Improve MachineMemOperand handling.

- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
   This eliminates MachineInstr's std::list member and allows the data to be
   created by isel and live for the remainder of codegen, avoiding a lot of
   copying and unnecessary translation. This also shrinks MemSDNode.
 - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
   fields for MachineMemOperands.
 - Change MemSDNode to have a MachineMemOperand member instead of its own
   fields with the same information. This introduces some redundancy, but
   it's more consistent with what MachineInstr will eventually want.
 - Ignore alignment when searching for redundant loads for CSE, but remember
   the greatest alignment.

Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-09-25 20:36:54 +00:00
parent 602b0c8c17
commit c76909abfe
30 changed files with 744 additions and 544 deletions

View File

@@ -190,11 +190,6 @@ MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
///
void
MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
// Clear the instructions memoperands. This must be done manually because
// the instruction's parent pointer is now null, so it can't properly
// deallocate them on its own.
MI->clearMemOperands(*this);
MI->~MachineInstr();
InstructionRecycler.Deallocate(Allocator, MI);
}
@@ -217,6 +212,29 @@ MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
BasicBlockRecycler.Deallocate(Allocator, MBB);
}
MachineMemOperand *
MachineFunction::getMachineMemOperand(const Value *v, unsigned f,
int64_t o, uint64_t s,
unsigned base_alignment) {
return new (Allocator.Allocate<MachineMemOperand>())
MachineMemOperand(v, f, o, s, base_alignment);
}
MachineMemOperand *
MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO,
int64_t Offset, uint64_t Size) {
return new (Allocator.Allocate<MachineMemOperand>())
MachineMemOperand(MMO->getValue(), MMO->getFlags(),
int64_t(uint64_t(MMO->getOffset()) +
uint64_t(Offset)),
Size, MMO->getBaseAlignment());
}
MachineInstr::mmo_iterator
MachineFunction::allocateMemRefsArray(unsigned long Num) {
return Allocator.Allocate<MachineMemOperand *>(Num);
}
void MachineFunction::dump() const {
print(errs());
}