From c3648ce2dca6d9a0a86ce4d736c24b896a9ad7a6 Mon Sep 17 00:00:00 2001 From: Filipe Cabecinhas Date: Sat, 31 May 2014 00:52:23 +0000 Subject: [PATCH] Make blend tests more specific Following the lead set by r209324, I'm making these tests match the whole instruction, so we can be sure we're lowering them correctly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209947 91177308-0d34-0410-b5e6-96231b3b80d8 --- test/CodeGen/X86/avx-blend.ll | 17 +++++++++++++---- test/CodeGen/X86/avx2-shuffle.ll | 4 ++-- test/CodeGen/X86/sse41-blend.ll | 4 ++-- 3 files changed, 17 insertions(+), 8 deletions(-) diff --git a/test/CodeGen/X86/avx-blend.ll b/test/CodeGen/X86/avx-blend.ll index a66dc549b48..43cdf7edf70 100644 --- a/test/CodeGen/X86/avx-blend.ll +++ b/test/CodeGen/X86/avx-blend.ll @@ -162,7 +162,16 @@ declare <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double>, <4 x double>, <4 ;; 4 tests for shufflevectors that optimize to blend + immediate ; CHECK-LABEL: @blend_shufflevector_4xfloat define <4 x float> @blend_shufflevector_4xfloat(<4 x float> %a, <4 x float> %b) { -; CHECK: vblendps +; Equivalent select mask is . +; Big endian representation is 0101 = 5. +; '1' means takes the first argument, '0' means takes the second argument. +; This is the opposite of the intel syntax, thus we expect +; Inverted mask: 1010 = 10. +; According to the ABI: +; a is in xmm0 => first argument is xmm0. +; b is in xmm1 => second argument is xmm1. +; Result is in xmm0 => destination argument. +; CHECK: vblendps $10, %xmm1, %xmm0, %xmm0 ; CHECK: ret %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %1 @@ -170,7 +179,7 @@ define <4 x float> @blend_shufflevector_4xfloat(<4 x float> %a, <4 x float> %b) ; CHECK-LABEL: @blend_shufflevector_8xfloat define <8 x float> @blend_shufflevector_8xfloat(<8 x float> %a, <8 x float> %b) { -; CHECK: vblendps +; CHECK: vblendps $190, %ymm1, %ymm0, %ymm0 ; CHECK: ret %1 = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> ret <8 x float> %1 @@ -178,7 +187,7 @@ define <8 x float> @blend_shufflevector_8xfloat(<8 x float> %a, <8 x float> %b) ; CHECK-LABEL: @blend_shufflevector_4xdouble define <4 x double> @blend_shufflevector_4xdouble(<4 x double> %a, <4 x double> %b) { -; CHECK: vblendpd +; CHECK: vblendpd $2, %ymm1, %ymm0, %ymm0 ; CHECK: ret %1 = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> ret <4 x double> %1 @@ -186,7 +195,7 @@ define <4 x double> @blend_shufflevector_4xdouble(<4 x double> %a, <4 x double> ; CHECK-LABEL: @blend_shufflevector_4xi64 define <4 x i64> @blend_shufflevector_4xi64(<4 x i64> %a, <4 x i64> %b) { -; CHECK: vblendpd +; CHECK: vblendpd $13, %ymm1, %ymm0, %ymm0 ; CHECK: ret %1 = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> ret <4 x i64> %1 diff --git a/test/CodeGen/X86/avx2-shuffle.ll b/test/CodeGen/X86/avx2-shuffle.ll index 5b2e7a40bdb..185b989458a 100644 --- a/test/CodeGen/X86/avx2-shuffle.ll +++ b/test/CodeGen/X86/avx2-shuffle.ll @@ -62,7 +62,7 @@ define <4 x i64> @blend_test4(<4 x i64> %a, <4 x i64> %b) nounwind alwaysinline ;; 2 tests for shufflevectors that optimize to blend + immediate ; CHECK-LABEL: @blend_test5 -; CHECK: vpblendd +; CHECK: vpblendd $10, %xmm1, %xmm0, %xmm0 ; CHECK: ret define <4 x i32> @blend_test5(<4 x i32> %a, <4 x i32> %b) { %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> @@ -70,7 +70,7 @@ define <4 x i32> @blend_test5(<4 x i32> %a, <4 x i32> %b) { } ; CHECK-LABEL: @blend_test6 -; CHECK: vpblendw +; CHECK: vpblendw $134, %ymm1, %ymm0, %ymm0 ; CHECK: ret define <16 x i16> @blend_test6(<16 x i16> %a, <16 x i16> %b) { %1 = shufflevector <16 x i16> %a, <16 x i16> %b, <16 x i32> @llvm.x86.sse41.blendvpd(<2 x double>, <2 x double>, <2 x d ;; 2 tests for shufflevectors that optimize to blend + immediate ; CHECK-LABEL: @blend_shufflevector_4xfloat -; CHECK: blendps +; CHECK: blendps $6, %xmm1, %xmm0 ; CHECK: ret define <4 x float> @blend_shufflevector_4xfloat(<4 x float> %a, <4 x float> %b) { %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> @@ -132,7 +132,7 @@ define <4 x float> @blend_shufflevector_4xfloat(<4 x float> %a, <4 x float> %b) } ; CHECK-LABEL: @blend_shufflevector_8xi16 -; CHECK: pblendw +; CHECK: pblendw $134, %xmm1, %xmm0 ; CHECK: ret define <8 x i16> @blend_shufflevector_8xi16(<8 x i16> %a, <8 x i16> %b) { %1 = shufflevector <8 x i16> %a, <8 x i16> %b, <8 x i32>