Eliminate the distinction between "real" and "unreal" instructions

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11986 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2004-02-29 06:31:16 +00:00
parent 620ee02353
commit bceb68807f
4 changed files with 8 additions and 10 deletions

View File

@@ -119,7 +119,7 @@ void
TargetSchedInfo::computeInstrResources(const std::vector<InstrRUsage>&
instrRUForClasses)
{
int numOpCodes = mii->getNumRealOpCodes();
int numOpCodes = mii->getNumOpcodes();
instrRUsages.resize(numOpCodes);
// First get the resource usage information from the class resource usages.
@@ -149,7 +149,7 @@ void
TargetSchedInfo::computeIssueGaps(const std::vector<InstrRUsage>&
instrRUForClasses)
{
int numOpCodes = mii->getNumRealOpCodes();
int numOpCodes = mii->getNumOpcodes();
issueGaps.resize(numOpCodes);
conflictLists.resize(numOpCodes);