setup makes it very easy to repurpose these tables to contain - different data, while keeping the lookup mechanism the same for all tables. - This layout also makes it possible to save the table to disk and map it in - later and do very efficient name lookups with little or no parsing.

- -

DWARF lookup tables can be implemented in a variety of ways and can store - a lot of information for each name. We want to make the DWARF tables - extensible and able to store the data efficiently so we have used some of the - DWARF features that enable efficient data storage to define exactly what kind - of data we store for each name.

- -

The "HeaderData" contains a definition of the contents of each HashData - chunk. We might want to store an offset to all of the debug information - entries (DIEs) for each name. To keep things extensible, we create a list of - items, or Atoms, that are contained in the data for each name. First comes the - type of the data in each atom:

-
-
-enum AtomType
-{
-  eAtomTypeNULL       = 0u,
-  eAtomTypeDIEOffset  = 1u,   // DIE offset, check form for encoding
-  eAtomTypeCUOffset   = 2u,   // DIE offset of the compiler unit header that contains the item in question
-  eAtomTypeTag        = 3u,   // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2
-  eAtomTypeNameFlags  = 4u,   // Flags from enum NameFlags
-  eAtomTypeTypeFlags  = 5u,   // Flags from enum TypeFlags
-};
-
-
-

The enumeration values and their meanings are:

-
-
-  eAtomTypeNULL       - a termination atom that specifies the end of the atom list
-  eAtomTypeDIEOffset  - an offset into the .debug_info section for the DWARF DIE for this name
-  eAtomTypeCUOffset   - an offset into the .debug_info section for the CU that contains the DIE
-  eAtomTypeDIETag     - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is
-  eAtomTypeNameFlags  - Flags for functions and global variables (isFunction, isInlined, isExternal...)
-  eAtomTypeTypeFlags  - Flags for types (isCXXClass, isObjCClass, ...)
-
-
-

Then we allow each atom type to define the atom type and how the data for - each atom type data is encoded:

-
-
-struct Atom
-{
-  uint16_t type;  // AtomType enum value
-  uint16_t form;  // DWARF DW_FORM_XXX defines
-};
-
-
-

The "form" type above is from the DWARF specification and defines the - exact encoding of the data for the Atom type. See the DWARF specification for - the DW_FORM_ definitions.

-
-
-struct HeaderData
-{
-  uint32_t die_offset_base;
-  uint32_t atom_count;
-  Atoms    atoms[atom_count0];
-};
-
-
-

"HeaderData" defines the base DIE offset that should be added to any atoms - that are encoded using the DW_FORM_ref1, DW_FORM_ref2, DW_FORM_ref4, - DW_FORM_ref8 or DW_FORM_ref_udata. It also defines what is contained in - each "HashData" object -- Atom.form tells us how large each field will be in - the HashData and the Atom.type tells us how this data should be interpreted.

- -

For the current implementations of the ".apple_names" (all functions + globals), - the ".apple_types" (names of all types that are defined), and the - ".apple_namespaces" (all namespaces), we currently set the Atom array to be:

-
-
-HeaderData.atom_count = 1;
-HeaderData.atoms[0].type = eAtomTypeDIEOffset;
-HeaderData.atoms[0].form = DW_FORM_data4;
-
-
-

This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is - encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have - multiple matching DIEs in a single file, which could come up with an inlined - function for instance. Future tables could include more information about the - DIE such as flags indicating if the DIE is a function, method, block, - or inlined.

- -

The KeyType for the DWARF table is a 32 bit string table offset into the - ".debug_str" table. The ".debug_str" is the string table for the DWARF which - may already contain copies of all of the strings. This helps make sure, with - help from the compiler, that we reuse the strings between all of the DWARF - sections and keeps the hash table size down. Another benefit to having the - compiler generate all strings as DW_FORM_strp in the debug info, is that - DWARF parsing can be made much faster.

- -

After a lookup is made, we get an offset into the hash data. The hash data - needs to be able to deal with 32 bit hash collisions, so the chunk of data - at the offset in the hash data consists of a triple:

-
-
-uint32_t str_offset
-uint32_t hash_data_count
-HashData[hash_data_count]
-
-
-

If "str_offset" is zero, then the bucket contents are done. 99.9% of the - hash data chunks contain a single item (no 32 bit hash collision):

-
-
-.------------.
-| 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
-| 0x00000004 | uint32_t HashData count
-| 0x........ | uint32_t HashData[0] DIE offset
-| 0x........ | uint32_t HashData[1] DIE offset
-| 0x........ | uint32_t HashData[2] DIE offset
-| 0x........ | uint32_t HashData[3] DIE offset
-| 0x00000000 | uint32_t KeyType (end of hash chain)
-`------------'
-
-
-

If there are collisions, you will have multiple valid string offsets:

-
-
-.------------.
-| 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
-| 0x00000004 | uint32_t HashData count
-| 0x........ | uint32_t HashData[0] DIE offset
-| 0x........ | uint32_t HashData[1] DIE offset
-| 0x........ | uint32_t HashData[2] DIE offset
-| 0x........ | uint32_t HashData[3] DIE offset
-| 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print")
-| 0x00000002 | uint32_t HashData count
-| 0x........ | uint32_t HashData[0] DIE offset
-| 0x........ | uint32_t HashData[1] DIE offset
-| 0x00000000 | uint32_t KeyType (end of hash chain)
-`------------'
-
-
-

Current testing with real world C++ binaries has shown that there is around 1 - 32 bit hash collision per 100,000 name entries.

-
- -

- Contents -

- -
-

As we said, we want to strictly define exactly what is included in the - different tables. For DWARF, we have 3 tables: ".apple_names", ".apple_types", - and ".apple_namespaces".

- -

".apple_names" sections should contain an entry for each DWARF DIE whose - DW_TAG is a DW_TAG_label, DW_TAG_inlined_subroutine, or DW_TAG_subprogram that - has address attributes: DW_AT_low_pc, DW_AT_high_pc, DW_AT_ranges or - DW_AT_entry_pc. It also contains DW_TAG_variable DIEs that have a DW_OP_addr - in the location (global and static variables). All global and static variables - should be included, including those scoped within functions and classes. For - example using the following code:

-
-
-static int var = 0;
-
-void f ()
-{
-  static int var = 0;
-}
-
-
-

Both of the static "var" variables would be included in the table. All - functions should emit both their full names and their basenames. For C or C++, - the full name is the mangled name (if available) which is usually in the - DW_AT_MIPS_linkage_name attribute, and the DW_AT_name contains the function - basename. If global or static variables have a mangled name in a - DW_AT_MIPS_linkage_name attribute, this should be emitted along with the - simple name found in the DW_AT_name attribute.

- -

".apple_types" sections should contain an entry for each DWARF DIE whose - tag is one of:

-
    -
  • DW_TAG_array_type
  • -
  • DW_TAG_class_type
  • -
  • DW_TAG_enumeration_type
  • -
  • DW_TAG_pointer_type
  • -
  • DW_TAG_reference_type
  • -
  • DW_TAG_string_type
  • -
  • DW_TAG_structure_type
  • -
  • DW_TAG_subroutine_type
  • -
  • DW_TAG_typedef
  • -
  • DW_TAG_union_type
  • -
  • DW_TAG_ptr_to_member_type
  • -
  • DW_TAG_set_type
  • -
  • DW_TAG_subrange_type
  • -
  • DW_TAG_base_type
  • -
  • DW_TAG_const_type
  • -
  • DW_TAG_constant
  • -
  • DW_TAG_file_type
  • -
  • DW_TAG_namelist
  • -
  • DW_TAG_packed_type
  • -
  • DW_TAG_volatile_type
  • -
  • DW_TAG_restrict_type
  • -
  • DW_TAG_interface_type
  • -
  • DW_TAG_unspecified_type
  • -
  • DW_TAG_shared_type
  • -
-

Only entries with a DW_AT_name attribute are included, and the entry must - not be a forward declaration (DW_AT_declaration attribute with a non-zero value). - For example, using the following code:

-
-
-int main ()
-{
-  int *b = 0;
-  return *b;
-}
-
-
-

We get a few type DIEs:

-
-
-0x00000067:     TAG_base_type [5]
-                AT_encoding( DW_ATE_signed )
-                AT_name( "int" )
-                AT_byte_size( 0x04 )
-
-0x0000006e:     TAG_pointer_type [6]
-                AT_type( {0x00000067} ( int ) )
-                AT_byte_size( 0x08 )
-
-
-

The DW_TAG_pointer_type is not included because it does not have a DW_AT_name.

- -

".apple_namespaces" section should contain all DW_TAG_namespace DIEs. If - we run into a namespace that has no name this is an anonymous namespace, - and the name should be output as "(anonymous namespace)" (without the quotes). - Why? This matches the output of the abi::cxa_demangle() that is in the standard - C++ library that demangles mangled names.

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- - -

- Language Extensions and File Format Changes -

- -
-
Objective-C Extensions
-

".apple_objc" section should contain all DW_TAG_subprogram DIEs for an - Objective-C class. The name used in the hash table is the name of the - Objective-C class itself. If the Objective-C class has a category, then an - entry is made for both the class name without the category, and for the class - name with the category. So if we have a DIE at offset 0x1234 with a name - of method "-[NSString(my_additions) stringWithSpecialString:]", we would add - an entry for "NSString" that points to DIE 0x1234, and an entry for - "NSString(my_additions)" that points to 0x1234. This allows us to quickly - track down all Objective-C methods for an Objective-C class when doing - expressions. It is needed because of the dynamic nature of Objective-C where - anyone can add methods to a class. The DWARF for Objective-C methods is also - emitted differently from C++ classes where the methods are not usually - contained in the class definition, they are scattered about across one or more - compile units. Categories can also be defined in different shared libraries. - So we need to be able to quickly find all of the methods and class functions - given the Objective-C class name, or quickly find all methods and class - functions for a class + category name. This table does not contain any selector - names, it just maps Objective-C class names (or class names + category) to all - of the methods and class functions. The selectors are added as function - basenames in the .debug_names section.

- -

In the ".apple_names" section for Objective-C functions, the full name is the - entire function name with the brackets ("-[NSString stringWithCString:]") and the - basename is the selector only ("stringWithCString:").

