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[NVPTX] Cut down on physical register defs
We are using virtual registers throughout now, but we still need to keep a few physical registers per class around to keep the infrastructure happy. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185334 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -16,7 +16,6 @@
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#include "MCTargetDesc/NVPTXMCAsmInfo.h"
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#include "NVPTX.h"
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#include "NVPTXInstrInfo.h"
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#include "NVPTXNumRegisters.h"
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#include "NVPTXRegisterInfo.h"
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#include "NVPTXTargetMachine.h"
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#include "NVPTXUtilities.h"
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@ -1,16 +0,0 @@
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//===-- NVPTXNumRegisters.h - PTX Register Info ---------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef NVPTX_NUM_REGISTERS_H
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#define NVPTX_NUM_REGISTERS_H
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namespace llvm { const unsigned NVPTXNumRegisters = 396; }
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#endif
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@ -29,7 +29,9 @@ def VRFrameLocal : NVPTXReg<"%SPL">;
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// Special Registers used as the stack
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def VRDepot : NVPTXReg<"%Depot">;
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foreach i = 0-395 in {
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// We use virtual registers, but define a few physical registers here to keep
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// SDAG and the MachineInstr layers happy.
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foreach i = 0-4 in {
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def P#i : NVPTXReg<"%p"#i>; // Predicate
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def RS#i : NVPTXReg<"%rs"#i>; // 16-bit
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def R#i : NVPTXReg<"%r"#i>; // 32-bit
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@ -47,16 +49,16 @@ foreach i = 0-395 in {
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//===----------------------------------------------------------------------===//
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// Register classes
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//===----------------------------------------------------------------------===//
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def Int1Regs : NVPTXRegClass<[i1], 8, (add (sequence "P%u", 0, 395))>;
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def Int16Regs : NVPTXRegClass<[i16], 16, (add (sequence "RS%u", 0, 395))>;
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def Int32Regs : NVPTXRegClass<[i32], 32, (add (sequence "R%u", 0, 395))>;
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def Int64Regs : NVPTXRegClass<[i64], 64, (add (sequence "RL%u", 0, 395))>;
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def Float32Regs : NVPTXRegClass<[f32], 32, (add (sequence "F%u", 0, 395))>;
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def Float64Regs : NVPTXRegClass<[f64], 64, (add (sequence "FL%u", 0, 395))>;
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def Int32ArgRegs : NVPTXRegClass<[i32], 32, (add (sequence "ia%u", 0, 395))>;
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def Int64ArgRegs : NVPTXRegClass<[i64], 64, (add (sequence "la%u", 0, 395))>;
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def Float32ArgRegs : NVPTXRegClass<[f32], 32, (add (sequence "fa%u", 0, 395))>;
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def Float64ArgRegs : NVPTXRegClass<[f64], 64, (add (sequence "da%u", 0, 395))>;
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def Int1Regs : NVPTXRegClass<[i1], 8, (add (sequence "P%u", 0, 4))>;
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def Int16Regs : NVPTXRegClass<[i16], 16, (add (sequence "RS%u", 0, 4))>;
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def Int32Regs : NVPTXRegClass<[i32], 32, (add (sequence "R%u", 0, 4))>;
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def Int64Regs : NVPTXRegClass<[i64], 64, (add (sequence "RL%u", 0, 4))>;
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def Float32Regs : NVPTXRegClass<[f32], 32, (add (sequence "F%u", 0, 4))>;
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def Float64Regs : NVPTXRegClass<[f64], 64, (add (sequence "FL%u", 0, 4))>;
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def Int32ArgRegs : NVPTXRegClass<[i32], 32, (add (sequence "ia%u", 0, 4))>;
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def Int64ArgRegs : NVPTXRegClass<[i64], 64, (add (sequence "la%u", 0, 4))>;
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def Float32ArgRegs : NVPTXRegClass<[f32], 32, (add (sequence "fa%u", 0, 4))>;
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def Float64ArgRegs : NVPTXRegClass<[f64], 64, (add (sequence "da%u", 0, 4))>;
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// Read NVPTXRegisterInfo.cpp to see how VRFrame and VRDepot are used.
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def SpecialRegs : NVPTXRegClass<[i32], 32, (add VRFrame, VRDepot)>;
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