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https://github.com/c64scene-ar/llvm-6502.git
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Revert Christopher Lamb's load/store alignment changes.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36309 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -616,7 +616,7 @@ void BytecodeWriter::outputInstruction(const Instruction &I) {
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unsigned Opcode = I.getOpcode();
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unsigned NumOperands = I.getNumOperands();
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// Encode 'tail call' as 61
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// Encode 'tail call' as 61, 'volatile load' as 62, and 'volatile store' as
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// 63.
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if (const CallInst *CI = dyn_cast<CallInst>(&I)) {
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if (CI->getCallingConv() == CallingConv::C) {
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@@ -632,6 +632,10 @@ void BytecodeWriter::outputInstruction(const Instruction &I) {
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} else {
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Opcode = 58; // Call escape sequence.
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}
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} else if (isa<LoadInst>(I) && cast<LoadInst>(I).isVolatile()) {
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Opcode = 62;
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} else if (isa<StoreInst>(I) && cast<StoreInst>(I).isVolatile()) {
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Opcode = 63;
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}
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// Figure out which type to encode with the instruction. Typically we want
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@@ -740,32 +744,6 @@ void BytecodeWriter::outputInstruction(const Instruction &I) {
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} else if (isa<InvokeInst>(I)) {
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// Invoke escape seq has at least 4 operands to encode.
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++NumOperands;
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} else if (const LoadInst *LI = dyn_cast<LoadInst>(&I)) {
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// Encode attributed load as opcode 62
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// We need to encode the attributes of the load instruction as the second
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// operand. Its not really a slot, but we don't want to break the
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// instruction format for these instructions.
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if (LI->getAlignment() || LI->isVolatile()) {
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NumOperands = 2;
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Slots[1] = ((Log2_32(LI->getAlignment())+1)<<1) +
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(LI->isVolatile() ? 1 : 0);
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if (Slots[1] > MaxOpSlot)
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MaxOpSlot = Slots[1];
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Opcode = 62;
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}
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} else if (const StoreInst *SI = dyn_cast<StoreInst>(&I)) {
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// Encode attributed store as opcode 63
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// We need to encode the attributes of the store instruction as the third
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// operand. Its not really a slot, but we don't want to break the
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// instruction format for these instructions.
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if (SI->getAlignment() || SI->isVolatile()) {
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NumOperands = 3;
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Slots[2] = ((Log2_32(SI->getAlignment())+1)<<1) +
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(SI->isVolatile() ? 1 : 0);
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if (Slots[2] > MaxOpSlot)
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MaxOpSlot = Slots[2];
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Opcode = 63;
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}
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}
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// Decide which instruction encoding to use. This is determined primarily
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