- -
Mach-O Changes
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The sections names for the apple hash tables are for non mach-o files. For - mach-o files, the sections should be contained in the "__DWARF" segment with - names as follows:

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    -
  • ".apple_names" -> "__apple_names"
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  • ".apple_types" -> "__apple_types"
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  • ".apple_namespaces" -> "__apple_namespac" (16 character limit)
  • -
  • ".apple_objc" -> "__apple_objc"
  • -
-
-
-
- - - -
-
- Valid CSS - Valid HTML 4.01 - - Chris Lattner
- LLVM Compiler Infrastructure
- Last modified: $Date$ -
- - - diff --git a/docs/SourceLevelDebugging.rst b/docs/SourceLevelDebugging.rst new file mode 100644 index 00000000000..2bbf2e2c350 --- /dev/null +++ b/docs/SourceLevelDebugging.rst @@ -0,0 +1,2285 @@ +================================ +Source Level Debugging with LLVM +================================ + +.. sectionauthor:: Chris Lattner and Jim Laskey + +.. contents:: + :local: + +Introduction +============ + +This document is the central repository for all information pertaining to debug +information in LLVM. It describes the :ref:`actual format that the LLVM debug +information takes `, which is useful for those interested in creating +front-ends or dealing directly with the information. Further, this document +provides specific examples of what debug information for C/C++ looks like. + +Philosophy behind LLVM debugging information +-------------------------------------------- + +The idea of the LLVM debugging information is to capture how the important +pieces of the source-language's Abstract Syntax Tree map onto LLVM code. +Several design aspects have shaped the solution that appears here. The +important ones are: + +* Debugging information should have very little impact on the rest of the + compiler. No transformations, analyses, or code generators should need to + be modified because of debugging information. + +* LLVM optimizations should interact in :ref:`well-defined and easily described + ways ` with the debugging information. + +* Because LLVM is designed to support arbitrary programming languages, + LLVM-to-LLVM tools should not need to know anything about the semantics of + the source-level-language. + +* Source-level languages are often **widely** different from one another. + LLVM should not put any restrictions of the flavor of the source-language, + and the debugging information should work with any language. + +* With code generator support, it should be possible to use an LLVM compiler + to compile a program to native machine code and standard debugging + formats. This allows compatibility with traditional machine-code level + debuggers, like GDB or DBX. + +The approach used by the LLVM implementation is to use a small set of +:ref:`intrinsic functions ` to define a mapping +between LLVM program objects and the source-level objects. The description of +the source-level program is maintained in LLVM metadata in an +:ref:`implementation-defined format ` (the C/C++ front-end +currently uses working draft 7 of the `DWARF 3 standard +`_). + +When a program is being debugged, a debugger interacts with the user and turns +the stored debug information into source-language specific information. As +such, a debugger must be aware of the source-language, and is thus tied to a +specific language or family of languages. + +Debug information consumers +--------------------------- + +The role of debug information is to provide meta information normally stripped +away during the compilation process. This meta information provides an LLVM +user a relationship between generated code and the original program source +code. + +Currently, debug information is consumed by DwarfDebug to produce dwarf +information used by the gdb debugger. Other targets could use the same +information to produce stabs or other debug forms. + +It would also be reasonable to use debug information to feed profiling tools +for analysis of generated code, or, tools for reconstructing the original +source from generated code. + +TODO - expound a bit more. + +.. _intro_debugopt: + +Debugging optimized code +------------------------ + +An extremely high priority of LLVM debugging information is to make it interact +well with optimizations and analysis. In particular, the LLVM debug +information provides the following guarantees: + +* LLVM debug information **always provides information to accurately read + the source-level state of the program**, regardless of which LLVM + optimizations have been run, and without any modification to the + optimizations themselves. However, some optimizations may impact the + ability to modify the current state of the program with a debugger, such + as setting program variables, or calling functions that have been + deleted. + +* As desired, LLVM optimizations can be upgraded to be aware of the LLVM + debugging information, allowing them to update the debugging information + as they perform aggressive optimizations. This means that, with effort, + the LLVM optimizers could optimize debug code just as well as non-debug + code. + +* LLVM debug information does not prevent optimizations from + happening (for example inlining, basic block reordering/merging/cleanup, + tail duplication, etc). + +* LLVM debug information is automatically optimized along with the rest of + the program, using existing facilities. For example, duplicate + information is automatically merged by the linker, and unused information + is automatically removed. + +Basically, the debug information allows you to compile a program with +"``-O0 -g``" and get full debug information, allowing you to arbitrarily modify +the program as it executes from a debugger. Compiling a program with +"``-O3 -g``" gives you full debug information that is always available and +accurate for reading (e.g., you get accurate stack traces despite tail call +elimination and inlining), but you might lose the ability to modify the program +and call functions where were optimized out of the program, or inlined away +completely. + +:ref:`LLVM test suite ` provides a framework to test +optimizer's handling of debugging information. It can be run like this: + +.. code-block:: bash + + % cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level + % make TEST=dbgopt + +This will test impact of debugging information on optimization passes. If +debugging information influences optimization passes then it will be reported +as a failure. See :doc:`TestingGuide` for more information on LLVM test +infrastructure and how to run various tests. + +.. _format: + +Debugging information format +============================ + +LLVM debugging information has been carefully designed to make it possible for +the optimizer to optimize the program and debugging information without +necessarily having to know anything about debugging information. In +particular, the use of metadata avoids duplicated debugging information from +the beginning, and the global dead code elimination pass automatically deletes +debugging information for a function if it decides to delete the function. + +To do this, most of the debugging information (descriptors for types, +variables, functions, source files, etc) is inserted by the language front-end +in the form of LLVM metadata. + +Debug information is designed to be agnostic about the target debugger and +debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic +pass to decode the information that represents variables, types, functions, +namespaces, etc: this allows for arbitrary source-language semantics and +type-systems to be used, as long as there is a module written for the target +debugger to interpret the information. + +To provide basic functionality, the LLVM debugger does have to make some +assumptions about the source-level language being debugged, though it keeps +these to a minimum. The only common features that the LLVM debugger assumes +exist are :ref:`source files `, and :ref:`program objects +`. These abstract objects are used by a debugger to +form stack traces, show information about local variables, etc. + +This section of the documentation first describes the representation aspects +common to any source-language. :ref:`ccxx_frontend` describes the data layout +conventions used by the C and C++ front-ends. + +Debug information descriptors +----------------------------- + +In consideration of the complexity and volume of debug information, LLVM +provides a specification for well formed debug descriptors. + +Consumers of LLVM debug information expect the descriptors for program objects +to start in a canonical format, but the descriptors can include additional +information appended at the end that is source-language specific. All LLVM +debugging information is versioned, allowing backwards compatibility in the +case that the core structures need to change in some way. Also, all debugging +information objects start with a tag to indicate what type of object it is. +The source-language is allowed to define its own objects, by using unreserved +tag numbers. We recommend using with tags in the range 0x1000 through 0x2000 +(there is a defined ``enum DW_TAG_user_base = 0x1000``.) + +The fields of debug descriptors used internally by LLVM are restricted to only +the simple data types ``i32``, ``i1``, ``float``, ``double``, ``mdstring`` and +``mdnode``. + +.. code-block:: llvm + + !1 = metadata !{ + i32, ;; A tag + ... + } + +The first field of a descriptor is always an +``i32`` containing a tag value identifying the content of the descriptor. +The remaining fields are specific to the descriptor. The values of tags are +loosely bound to the tag values of DWARF information entries. However, that +does not restrict the use of the information supplied to DWARF targets. To +facilitate versioning of debug information, the tag is augmented with the +current debug version (``LLVMDebugVersion = 8 << 16`` or 0x80000 or +524288.) + +The details of the various descriptors follow. + +Compile unit descriptors +^^^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !0 = metadata !{ + i32, ;; Tag = 17 + LLVMDebugVersion (DW_TAG_compile_unit) + i32, ;; Unused field. + i32, ;; DWARF language identifier (ex. DW_LANG_C89) + metadata, ;; Source file name + metadata, ;; Source file directory (includes trailing slash) + metadata ;; Producer (ex. "4.0.1 LLVM (LLVM research group)") + i1, ;; True if this is a main compile unit. + i1, ;; True if this is optimized. + metadata, ;; Flags + i32 ;; Runtime version + metadata ;; List of enums types + metadata ;; List of retained types + metadata ;; List of subprograms + metadata ;; List of global variables + } + +These descriptors contain a source language ID for the file (we use the DWARF +3.0 ID numbers, such as ``DW_LANG_C89``, ``DW_LANG_C_plus_plus``, +``DW_LANG_Cobol74``, etc), three strings describing the filename, working +directory of the compiler, and an identifier string for the compiler that +produced it. + +Compile unit descriptors provide the root context for objects declared in a +specific compilation unit. File descriptors are defined using this context. +These descriptors are collected by a named metadata ``!llvm.dbg.cu``. Compile +unit descriptor keeps track of subprograms, global variables and type +information. + +.. _format_files: + +File descriptors +^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !0 = metadata !