Improve efficiency of JIT by having it use direct function calls instead of

signals to regain control from the executing code


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6051 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2003-05-08 21:34:11 +00:00
parent 66a8494e98
commit c309a7627c
4 changed files with 34 additions and 36 deletions

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@ -7,63 +7,48 @@
#include "VM.h"
#include "Support/Statistic.h"
#include <signal.h>
#include <ucontext.h>
#include <iostream>
static VM *TheVM = 0;
static void TrapHandler(int TN, siginfo_t *SI, ucontext_t *ucp) {
assert(TN == SIGSEGV && "Should be SIGSEGV!");
// CompilationCallback - Invoked the first time that a call site is found,
// which causes lazy compilation of the target function.
//
void VM::CompilationCallback() {
#if defined(i386) || defined(__i386__) || defined(__x86__)
unsigned *StackPtr = (unsigned*)__builtin_frame_address(0);
unsigned RetAddr = (unsigned)__builtin_return_address(0);
#ifdef REG_EIP /* this code does not compile on Sparc! */
if (SI->si_code != SEGV_MAPERR || SI->si_addr != 0 ||
ucp->uc_mcontext.gregs[REG_EIP] != 0) {
std::cerr << "Bad SEGV encountered EIP = 0x" << std::hex
<< ucp->uc_mcontext.gregs[REG_EIP] << " addr = "
<< SI->si_addr << "!\n";
struct sigaction SA; // Restore old SEGV handler...
SA.sa_handler = SIG_DFL;
SA.sa_flags = SA_NOMASK;
sigaction(SIGSEGV, &SA, 0);
return; // Should core dump now...
}
assert(StackPtr[1] == RetAddr &&
"Could not find return address on the stack!");
// The call instruction should have pushed the return value onto the stack...
unsigned RefAddr = *(unsigned*)ucp->uc_mcontext.gregs[REG_ESP];
RefAddr -= 4; // Backtrack to the reference itself...
RetAddr -= 4; // Backtrack to the reference itself...
DEBUG(std::cerr << "In SEGV handler! Addr=0x" << std::hex << RefAddr
<< " ESP=0x" << ucp->uc_mcontext.gregs[REG_ESP] << std::dec
DEBUG(std::cerr << "In callback! Addr=0x" << std::hex << RetAddr
<< " ESP=0x" << (unsigned)StackPtr << std::dec
<< ": Resolving call to function: "
<< TheVM->getFunctionReferencedName((void*)RefAddr) << "\n");
<< TheVM->getFunctionReferencedName((void*)RetAddr) << "\n");
// Sanity check to make sure this really is a call instruction...
assert(((unsigned char*)RefAddr)[-1] == 0xE8 && "Not a call instr!");
assert(((unsigned char*)RetAddr)[-1] == 0xE8 && "Not a call instr!");
unsigned NewVal = (unsigned)TheVM->resolveFunctionReference((void*)RefAddr);
unsigned NewVal = (unsigned)TheVM->resolveFunctionReference((void*)RetAddr);
// Rewrite the call target... so that we don't fault every time we execute
// the call.
*(unsigned*)RefAddr = NewVal-RefAddr-4;
// Change the instruction pointer to be the real target of the call...
ucp->uc_mcontext.gregs[REG_EIP] = NewVal;
*(unsigned*)RetAddr = NewVal-RetAddr-4;
// Change the return address to reexecute the call instruction...
StackPtr[1] -= 5;
#else
abort();
#endif
}
void VM::registerCallback() {
TheVM = this;
// Register the signal handler...
struct sigaction SA;
SA.sa_sigaction = (void (*)(int, siginfo_t*, void*))TrapHandler;
sigfillset(&SA.sa_mask); // Block all signals while codegen'ing
SA.sa_flags = SA_NOCLDSTOP|SA_SIGINFO; // Get siginfo
sigaction(SIGSEGV, &SA, 0); // Install the handler
}

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@ -50,10 +50,15 @@ public:
///
void *getPointerToNamedFunction(const std::string &Name);
// CompilationCallback - Invoked the first time that a call site is found,
// which causes lazy compilation of the target function.
//
static void CompilationCallback();
private:
static MachineCodeEmitter *createEmitter(VM &V);
void setupPassManager();
void *getPointerToFunction(const Function *F);
void registerCallback();
};

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@ -131,8 +131,11 @@ void Emitter::emitAddress(void *Addr, bool isPCRelative) {
void Emitter::emitGlobalAddress(GlobalValue *V, bool isPCRelative) {
if (isPCRelative) { // must be a call, this is a major hack!
// FIXME: Try looking up the function to see if it is already compiled!
TheVM.addFunctionRef(CurByte, cast<Function>(V));
emitAddress(0, isPCRelative); // Delayed resolution...
// Delayed resolution...
emitAddress((void*)VM::CompilationCallback, isPCRelative);
} else {
emitAddress(TheVM.getPointerToGlobal(V), isPCRelative);
}

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@ -50,10 +50,15 @@ public:
///
void *getPointerToNamedFunction(const std::string &Name);
// CompilationCallback - Invoked the first time that a call site is found,
// which causes lazy compilation of the target function.
//
static void CompilationCallback();
private:
static MachineCodeEmitter *createEmitter(VM &V);
void setupPassManager();
void *getPointerToFunction(const Function *F);
void registerCallback();
};