Change a very hot piece of code in TableGen's register unit computations to use bit vectors rather than arrays.

For target descriptions with very large and very dense register files, TableGen
can take an extremely long time to run.  This change makes a dent in that (~15%
in my measurements) by accelerating the single hottest operation with better data
structures.

I believe there's still a lot of room to make this even faster with more global
changes that require replacing some of the existing datastructures in this area
with bit vectors, but that's a more involved change and I wanted to get this
simpler improvement in first.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227562 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Owen Anderson 2015-01-30 09:05:49 +00:00
parent 2f45a3c252
commit bc227b65c2

View File

@ -17,6 +17,7 @@
#include "llvm/ADT/IntEqClasses.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/SparseBitVector.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/ADT/Twine.h"
#include "llvm/Support/Debug.h"
@ -211,12 +212,24 @@ static bool hasRegUnit(CodeGenRegister::RegUnitList &RegUnits, unsigned Unit) {
// Return true if the RegUnits changed.
bool CodeGenRegister::inheritRegUnits(CodeGenRegBank &RegBank) {
unsigned OldNumUnits = RegUnits.size();
SparseBitVector<> NewUnits;
for (unsigned RU : RegUnits)
NewUnits.set(RU);
for (SubRegMap::const_iterator I = SubRegs.begin(), E = SubRegs.end();
I != E; ++I) {
CodeGenRegister *SR = I->second;
// Merge the subregister's units into this register's RegUnits.
mergeRegUnits(RegUnits, SR->RegUnits);
for (unsigned RU : SR->RegUnits)
NewUnits.set(RU);
}
RegUnits.clear();
RegUnits.reserve(NewUnits.count());
for (unsigned RU : NewUnits)
RegUnits.push_back(RU);
return OldNumUnits != RegUnits.size();
}