{ + i32, ;; Tag = 41 + LLVMDebugVersion (DW_TAG_file_type) + metadata, ;; Source file name + metadata, ;; Source file directory (includes trailing slash) + metadata ;; Unused + } + +These descriptors contain information for a file. Global variables and top +level functions would be defined using this context. File descriptors also +provide context for source line correspondence. + +Each input file is encoded as a separate file descriptor in LLVM debugging +information output. + +.. _format_global_variables: + +Global variable descriptors +^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !1 = metadata !{ + i32, ;; Tag = 52 + LLVMDebugVersion (DW_TAG_variable) + i32, ;; Unused field. + metadata, ;; Reference to context descriptor + metadata, ;; Name + metadata, ;; Display name (fully qualified C++ name) + metadata, ;; MIPS linkage name (for C++) + metadata, ;; Reference to file where defined + i32, ;; Line number where defined + metadata, ;; Reference to type descriptor + i1, ;; True if the global is local to compile unit (static) + i1, ;; True if the global is defined in the compile unit (not extern) + {}* ;; Reference to the global variable + } + +These descriptors provide debug information about globals variables. The +provide details such as name, type and where the variable is defined. All +global variables are collected inside the named metadata ``!llvm.dbg.cu``. + +.. _format_subprograms: + +Subprogram descriptors +^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32, ;; Tag = 46 + LLVMDebugVersion (DW_TAG_subprogram) + i32, ;; Unused field. + metadata, ;; Reference to context descriptor + metadata, ;; Name + metadata, ;; Display name (fully qualified C++ name) + metadata, ;; MIPS linkage name (for C++) + metadata, ;; Reference to file where defined + i32, ;; Line number where defined + metadata, ;; Reference to type descriptor + i1, ;; True if the global is local to compile unit (static) + i1, ;; True if the global is defined in the compile unit (not extern) + i32, ;; Line number where the scope of the subprogram begins + i32, ;; Virtuality, e.g. dwarf::DW_VIRTUALITY__virtual + i32, ;; Index into a virtual function + metadata, ;; indicates which base type contains the vtable pointer for the + ;; derived class + i32, ;; Flags - Artifical, Private, Protected, Explicit, Prototyped. + i1, ;; isOptimized + Function * , ;; Pointer to LLVM function + metadata, ;; Lists function template parameters + metadata, ;; Function declaration descriptor + metadata ;; List of function variables + } + +These descriptors provide debug information about functions, methods and +subprograms. They provide details such as name, return types and the source +location where the subprogram is defined. + +Block descriptors +^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !3 = metadata !{ + i32, ;; Tag = 11 + LLVMDebugVersion (DW_TAG_lexical_block) + metadata,;; Reference to context descriptor + i32, ;; Line number + i32, ;; Column number + metadata,;; Reference to source file + i32 ;; Unique ID to identify blocks from a template function + } + +This descriptor provides debug information about nested blocks within a +subprogram. The line number and column numbers are used to dinstinguish two +lexical blocks at same depth. + +.. code-block:: llvm + + !3 = metadata !{ + i32, ;; Tag = 11 + LLVMDebugVersion (DW_TAG_lexical_block) + metadata ;; Reference to the scope we're annotating with a file change + metadata,;; Reference to the file the scope is enclosed in. + } + +This descriptor provides a wrapper around a lexical scope to handle file +changes in the middle of a lexical block. + +.. _format_basic_type: + +Basic type descriptors +^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !4 = metadata !{ + i32, ;; Tag = 36 + LLVMDebugVersion (DW_TAG_base_type) + metadata, ;; Reference to context + metadata, ;; Name (may be "" for anonymous types) + metadata, ;; Reference to file where defined (may be NULL) + i32, ;; Line number where defined (may be 0) + i64, ;; Size in bits + i64, ;; Alignment in bits + i64, ;; Offset in bits + i32, ;; Flags + i32 ;; DWARF type encoding + } + +These descriptors define primitive types used in the code. Example ``int``, +``bool`` and ``float``. The context provides the scope of the type, which is +usually the top level. Since basic types are not usually user defined the +context and line number can be left as NULL and 0. The size, alignment and +offset are expressed in bits and can be 64 bit values. The alignment is used +to round the offset when embedded in a :ref:`composite type +` (example to keep float doubles on 64 bit boundaries). +The offset is the bit offset if embedded in a :ref:`composite type +`. + +The type encoding provides the details of the type. The values are typically +one of the following: + +.. code-block:: llvm + + DW_ATE_address = 1 + DW_ATE_boolean = 2 + DW_ATE_float = 4 + DW_ATE_signed = 5 + DW_ATE_signed_char = 6 + DW_ATE_unsigned = 7 + DW_ATE_unsigned_char = 8 + +.. _format_derived_type: + +Derived type descriptors +^^^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !5 = metadata !{ + i32, ;; Tag (see below) + metadata, ;; Reference to context + metadata, ;; Name (may be "" for anonymous types) + metadata, ;; Reference to file where defined (may be NULL) + i32, ;; Line number where defined (may be 0) + i64, ;; Size in bits + i64, ;; Alignment in bits + i64, ;; Offset in bits + i32, ;; Flags to encode attributes, e.g. private + metadata, ;; Reference to type derived from + metadata, ;; (optional) Name of the Objective C property associated with + ;; Objective-C an ivar + metadata, ;; (optional) Name of the Objective C property getter selector. + metadata, ;; (optional) Name of the Objective C property setter selector. + i32 ;; (optional) Objective C property attributes. + } + +These descriptors are used to define types derived from other types. The value +of the tag varies depending on the meaning. The following are possible tag +values: + +.. code-block:: llvm + + DW_TAG_formal_parameter = 5 + DW_TAG_member = 13 + DW_TAG_pointer_type = 15 + DW_TAG_reference_type = 16 + DW_TAG_typedef = 22 + DW_TAG_const_type = 38 + DW_TAG_volatile_type = 53 + DW_TAG_restrict_type = 55 + +``DW_TAG_member`` is used to define a member of a :ref:`composite type +` or :ref:`subprogram `. The type +of the member is the :ref:`derived type `. +``DW_TAG_formal_parameter`` is used to define a member which is a formal +argument of a subprogram. + +``DW_TAG_typedef`` is used to provide a name for the derived type. + +``DW_TAG_pointer_type``, ``DW_TAG_reference_type``, ``DW_TAG_const_type``, +``DW_TAG_volatile_type`` and ``DW_TAG_restrict_type`` are used to qualify the +:ref:`derived type `. + +:ref:`Derived type ` location can be determined from the +context and line number. The size, alignment and offset are expressed in bits +and can be 64 bit values. The alignment is used to round the offset when +embedded in a :ref:`composite type ` (example to keep +float doubles on 64 bit boundaries.) The offset is the bit offset if embedded +in a :ref:`composite type `. + +Note that the ``void *`` type is expressed as a type derived from NULL. + +.. _format_composite_type: + +Composite type descriptors +^^^^^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !6 = metadata !{ + i32, ;; Tag (see below) + metadata, ;; Reference to context + metadata, ;; Name (may be "" for anonymous types) + metadata, ;; Reference to file where defined (may be NULL) + i32, ;; Line number where defined (may be 0) + i64, ;; Size in bits + i64, ;; Alignment in bits + i64, ;; Offset in bits + i32, ;; Flags + metadata, ;; Reference to type derived from + metadata, ;; Reference to array of member descriptors + i32 ;; Runtime languages + } + +These descriptors are used to define types that are composed of 0 or more +elements. The value of the tag varies depending on the meaning. The following +are possible tag values: + +.. code-block:: llvm + + DW_TAG_array_type = 1 + DW_TAG_enumeration_type = 4 + DW_TAG_structure_type = 19 + DW_TAG_union_type = 23 + DW_TAG_vector_type = 259 + DW_TAG_subroutine_type = 21 + DW_TAG_inheritance = 28 + +The vector flag indicates that an array type is a native packed vector. + +The members of array types (tag = ``DW_TAG_array_type``) or vector types (tag = +``DW_TAG_vector_type``) are :ref:`subrange descriptors `, each +representing the range of subscripts at that level of indexing. + +The members of enumeration types (tag = ``DW_TAG_enumeration_type``) are +:ref:`enumerator descriptors `, each representing the +definition of enumeration value for the set. All enumeration type descriptors +are collected inside the named metadata ``!llvm.dbg.cu``. + +The members of structure (tag = ``DW_TAG_structure_type``) or union (tag = +``DW_TAG_union_type``) types are any one of the :ref:`basic +`, :ref:`derived ` or :ref:`composite +` type descriptors, each representing a field member of +the structure or union. + +For C++ classes (tag = ``DW_TAG_structure_type``), member descriptors provide +information about base classes, static members and member functions. If a +member is a :ref:`derived type descriptor ` and has a tag +of ``DW_TAG_inheritance``, then the type represents a base class. If the member +of is a :ref:`global variable descriptor ` then it +represents a static member. And, if the member is a :ref:`subprogram +descriptor ` then it represents a member function. For +static members and member functions, ``getName()`` returns the members link or +the C++ mangled name. ``getDisplayName()`` the simplied version of the name. + +The first member of subroutine (tag = ``DW_TAG_subroutine_type``) type elements +is the return type for the subroutine. The remaining elements are the formal +arguments to the subroutine. + +:ref:`Composite type ` location can be determined from +the context and line number. The size, alignment and offset are expressed in +bits and can be 64 bit values. The alignment is used to round the offset when +embedded in a :ref:`composite type ` (as an example, to +keep float doubles on 64 bit boundaries). The offset is the bit offset if +embedded in a :ref:`composite type `. + +.. _format_subrange: + +Subrange descriptors +^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !42 = metadata !{ + i32, ;; Tag = 33 + LLVMDebugVersion (DW_TAG_subrange_type) + i64, ;; Low value + i64 ;; High value + } + +These descriptors are used to define ranges of array subscripts for an array +:ref:`composite type `. The low value defines the lower +bounds typically zero for C/C++. The high value is the upper bounds. Values +are 64 bit. ``High - Low + 1`` is the size of the array. If ``Low > High`` +the array bounds are not included in generated debugging information. + +.. _format_enumerator: + +Enumerator descriptors +^^^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !6 = metadata !{ + i32, ;; Tag = 40 + LLVMDebugVersion (DW_TAG_enumerator) + metadata, ;; Name + i64 ;; Value + } + +These descriptors are used to define members of an enumeration :ref:`composite +type `, it associates the name to the value. + +Local variables +^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !7 = metadata !{ + i32, ;; Tag (see below) + metadata, ;; Context + metadata, ;; Name + metadata, ;; Reference to file where defined + i32, ;; 24 bit - Line number where defined + ;; 8 bit - Argument number. 1 indicates 1st argument. + metadata, ;; Type descriptor + i32, ;; flags + metadata ;; (optional) Reference to inline location + } + +These descriptors are used to define variables local to a sub program. The +value of the tag depends on the usage of the variable: + +.. code-block:: llvm + + DW_TAG_auto_variable = 256 + DW_TAG_arg_variable = 257 + DW_TAG_return_variable = 258 + +An auto variable is any variable declared in the body of the function. An +argument variable is any variable that appears as a formal argument to the +function. A return variable is used to track the result of a function and has +no source correspondent. + +The context is either the subprogram or block where the variable is defined. +Name the source variable name. Context and line indicate where the variable +was defined. Type descriptor defines the declared type of the variable. + +.. _format_common_intrinsics: + +Debugger intrinsic functions +^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +LLVM uses several intrinsic functions (name prefixed with "``llvm.dbg``") to +provide debug information at various points in generated code. + +``llvm.dbg.declare`` +^^^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + void %llvm.dbg.declare(metadata, metadata) + +This intrinsic provides information about a local element (e.g., variable). +The first argument is metadata holding the alloca for the variable. The second +argument is metadata containing a description of the variable. + +``llvm.dbg.value`` +^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + void %llvm.dbg.value(metadata, i64, metadata) + +This intrinsic provides information when a user source variable is set to a new +value. The first argument is the new value (wrapped as metadata). The second +argument is the offset in the user source variable where the new value is +written. The third argument is metadata containing a description of the user +source variable. + +Object lifetimes and scoping +============================ + +In many languages, the local variables in functions can have their lifetimes or +scopes limited to a subset of a function. In the C family of languages, for +example, variables are only live (readable and writable) within the source +block that they are defined in. In functional languages, values are only +readable after they have been defined. Though this is a very obvious concept, +it is non-trivial to model in LLVM, because it has no notion of scoping in this +sense, and does not want to be tied to a language's scoping rules. + +In order to handle this, the LLVM debug format uses the metadata attached to +llvm instructions to encode line number and scoping information. Consider the +following C fragment, for example: + +.. code-block:: c + + 1. void foo() { + 2. int X = 21; + 3. int Y = 22; + 4. { + 5. int Z = 23; + 6. Z = X; + 7. } + 8. X = Y; + 9. } + +Compiled to LLVM, this function would be represented like this: + +.. code-block:: llvm + + define void @foo() nounwind ssp { + entry: + %X = alloca i32, align 4 ; [#uses=4] + %Y = alloca i32, align 4 ; [#uses=4] + %Z = alloca i32, align 4 ; [#uses=3] + %0 = bitcast i32* %X to {}* ; <{}*> [#uses=1] + call void @llvm.dbg.declare(metadata !{i32 * %X}, metadata !0), !dbg !7 + store i32 21, i32* %X, !dbg !8 + %1 = bitcast i32* %Y to {}* ; <{}*> [#uses=1] + call void @llvm.dbg.declare(metadata !{i32 * %Y}, metadata !9), !dbg !10 + store i32 22, i32* %Y, !dbg !11 + %2 = bitcast i32* %Z to {}* ; <{}*> [#uses=1] + call void @llvm.dbg.declare(metadata !{i32 * %Z}, metadata !12), !dbg !14 + store i32 23, i32* %Z, !dbg !15 + %tmp = load i32* %X, !dbg !16 ; [#uses=1] + %tmp1 = load i32* %Y, !dbg !16 ; [#uses=1] + %add = add nsw i32 %tmp, %tmp1, !dbg !16 ; [#uses=1] + store i32 %add, i32* %Z, !dbg !16 + %tmp2 = load i32* %Y, !dbg !17 ; [#uses=1] + store i32 %tmp2, i32* %X, !dbg !17 + ret void, !dbg !18 + } + + declare void @llvm.dbg.declare(metadata, metadata) nounwind readnone + + !0 = metadata !{i32 459008, metadata !1, metadata !"X", + metadata !3, i32 2, metadata !6}; [ DW_TAG_auto_variable ] + !1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ] + !2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo", metadata !"foo", + metadata !"foo", metadata !3, i32 1, metadata !4, + i1 false, i1 true}; [DW_TAG_subprogram ] + !3 = metadata !{i32 458769, i32 0, i32 12, metadata !"foo.c", + metadata !"/private/tmp", metadata !"clang 1.1", i1 true, + i1 false, metadata !"", i32 0}; [DW_TAG_compile_unit ] + !4 = metadata !{i32 458773, metadata !3, metadata !"", null, i32 0, i64 0, i64 0, + i64 0, i32 0, null, metadata !5, i32 0}; [DW_TAG_subroutine_type ] + !5 = metadata !{null} + !6 = metadata !{i32 458788, metadata !3, metadata !"int", metadata !3, i32 0, + i64 32, i64 32, i64 0, i32 0, i32 5}; [DW_TAG_base_type ] + !7 = metadata !{i32 2, i32 7, metadata !1, null} + !8 = metadata !{i32 2, i32 3, metadata !1, null} + !9 = metadata !{i32 459008, metadata !1, metadata !"Y", metadata !3, i32 3, + metadata !6}; [ DW_TAG_auto_variable ] + !10 = metadata !{i32 3, i32 7, metadata !1, null} + !11 = metadata !{i32 3, i32 3, metadata !1, null} + !12 = metadata !{i32 459008, metadata !13, metadata !"Z", metadata !3, i32 5, + metadata !6}; [ DW_TAG_auto_variable ] + !13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ] + !14 = metadata !{i32 5, i32 9, metadata !13, null} + !15 = metadata !{i32 5, i32 5, metadata !13, null} + !16 = metadata !{i32 6, i32 5, metadata !13, null} + !17 = metadata !{i32 8, i32 3, metadata !1, null} + !18 = metadata !{i32 9, i32 1, metadata !2, null} + +This example illustrates a few important details about LLVM debugging +information. In particular, it shows how the ``llvm.dbg.declare`` intrinsic and +location information, which are attached to an instruction, are applied +together to allow a debugger to analyze the relationship between statements, +variable definitions, and the code used to implement the function. + +.. code-block:: llvm + + call void @llvm.dbg.declare(metadata, metadata !0), !dbg !7 + +The first intrinsic ``%llvm.dbg.declare`` encodes debugging information for the +variable ``X``. The metadata ``!dbg !7`` attached to the intrinsic provides +scope information for the variable ``X``. + +.. code-block:: llvm + + !7 = metadata !{i32 2, i32 7, metadata !1, null} + !1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ] + !2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo", + metadata !"foo", metadata !"foo", metadata !3, i32 1, + metadata !4, i1 false, i1 true}; [DW_TAG_subprogram ] + +Here ``!7`` is metadata providing location information. It has four fields: +line number, column number, scope, and original scope. The original scope +represents inline location if this instruction is inlined inside a caller, and +is null otherwise. In this example, scope is encoded by ``!1``. ``!1`` +represents a lexical block inside the scope ``!2``, where ``!2`` is a +:ref:`subprogram descriptor `. This way the location +information attached to the intrinsics indicates that the variable ``X`` is +declared at line number 2 at a function level scope in function ``foo``. + +Now lets take another example. + +.. code-block:: llvm + + call void @llvm.dbg.declare(metadata, metadata !12), !dbg !14 + +The second intrinsic ``%llvm.dbg.declare`` encodes debugging information for +variable ``Z``. The metadata ``!dbg !14`` attached to the intrinsic provides +scope information for the variable ``Z``. + +.. code-block:: llvm + + !13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ] + !14 = metadata !{i32 5, i32 9, metadata !13, null} + +Here ``!14`` indicates that ``Z`` is declared at line number 5 and +column number 9 inside of lexical scope ``!13``. The lexical scope itself +resides inside of lexical scope ``!1`` described above. + +The scope information attached with each instruction provides a straightforward +way to find instructions covered by a scope. + +.. _ccxx_frontend: + +C/C++ front-end specific debug information +========================================== + +The C and C++ front-ends represent information about the program in a format +that is effectively identical to `DWARF 3.0 +`_ in terms of information +content. This allows code generators to trivially support native debuggers by +generating standard dwarf information, and contains enough information for +non-dwarf targets to translate it as needed. + +This section describes the forms used to represent C and C++ programs. Other +languages could pattern themselves after this (which itself is tuned to +representing programs in the same way that DWARF 3 does), or they could choose +to provide completely different forms if they don't fit into the DWARF model. +As support for debugging information gets added to the various LLVM +source-language front-ends, the information used should be documented here. + +The following sections provide examples of various C/C++ constructs and the +debug information that would best describe those constructs. + +C/C++ source file information +----------------------------- + +Given the source files ``MySource.cpp`` and ``MyHeader.h`` located in the +directory ``/Users/mine/sources``, the following code: + +.. code-block:: c + + #include "MyHeader.h" + + int main(int argc, char *argv[]) { + return 0; + } + +a C/C++ front-end would generate the following descriptors: + +.. code-block:: llvm + + ... + ;; + ;; Define the compile unit for the main source file "/Users/mine/sources/MySource.cpp". + ;; + !2 = metadata !{ + i32 524305, ;; Tag + i32 0, ;; Unused + i32 4, ;; Language Id + metadata !"MySource.cpp", + metadata !"/Users/mine/sources", + metadata !"4.2.1 (Based on Apple Inc. build 5649) (LLVM build 00)", + i1 true, ;; Main Compile Unit + i1 false, ;; Optimized compile unit + metadata !"", ;; Compiler flags + i32 0} ;; Runtime version + + ;; + ;; Define the file for the file "/Users/mine/sources/MySource.cpp". + ;; + !1 = metadata !{ + i32 524329, ;; Tag + metadata !"MySource.cpp", + metadata !"/Users/mine/sources", + metadata !2 ;; Compile unit + } + + ;; + ;; Define the file for the file "/Users/mine/sources/Myheader.h" + ;; + !3 = metadata !{ + i32 524329, ;; Tag + metadata !"Myheader.h" + metadata !"/Users/mine/sources", + metadata !2 ;; Compile unit + } + + ... + +``llvm::Instruction`` provides easy access to metadata attached with an +instruction. One can extract line number information encoded in LLVM IR using +``Instruction::getMetadata()`` and ``DILocation::getLineNumber()``. + +.. code-block:: c++ + + if (MDNode *N = I->getMetadata("dbg")) { // Here I is an LLVM instruction + DILocation Loc(N); // DILocation is in DebugInfo.h + unsigned Line = Loc.getLineNumber(); + StringRef File = Loc.getFilename(); + StringRef Dir = Loc.getDirectory(); + } + +C/C++ global variable information +--------------------------------- + +Given an integer global variable declared as follows: + +.. code-block:: c + + int MyGlobal = 100; + +a C/C++ front-end would generate the following descriptors: + +.. code-block:: llvm + + ;; + ;; Define the global itself. + ;; + %MyGlobal = global int 100 + ... + ;; + ;; List of debug info of globals + ;; + !llvm.dbg.cu = !{!0} + + ;; Define the compile unit. + !0 = metadata !{ + i32 786449, ;; Tag + i32 0, ;; Context + i32 4, ;; Language + metadata !"foo.cpp", ;; File + metadata !"/Volumes/Data/tmp", ;; Directory + metadata !"clang version 3.1 ", ;; Producer + i1 true, ;; Deprecated field + i1 false, ;; "isOptimized"? + metadata !"", ;; Flags + i32 0, ;; Runtime Version + metadata !1, ;; Enum Types + metadata !1, ;; Retained Types + metadata !1, ;; Subprograms + metadata !3 ;; Global Variables + } ; [ DW_TAG_compile_unit ] + + ;; The Array of Global Variables + !3 = metadata !{ + metadata !4 + } + + !4 = metadata !{ + metadata !5 + } + + ;; + ;; Define the global variable itself. + ;; + !5 = metadata !{ + i32 786484, ;; Tag + i32 0, ;; Unused + null, ;; Unused + metadata !"MyGlobal", ;; Name + metadata !"MyGlobal", ;; Display Name + metadata !"", ;; Linkage Name + metadata !6, ;; File + i32 1, ;; Line + metadata !7, ;; Type + i32 0, ;; IsLocalToUnit + i32 1, ;; IsDefinition + i32* @MyGlobal ;; LLVM-IR Value + } ; [ DW_TAG_variable ] + + ;; + ;; Define the file + ;; + !6 = metadata !{ + i32 786473, ;; Tag + metadata !"foo.cpp", ;; File + metadata !"/Volumes/Data/tmp", ;; Directory + null ;; Unused + } ; [ DW_TAG_file_type ] + + ;; + ;; Define the type + ;; + !7 = metadata !{ + i32 786468, ;; Tag + null, ;; Unused + metadata !"int", ;; Name + null, ;; Unused + i32 0, ;; Line + i64 32, ;; Size in Bits + i64 32, ;; Align in Bits + i64 0, ;; Offset + i32 0, ;; Flags + i32 5 ;; Encoding + } ; [ DW_TAG_base_type ] + +C/C++ function information +-------------------------- + +Given a function declared as follows: + +.. code-block:: c + + int main(int argc, char *argv[]) { + return 0; + } + +a C/C++ front-end would generate the following descriptors: + +.. code-block:: llvm + + ;; + ;; Define the anchor for subprograms. Note that the second field of the + ;; anchor is 46, which is the same as the tag for subprograms + ;; (46 = DW_TAG_subprogram.) + ;; + !6 = metadata !{ + i32 524334, ;; Tag + i32 0, ;; Unused + metadata !1, ;; Context + metadata !"main", ;; Name + metadata !"main", ;; Display name + metadata !"main", ;; Linkage name + metadata !1, ;; File + i32 1, ;; Line number + metadata !4, ;; Type + i1 false, ;; Is local + i1 true, ;; Is definition + i32 0, ;; Virtuality attribute, e.g. pure virtual function + i32 0, ;; Index into virtual table for C++ methods + i32 0, ;; Type that holds virtual table. + i32 0, ;; Flags + i1 false, ;; True if this function is optimized + Function *, ;; Pointer to llvm::Function + null ;; Function template parameters + } + ;; + ;; Define the subprogram itself. + ;; + define i32 @main(i32 %argc, i8** %argv) { + ... + } + +C/C++ basic types +----------------- + +The following are the basic type descriptors for C/C++ core types: + +bool +^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"bool", ;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 8, ;; Size in Bits + i64 8, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 2 ;; Encoding + } + +char +^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"char", ;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 8, ;; Size in Bits + i64 8, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 6 ;; Encoding + } + +unsigned char +^^^^^^^^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"unsigned char", + metadata !1, ;; File + i32 0, ;; Line number + i64 8, ;; Size in Bits + i64 8, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 8 ;; Encoding + } + +short +^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"short int", + metadata !1, ;; File + i32 0, ;; Line number + i64 16, ;; Size in Bits + i64 16, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 5 ;; Encoding + } + +unsigned short +^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"short unsigned int", + metadata !1, ;; File + i32 0, ;; Line number + i64 16, ;; Size in Bits + i64 16, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 7 ;; Encoding + } + +int +^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"int", ;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 32, ;; Size in Bits + i64 32, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 5 ;; Encoding + } + +unsigned int +^^^^^^^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"unsigned int", + metadata !1, ;; File + i32 0, ;; Line number + i64 32, ;; Size in Bits + i64 32, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 7 ;; Encoding + } + +long long +^^^^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"long long int", + metadata !1, ;; File + i32 0, ;; Line number + i64 64, ;; Size in Bits + i64 64, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 5 ;; Encoding + } + +unsigned long long +^^^^^^^^^^^^^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"long long unsigned int", + metadata !1, ;; File + i32 0, ;; Line number + i64 64, ;; Size in Bits + i64 64, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 7 ;; Encoding + } + +float +^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"float", + metadata !1, ;; File + i32 0, ;; Line number + i64 32, ;; Size in Bits + i64 32, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 4 ;; Encoding + } + +double +^^^^^^ + +.. code-block:: llvm + + !2 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"double",;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 64, ;; Size in Bits + i64 64, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 4 ;; Encoding + } + +C/C++ derived types +------------------- + +Given the following as an example of C/C++ derived type: + +.. code-block:: c + + typedef const int *IntPtr; + +a C/C++ front-end would generate the following descriptors: + +.. code-block:: llvm + + ;; + ;; Define the typedef "IntPtr". + ;; + !2 = metadata !{ + i32 524310, ;; Tag + metadata !1, ;; Context + metadata !"IntPtr", ;; Name + metadata !3, ;; File + i32 0, ;; Line number + i64 0, ;; Size in bits + i64 0, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + metadata !4 ;; Derived From type + } + ;; + ;; Define the pointer type. + ;; + !4 = metadata !{ + i32 524303, ;; Tag + metadata !1, ;; Context + metadata !"", ;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 64, ;; Size in bits + i64 64, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + metadata !5 ;; Derived From type + } + ;; + ;; Define the const type. + ;; + !5 = metadata !{ + i32 524326, ;; Tag + metadata !1, ;; Context + metadata !"", ;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 32, ;; Size in bits + i64 32, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + metadata !6 ;; Derived From type + } + ;; + ;; Define the int type. + ;; + !6 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"int", ;; Name + metadata !1, ;; File + i32 0, ;; Line number + i64 32, ;; Size in bits + i64 32, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + 5 ;; Encoding + } + +C/C++ struct/union types +------------------------ + +Given the following as an example of C/C++ struct type: + +.. code-block:: c + + struct Color { + unsigned Red; + unsigned Green; + unsigned Blue; + }; + +a C/C++ front-end would generate the following descriptors: + +.. code-block:: llvm + + ;; + ;; Define basic type for unsigned int. + ;; + !5 = metadata !{ + i32 524324, ;; Tag + metadata !1, ;; Context + metadata !"unsigned int", + metadata !1, ;; File + i32 0, ;; Line number + i64 32, ;; Size in Bits + i64 32, ;; Align in Bits + i64 0, ;; Offset in Bits + i32 0, ;; Flags + i32 7 ;; Encoding + } + ;; + ;; Define composite type for struct Color. + ;; + !2 = metadata !{ + i32 524307, ;; Tag + metadata !1, ;; Context + metadata !"Color", ;; Name + metadata !1, ;; Compile unit + i32 1, ;; Line number + i64 96, ;; Size in bits + i64 32, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + null, ;; Derived From + metadata !3, ;; Elements + i32 0 ;; Runtime Language + } + + ;; + ;; Define the Red field. + ;; + !4 = metadata !{ + i32 524301, ;; Tag + metadata !1, ;; Context + metadata !"Red", ;; Name + metadata !1, ;; File + i32 2, ;; Line number + i64 32, ;; Size in bits + i64 32, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + metadata !5 ;; Derived From type + } + + ;; + ;; Define the Green field. + ;; + !6 = metadata !{ + i32 524301, ;; Tag + metadata !1, ;; Context + metadata !"Green", ;; Name + metadata !1, ;; File + i32 3, ;; Line number + i64 32, ;; Size in bits + i64 32, ;; Align in bits + i64 32, ;; Offset in bits + i32 0, ;; Flags + metadata !5 ;; Derived From type + } + + ;; + ;; Define the Blue field. + ;; + !7 = metadata !{ + i32 524301, ;; Tag + metadata !1, ;; Context + metadata !"Blue", ;; Name + metadata !1, ;; File + i32 4, ;; Line number + i64 32, ;; Size in bits + i64 32, ;; Align in bits + i64 64, ;; Offset in bits + i32 0, ;; Flags + metadata !5 ;; Derived From type + } + + ;; + ;; Define the array of fields used by the composite type Color. + ;; + !3 = metadata !{metadata !4, metadata !6, metadata !7} + +C/C++ enumeration types +----------------------- + +Given the following as an example of C/C++ enumeration type: + +.. code-block:: c + + enum Trees { + Spruce = 100, + Oak = 200, + Maple = 300 + }; + +a C/C++ front-end would generate the following descriptors: + +.. code-block:: llvm + + ;; + ;; Define composite type for enum Trees + ;; + !2 = metadata !{ + i32 524292, ;; Tag + metadata !1, ;; Context + metadata !"Trees", ;; Name + metadata !1, ;; File + i32 1, ;; Line number + i64 32, ;; Size in bits + i64 32, ;; Align in bits + i64 0, ;; Offset in bits + i32 0, ;; Flags + null, ;; Derived From type + metadata !3, ;; Elements + i32 0 ;; Runtime language + } + + ;; + ;; Define the array of enumerators used by composite type Trees. + ;; + !3 = metadata !{metadata !4, metadata !5, metadata !6} + + ;; + ;; Define Spruce enumerator. + ;; + !4 = metadata !{i32 524328, metadata !"Spruce", i64 100} + + ;; + ;; Define Oak enumerator. + ;; + !5 = metadata !{i32 524328, metadata !"Oak", i64 200} + + ;; + ;; Define Maple enumerator. + ;; + !6 = metadata !{i32 524328, metadata !"Maple", i64 300} + +Debugging information format +============================ + +Debugging Information Extension for Objective C Properties +---------------------------------------------------------- + +Introduction +^^^^^^^^^^^^ + +Objective C provides a simpler way to declare and define accessor methods using +declared properties. The language provides features to declare a property and +to let compiler synthesize accessor methods. + +The debugger lets developer inspect Objective C interfaces and their instance +variables and class variables. However, the debugger does not know anything +about the properties defined in Objective C interfaces. The debugger consumes +information generated by compiler in DWARF format. The format does not support +encoding of Objective C properties. This proposal describes DWARF extensions to +encode Objective C properties, which the debugger can use to let developers +inspect Objective C properties. + +Proposal +^^^^^^^^ + +Objective C properties exist separately from class members. A property can be +defined only by "setter" and "getter" selectors, and be calculated anew on each +access. Or a property can just be a direct access to some declared ivar. +Finally it can have an ivar "automatically synthesized" for it by the compiler, +in which case the property can be referred to in user code directly using the +standard C dereference syntax as well as through the property "dot" syntax, but +there is no entry in the ``@interface`` declaration corresponding to this ivar. + +To facilitate debugging, these properties we will add a new DWARF TAG into the +``DW_TAG_structure_type`` definition for the class to hold the description of a +given property, and a set of DWARF attributes that provide said description. +The property tag will also contain the name and declared type of the property. + +If there is a related ivar, there will also be a DWARF property attribute placed +in the ``DW_TAG_member`` DIE for that ivar referring back to the property TAG +for that property. And in the case where the compiler synthesizes the ivar +directly, the compiler is expected to generate a ``DW_TAG_member`` for that +ivar (with the ``DW_AT_artificial`` set to 1), whose name will be the name used +to access this ivar directly in code, and with the property attribute pointing +back to the property it is backing. + +The following examples will serve as illustration for our discussion: + +.. code-block:: objc + + @interface I1 { + int n2; + } + + @property int p1; + @property int p2; + @end + + @implementation I1 + @synthesize p1; + @synthesize p2 = n2; + @end + +This produces the following DWARF (this is a "pseudo dwarfdump" output): + +.. code-block:: none + + 0x00000100: TAG_structure_type [7] * + AT_APPLE_runtime_class( 0x10 ) + AT_name( "I1" ) + AT_decl_file( "Objc_Property.m" ) + AT_decl_line( 3 ) + + 0x00000110 TAG_APPLE_property + AT_name ( "p1" ) + AT_type ( {0x00000150} ( int ) ) + + 0x00000120: TAG_APPLE_property + AT_name ( "p2" ) + AT_type ( {0x00000150} ( int ) ) + + 0x00000130: TAG_member [8] + AT_name( "_p1" ) + AT_APPLE_property ( {0x00000110} "p1" ) + AT_type( {0x00000150} ( int ) ) + AT_artificial ( 0x1 ) + + 0x00000140: TAG_member [8] + AT_name( "n2" ) + AT_APPLE_property ( {0x00000120} "p2" ) + AT_type( {0x00000150} ( int ) ) + + 0x00000150: AT_type( ( int ) ) + +Note, the current convention is that the name of the ivar for an +auto-synthesized property is the name of the property from which it derives +with an underscore prepended, as is shown in the example. But we actually +don't need to know this convention, since we are given the name of the ivar +directly. + +Also, it is common practice in ObjC to have different property declarations in +the @interface and @implementation - e.g. to provide a read-only property in +the interface,and a read-write interface in the implementation. In that case, +the compiler should emit whichever property declaration will be in force in the +current translation unit. + +Developers can decorate a property with attributes which are encoded using +``DW_AT_APPLE_property_attribute``. + +.. code-block:: objc + + @property (readonly, nonatomic) int pr; + +.. code-block:: none + + TAG_APPLE_property [8] + AT_name( "pr" ) + AT_type ( {0x00000147} (int) ) + AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic) + +The setter and getter method names are attached to the property using +``DW_AT_APPLE_property_setter`` and ``DW_AT_APPLE_property_getter`` attributes. + +.. code-block:: objc + + @interface I1 + @property (setter=myOwnP3Setter:) int p3; + -(void)myOwnP3Setter:(int)a; + @end + + @implementation I1 + @synthesize p3; + -(void)myOwnP3Setter:(int)a{ } + @end + +The DWARF for this would be: + +.. code-block:: none + + 0x000003bd: TAG_structure_type [7] * + AT_APPLE_runtime_class( 0x10 ) + AT_name( "I1" ) + AT_decl_file( "Objc_Property.m" ) + AT_decl_line( 3 ) + + 0x000003cd TAG_APPLE_property + AT_name ( "p3" ) + AT_APPLE_property_setter ( "myOwnP3Setter:" ) + AT_type( {0x00000147} ( int ) ) + + 0x000003f3: TAG_member [8] + AT_name( "_p3" ) + AT_type ( {0x00000147} ( int ) ) + AT_APPLE_property ( {0x000003cd} ) + AT_artificial ( 0x1 ) + +New DWARF Tags +^^^^^^^^^^^^^^ + ++-----------------------+--------+ +| TAG | Value | ++=======================+========+ +| DW_TAG_APPLE_property | 0x4200 | ++-----------------------+--------+ + +New DWARF Attributes +^^^^^^^^^^^^^^^^^^^^ + ++--------------------------------+--------+-----------+ +| Attribute | Value | Classes | ++================================+========+===========+ +| DW_AT_APPLE_property | 0x3fed | Reference | ++--------------------------------+--------+-----------+ +| DW_AT_APPLE_property_getter | 0x3fe9 | String | ++--------------------------------+--------+-----------+ +| DW_AT_APPLE_property_setter | 0x3fea | String | ++--------------------------------+--------+-----------+ +| DW_AT_APPLE_property_attribute | 0x3feb | Constant | ++--------------------------------+--------+-----------+ + +New DWARF Constants +^^^^^^^^^^^^^^^^^^^ + ++--------------------------------+-------+ +| Name | Value | ++================================+=======+ +| DW_AT_APPLE_PROPERTY_readonly | 0x1 | ++--------------------------------+-------+ +| DW_AT_APPLE_PROPERTY_readwrite | 0x2 | ++--------------------------------+-------+ +| DW_AT_APPLE_PROPERTY_assign | 0x4 | ++--------------------------------+-------+ +| DW_AT_APPLE_PROPERTY_retain | 0x8 | ++--------------------------------+-------+ +| DW_AT_APPLE_PROPERTY_copy | 0x10 | ++--------------------------------+-------+ +| DW_AT_APPLE_PROPERTY_nonatomic | 0x20 | ++--------------------------------+-------+ + +Name Accelerator Tables +----------------------- + +Introduction +^^^^^^^^^^^^ + +The "``.debug_pubnames``" and "``.debug_pubtypes``" formats are not what a +debugger needs. The "``pub``" in the section name indicates that the entries +in the table are publicly visible names only. This means no static or hidden +functions show up in the "``.debug_pubnames``". No static variables or private +class variables are in the "``.debug_pubtypes``". Many compilers add different +things to these tables, so we can't rely upon the contents between gcc, icc, or +clang. + +The typical query given by users tends not to match up with the contents of +these tables. For example, the DWARF spec states that "In the case of the name +of a function member or static data member of a C++ structure, class or union, +the name presented in the "``.debug_pubnames``" section is not the simple name +given by the ``DW_AT_name attribute`` of the referenced debugging information +entry, but rather the fully qualified name of the data or function member." +So the only names in these tables for complex C++ entries is a fully +qualified name. Debugger users tend not to enter their search strings as +"``a::b::c(int,const Foo&) const``", but rather as "``c``", "``b::c``" , or +"``a::b::c``". So the name entered in the name table must be demangled in +order to chop it up appropriately and additional names must be manually entered +into the table to make it effective as a name lookup table for debuggers to +se. + +All debuggers currently ignore the "``.debug_pubnames``" table as a result of +its inconsistent and useless public-only name content making it a waste of +space in the object file. These tables, when they are written to disk, are not +sorted in any way, leaving every debugger to do its own parsing and sorting. +These tables also include an inlined copy of the string values in the table +itself making the tables much larger than they need to be on disk, especially +for large C++ programs. + +Can't we just fix the sections by adding all of the names we need to this +table? No, because that is not what the tables are defined to contain and we +won't know the difference between the old bad tables and the new good tables. +At best we could make our own renamed sections that contain all of the data we +need. + +These tables are also insufficient for what a debugger like LLDB needs. LLDB +uses clang for its expression parsing where LLDB acts as a PCH. LLDB is then +often asked to look for type "``foo``" or namespace "``bar``", or list items in +namespace "``baz``". Namespaces are not included in the pubnames or pubtypes +tables. Since clang asks a lot of questions when it is parsing an expression, +we need to be very fast when looking up names, as it happens a lot. Having new +accelerator tables that are optimized for very quick lookups will benefit this +type of debugging experience greatly. + +We would like to generate name lookup tables that can be mapped into memory +from disk, and used as is, with little or no up-front parsing. We would also +be able to control the exact content of these different tables so they contain +exactly what we need. The Name Accelerator Tables were designed to fix these +issues. In order to solve these issues we need to: + +* Have a format that can be mapped into memory from disk and used as is +* Lookups should be very fast +* Extensible table format so these tables can be made by many producers +* Contain all of the names needed for typical lookups out of the box +* Strict rules for the contents of tables + +Table size is important and the accelerator table format should allow the reuse +of strings from common string tables so the strings for the names are not +duplicated. We also want to make sure the table is ready to be used as-is by +simply mapping the table into memory with minimal header parsing. + +The name lookups need to be fast and optimized for the kinds of lookups that +debuggers tend to do. Optimally we would like to touch as few parts of the +mapped table as possible when doing a name lookup and be able to quickly find +the name entry we are looking for, or discover there are no matches. In the +case of debuggers we optimized for lookups that fail most of the time. + +Each table that is defined should have strict rules on exactly what is in the +accelerator tables and documented so clients can rely on the content. + +Hash Tables +^^^^^^^^^^^ + +Standard Hash Tables +"""""""""""""""""""" + +Typical hash tables have a header, buckets, and each bucket points to the +bucket contents: + +.. code-block:: none + + .------------. + | HEADER | + |------------| + | BUCKETS | + |------------| + | DATA | + `------------' + +The BUCKETS are an array of offsets to DATA for each hash: + +.. code-block:: none + + .------------. + | 0x00001000 | BUCKETS[0] + | 0x00002000 | BUCKETS[1] + | 0x00002200 | BUCKETS[2] + | 0x000034f0 | BUCKETS[3] + | | ... + | 0xXXXXXXXX | BUCKETS[n_buckets] + '------------' + +So for ``bucket[3]`` in the example above, we have an offset into the table +0x000034f0 which points to a chain of entries for the bucket. Each bucket must +contain a next pointer, full 32 bit hash value, the string itself, and the data +for the current string value. + +.. code-block:: none + + .------------. + 0x000034f0: | 0x00003500 | next pointer + | 0x12345678 | 32 bit hash + | "erase" | string value + | data[n] | HashData for this bucket + |------------| + 0x00003500: | 0x00003550 | next pointer + | 0x29273623 | 32 bit hash + | "dump" | string value + | data[n] | HashData for this bucket + |------------| + 0x00003550: | 0x00000000 | next pointer + | 0x82638293 | 32 bit hash + | "main" | string value + | data[n] | HashData for this bucket + `------------' + +The problem with this layout for debuggers is that we need to optimize for the +negative lookup case where the symbol we're searching for is not present. So +if we were to lookup "``printf``" in the table above, we would make a 32 hash +for "``printf``", it might match ``bucket[3]``. We would need to go to the +offset 0x000034f0 and start looking to see if our 32 bit hash matches. To do +so, we need to read the next pointer, then read the hash, compare it, and skip +to the next bucket. Each time we are skipping many bytes in memory and +touching new cache pages just to do the compare on the full 32 bit hash. All +of these accesses then tell us that we didn't have a match. + +Name Hash Tables +"""""""""""""""" + +To solve the issues mentioned above we have structured the hash tables a bit +differently: a header, buckets, an array of all unique 32 bit hash values, +followed by an array of hash value data offsets, one for each hash value, then +the data for all hash values: + +.. code-block:: none + + .-------------. + | HEADER | + |-------------| + | BUCKETS | + |-------------| + | HASHES | + |-------------| + | OFFSETS | + |-------------| + | DATA | + `-------------' + +The ``BUCKETS`` in the name tables are an index into the ``HASHES`` array. By +making all of the full 32 bit hash values contiguous in memory, we allow +ourselves to efficiently check for a match while touching as little memory as +possible. Most often checking the 32 bit hash values is as far as the lookup +goes. If it does match, it usually is a match with no collisions. So for a +table with "``n_buckets``" buckets, and "``n_hashes``" unique 32 bit hash +values, we can clarify the contents of the ``BUCKETS``, ``HASHES`` and +``OFFSETS`` as: + +.. code-block:: none + + .-------------------------. + | HEADER.magic | uint32_t + | HEADER.version | uint16_t + | HEADER.hash_function | uint16_t + | HEADER.bucket_count | uint32_t + | HEADER.hashes_count | uint32_t + | HEADER.header_data_len | uint32_t + | HEADER_DATA | HeaderData + |-------------------------| + | BUCKETS | uint32_t[bucket_count] // 32 bit hash indexes + |-------------------------| + | HASHES | uint32_t[hashes_count] // 32 bit hash values + |-------------------------| + | OFFSETS | uint32_t[hashes_count] // 32 bit offsets to hash value data + |-------------------------| + | ALL HASH DATA | + `-------------------------' + +So taking the exact same data from the standard hash example above we end up +with: + +.. code-block:: none + + .------------. + | HEADER | + |------------| + | 0 | BUCKETS[0] + | 2 | BUCKETS[1] + | 5 | BUCKETS[2] + | 6 | BUCKETS[3] + | | ... + | ... | BUCKETS[n_buckets] + |------------| + | 0x........ | HASHES[0] + | 0x........ | HASHES[1] + | 0x........ | HASHES[2] + | 0x........ | HASHES[3] + | 0x........ | HASHES[4] + | 0x........ | HASHES[5] + | 0x12345678 | HASHES[6] hash for BUCKETS[3] + | 0x29273623 | HASHES[7] hash for BUCKETS[3] + | 0x82638293 | HASHES[8] hash for BUCKETS[3] + | 0x........ | HASHES[9] + | 0x........ | HASHES[10] + | 0x........ | HASHES[11] + | 0x........ | HASHES[12] + | 0x........ | HASHES[13] + | 0x........ | HASHES[n_hashes] + |------------| + | 0x........ | OFFSETS[0] + | 0x........ | OFFSETS[1] + | 0x........ | OFFSETS[2] + | 0x........ | OFFSETS[3] + | 0x........ | OFFSETS[4] + | 0x........ | OFFSETS[5] + | 0x000034f0 | OFFSETS[6] offset for BUCKETS[3] + | 0x00003500 | OFFSETS[7] offset for BUCKETS[3] + | 0x00003550 | OFFSETS[8] offset for BUCKETS[3] + | 0x........ | OFFSETS[9] + | 0x........ | OFFSETS[10] + | 0x........ | OFFSETS[11] + | 0x........ | OFFSETS[12] + | 0x........ | OFFSETS[13] + | 0x........ | OFFSETS[n_hashes] + |------------| + | | + | | + | | + | | + | | + |------------| + 0x000034f0: | 0x00001203 | .debug_str ("erase") + | 0x00000004 | A 32 bit array count - number of HashData with name "erase" + | 0x........ | HashData[0] + | 0x........ | HashData[1] + | 0x........ | HashData[2] + | 0x........ | HashData[3] + | 0x00000000 | String offset into .debug_str (terminate data for hash) + |------------| + 0x00003500: | 0x00001203 | String offset into .debug_str ("collision") + | 0x00000002 | A 32 bit array count - number of HashData with name "collision" + | 0x........ | HashData[0] + | 0x........ | HashData[1] + | 0x00001203 | String offset into .debug_str ("dump") + | 0x00000003 | A 32 bit array count - number of HashData with name "dump" + | 0x........ | HashData[0] + | 0x........ | HashData[1] + | 0x........ | HashData[2] + | 0x00000000 | String offset into .debug_str (terminate data for hash) + |------------| + 0x00003550: | 0x00001203 | String offset into .debug_str ("main") + | 0x00000009 | A 32 bit array count - number of HashData with name "main" + | 0x........ | HashData[0] + | 0x........ | HashData[1] + | 0x........ | HashData[2] + | 0x........ | HashData[3] + | 0x........ | HashData[4] + | 0x........ | HashData[5] + | 0x........ | HashData[6] + | 0x........ | HashData[7] + | 0x........ | HashData[8] + | 0x00000000 | String offset into .debug_str (terminate data for hash) + `------------' + +So we still have all of the same data, we just organize it more efficiently for +debugger lookup. If we repeat the same "``printf``" lookup from above, we +would hash "``printf``" and find it matches ``BUCKETS[3]`` by taking the 32 bit +hash value and modulo it by ``n_buckets``. ``BUCKETS[3]`` contains "6" which +is the index into the ``HASHES`` table. We would then compare any consecutive +32 bit hashes values in the ``HASHES`` array as long as the hashes would be in +``BUCKETS[3]``. We do this by verifying that each subsequent hash value modulo +``n_buckets`` is still 3. In the case of a failed lookup we would access the +memory for ``BUCKETS[3]``, and then compare a few consecutive 32 bit hashes +before we know that we have no match. We don't end up marching through +multiple words of memory and we really keep the number of processor data cache +lines being accessed as small as possible. + +The string hash that is used for these lookup tables is the Daniel J. +Bernstein hash which is also used in the ELF ``GNU_HASH`` sections. It is a +very good hash for all kinds of names in programs with very few hash +collisions. + +Empty buckets are designated by using an invalid hash index of ``UINT32_MAX``. + +Details +^^^^^^^ + +These name hash tables are designed to be generic where specializations of the +table get to define additional data that goes into the header ("``HeaderData``"), +how the string value is stored ("``KeyType``") and the content of the data for each +hash value. + +Header Layout +""""""""""""" + +The header has a fixed part, and the specialized part. The exact format of the +header is: + +.. code-block:: c + + struct Header + { + uint32_t magic; // 'HASH' magic value to allow endian detection + uint16_t version; // Version number + uint16_t hash_function; // The hash function enumeration that was used + uint32_t bucket_count; // The number of buckets in this hash table + uint32_t hashes_count; // The total number of unique hash values and hash data offsets in this table + uint32_t header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment + // Specifically the length of the following HeaderData field - this does not + // include the size of the preceding fields + HeaderData header_data; // Implementation specific header data + }; + +The header starts with a 32 bit "``magic``" value which must be ``'HASH'`` +encoded as an ASCII integer. This allows the detection of the start of the +hash table and also allows the table's byte order to be determined so the table +can be correctly extracted. The "``magic``" value is followed by a 16 bit +``version`` number which allows the table to be revised and modified in the +future. The current version number is 1. ``hash_function`` is a ``uint16_t`` +enumeration that specifies which hash function was used to produce this table. +The current values for the hash function enumerations include: + +.. code-block:: c + + enum HashFunctionType + { + eHashFunctionDJB = 0u, // Daniel J Bernstein hash function + }; + +``bucket_count`` is a 32 bit unsigned integer that represents how many buckets +are in the ``BUCKETS`` array. ``hashes_count`` is the number of unique 32 bit +hash values that are in the ``HASHES`` array, and is the same number of offsets +are contained in the ``OFFSETS`` array. ``header_data_len`` specifies the size +in bytes of the ``HeaderData`` that is filled in by specialized versions of +this table. + +Fixed Lookup +"""""""""""" + +The header is followed by the buckets, hashes, offsets, and hash value data. + +.. code-block:: c + + struct FixedTable + { + uint32_t buckets[Header.bucket_count]; // An array of hash indexes into the "hashes[]" array below + uint32_t hashes [Header.hashes_count]; // Every unique 32 bit hash for the entire table is in this table + uint32_t offsets[Header.hashes_count]; // An offset that corresponds to each item in the "hashes[]" array above + }; + +``buckets`` is an array of 32 bit indexes into the ``hashes`` array. The +``hashes`` array contains all of the 32 bit hash values for all names in the +hash table. Each hash in the ``hashes`` table has an offset in the ``offsets`` +array that points to the data for the hash value. + +This table setup makes it very easy to repurpose these tables to contain +different data, while keeping the lookup mechanism the same for all tables. +This layout also makes it possible to save the table to disk and map it in +later and do very efficient name lookups with little or no parsing. + +DWARF lookup tables can be implemented in a variety of ways and can store a lot +of information for each name. We want to make the DWARF tables extensible and +able to store the data efficiently so we have used some of the DWARF features +that enable efficient data storage to define exactly what kind of data we store +for each name. + +The ``HeaderData`` contains a definition of the contents of each HashData chunk. +We might want to store an offset to all of the debug information entries (DIEs) +for each name. To keep things extensible, we create a list of items, or +Atoms, that are contained in the data for each name. First comes the type of +the data in each atom: + +.. code-block:: c + + enum AtomType + { + eAtomTypeNULL = 0u, + eAtomTypeDIEOffset = 1u, // DIE offset, check form for encoding + eAtomTypeCUOffset = 2u, // DIE offset of the compiler unit header that contains the item in question + eAtomTypeTag = 3u, // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2 + eAtomTypeNameFlags = 4u, // Flags from enum NameFlags + eAtomTypeTypeFlags = 5u, // Flags from enum TypeFlags + }; + +The enumeration values and their meanings are: + +.. code-block:: none + + eAtomTypeNULL - a termination atom that specifies the end of the atom list + eAtomTypeDIEOffset - an offset into the .debug_info section for the DWARF DIE for this name + eAtomTypeCUOffset - an offset into the .debug_info section for the CU that contains the DIE + eAtomTypeDIETag - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is + eAtomTypeNameFlags - Flags for functions and global variables (isFunction, isInlined, isExternal...) + eAtomTypeTypeFlags - Flags for types (isCXXClass, isObjCClass, ...) + +Then we allow each atom type to define the atom type and how the data for each +atom type data is encoded: + +.. code-block:: c + + struct Atom + { + uint16_t type; // AtomType enum value + uint16_t form; // DWARF DW_FORM_XXX defines + }; + +The ``form`` type above is from the DWARF specification and defines the exact +encoding of the data for the Atom type. See the DWARF specification for the +``DW_FORM_`` definitions. + +.. code-block:: c + + struct HeaderData + { + uint32_t die_offset_base; + uint32_t atom_count; + Atoms atoms[atom_count0]; + }; + +``HeaderData`` defines the base DIE offset that should be added to any atoms +that are encoded using the ``DW_FORM_ref1``, ``DW_FORM_ref2``, +``DW_FORM_ref4``, ``DW_FORM_ref8`` or ``DW_FORM_ref_udata``. It also defines +what is contained in each ``HashData`` object -- ``Atom.form`` tells us how large +each field will be in the ``HashData`` and the ``Atom.type`` tells us how this data +should be interpreted. + +For the current implementations of the "``.apple_names``" (all functions + +globals), the "``.apple_types``" (names of all types that are defined), and +the "``.apple_namespaces``" (all namespaces), we currently set the ``Atom`` +array to be: + +.. code-block:: c + + HeaderData.atom_count = 1; + HeaderData.atoms[0].type = eAtomTypeDIEOffset; + HeaderData.atoms[0].form = DW_FORM_data4; + +This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is + encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have + multiple matching DIEs in a single file, which could come up with an inlined + function for instance. Future tables could include more information about the + DIE such as flags indicating if the DIE is a function, method, block, + or inlined. + +The KeyType for the DWARF table is a 32 bit string table offset into the + ".debug_str" table. The ".debug_str" is the string table for the DWARF which + may already contain copies of all of the strings. This helps make sure, with + help from the compiler, that we reuse the strings between all of the DWARF + sections and keeps the hash table size down. Another benefit to having the + compiler generate all strings as DW_FORM_strp in the debug info, is that + DWARF parsing can be made much faster. + +After a lookup is made, we get an offset into the hash data. The hash data + needs to be able to deal with 32 bit hash collisions, so the chunk of data + at the offset in the hash data consists of a triple: + +.. code-block:: c + + uint32_t str_offset + uint32_t hash_data_count + HashData[hash_data_count] + +If "str_offset" is zero, then the bucket contents are done. 99.9% of the + hash data chunks contain a single item (no 32 bit hash collision): + +.. code-block:: none + + .------------. + | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") + | 0x00000004 | uint32_t HashData count + | 0x........ | uint32_t HashData[0] DIE offset + | 0x........ | uint32_t HashData[1] DIE offset + | 0x........ | uint32_t HashData[2] DIE offset + | 0x........ | uint32_t HashData[3] DIE offset + | 0x00000000 | uint32_t KeyType (end of hash chain) + `------------' + +If there are collisions, you will have multiple valid string offsets: + +.. code-block:: none + + .------------. + | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") + | 0x00000004 | uint32_t HashData count + | 0x........ | uint32_t HashData[0] DIE offset + | 0x........ | uint32_t HashData[1] DIE offset + | 0x........ | uint32_t HashData[2] DIE offset + | 0x........ | uint32_t HashData[3] DIE offset + | 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print") + | 0x00000002 | uint32_t HashData count + | 0x........ | uint32_t HashData[0] DIE offset + | 0x........ | uint32_t HashData[1] DIE offset + | 0x00000000 | uint32_t KeyType (end of hash chain) + `------------' + +Current testing with real world C++ binaries has shown that there is around 1 +32 bit hash collision per 100,000 name entries. + +Contents +^^^^^^^^ + +As we said, we want to strictly define exactly what is included in the +different tables. For DWARF, we have 3 tables: "``.apple_names``", +"``.apple_types``", and "``.apple_namespaces``". + +"``.apple_names``" sections should contain an entry for each DWARF DIE whose +``DW_TAG`` is a ``DW_TAG_label``, ``DW_TAG_inlined_subroutine``, or +``DW_TAG_subprogram`` that has address attributes: ``DW_AT_low_pc``, +``DW_AT_high_pc``, ``DW_AT_ranges`` or ``DW_AT_entry_pc``. It also contains +``DW_TAG_variable`` DIEs that have a ``DW_OP_addr`` in the location (global and +static variables). All global and static variables should be included, +including those scoped within functions and classes. For example using the +following code: + +.. code-block:: c + + static int var = 0; + + void f () + { + static int var = 0; + } + +Both of the static ``var`` variables would be included in the table. All +functions should emit both their full names and their basenames. For C or C++, +the full name is the mangled name (if available) which is usually in the +``DW_AT_MIPS_linkage_name`` attribute, and the ``DW_AT_name`` contains the +function basename. If global or static variables have a mangled name in a +``DW_AT_MIPS_linkage_name`` attribute, this should be emitted along with the +simple name found in the ``DW_AT_name`` attribute. + +"``.apple_types``" sections should contain an entry for each DWARF DIE whose +tag is one of: + +* DW_TAG_array_type +* DW_TAG_class_type +* DW_TAG_enumeration_type +* DW_TAG_pointer_type +* DW_TAG_reference_type +* DW_TAG_string_type +* DW_TAG_structure_type +* DW_TAG_subroutine_type +* DW_TAG_typedef +* DW_TAG_union_type +* DW_TAG_ptr_to_member_type +* DW_TAG_set_type +* DW_TAG_subrange_type +* DW_TAG_base_type +* DW_TAG_const_type +* DW_TAG_constant +* DW_TAG_file_type +* DW_TAG_namelist +* DW_TAG_packed_type +* DW_TAG_volatile_type +* DW_TAG_restrict_type +* DW_TAG_interface_type +* DW_TAG_unspecified_type +* DW_TAG_shared_type + +Only entries with a ``DW_AT_name`` attribute are included, and the entry must +not be a forward declaration (``DW_AT_declaration`` attribute with a non-zero +value). For example, using the following code: + +.. code-block:: c + + int main () + { + int *b = 0; + return *b; + } + +We get a few type DIEs: + +.. code-block:: none + + 0x00000067: TAG_base_type [5] + AT_encoding( DW_ATE_signed ) + AT_name( "int" ) + AT_byte_size( 0x04 ) + + 0x0000006e: TAG_pointer_type [6] + AT_type( {0x00000067} ( int ) ) + AT_byte_size( 0x08 ) + +The DW_TAG_pointer_type is not included because it does not have a ``DW_AT_name``. + +"``.apple_namespaces``" section should contain all ``DW_TAG_namespace`` DIEs. +If we run into a namespace that has no name this is an anonymous namespace, and +the name should be output as "``(anonymous namespace)``" (without the quotes). +Why? This matches the output of the ``abi::cxa_demangle()`` that is in the +standard C++ library that demangles mangled names. + + +Language Extensions and File Format Changes +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Objective-C Extensions +"""""""""""""""""""""" + +"``.apple_objc``" section should contain all ``DW_TAG_subprogram`` DIEs for an +Objective-C class. The name used in the hash table is the name of the +Objective-C class itself. If the Objective-C class has a category, then an +entry is made for both the class name without the category, and for the class +name with the category. So if we have a DIE at offset 0x1234 with a name of +method "``-[NSString(my_additions) stringWithSpecialString:]``", we would add +an entry for "``NSString``" that points to DIE 0x1234, and an entry for +"``NSString(my_additions)``" that points to 0x1234. This allows us to quickly +track down all Objective-C methods for an Objective-C class when doing +expressions. It is needed because of the dynamic nature of Objective-C where +anyone can add methods to a class. The DWARF for Objective-C methods is also +emitted differently from C++ classes where the methods are not usually +contained in the class definition, they are scattered about across one or more +compile units. Categories can also be defined in different shared libraries. +So we need to be able to quickly find all of the methods and class functions +given the Objective-C class name, or quickly find all methods and class +functions for a class + category name. This table does not contain any +selector names, it just maps Objective-C class names (or class names + +category) to all of the methods and class functions. The selectors are added +as function basenames in the "``.debug_names``" section. + +In the "``.apple_names``" section for Objective-C functions, the full name is +the entire function name with the brackets ("``-[NSString +stringWithCString:]``") and the basename is the selector only +("``stringWithCString:``"). + +Mach-O Changes +"""""""""""""" + +The sections names for the apple hash tables are for non mach-o files. For +mach-o files, the sections should be contained in the ``__DWARF`` segment with +names as follows: + +* "``.apple_names``" -> "``__apple_names``" +* "``.apple_types``" -> "``__apple_types``" +* "``.apple_namespaces``" -> "``__apple_namespac``" (16 character limit) +* "``.apple_objc``" -> "``__apple_objc``" + diff --git a/docs/subsystems.rst b/docs/subsystems.rst index 7bd9617e278..35d7b8111dd 100644 --- a/docs/subsystems.rst +++ b/docs/subsystems.rst @@ -20,6 +20,7 @@ Subsystem Documentation MarkedUpDisassembly HowToUseInstrMappings SystemLibrary + SourceLevelDebugging .. FIXME: once LangRef is Sphinxified, HowToUseInstrMappings should be put under LangRef's toctree instead of this page's toctree. @@ -53,7 +54,7 @@ Subsystem Documentation The interfaces source-language compilers should use for compiling GC'd programs. -* `Source Level Debugging with LLVM `_ +* :doc:`Source Level Debugging with LLVM ` This document describes the design and philosophy behind the LLVM source-level debugger.