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Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions. This eliminates MachineInstr's std::list member and allows the data to be created by isel and live for the remainder of codegen, avoiding a lot of copying and unnecessary translation. This also shrinks MemSDNode. - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated fields for MachineMemOperands. - Change MemSDNode to have a MachineMemOperand member instead of its own fields with the same information. This introduces some redundancy, but it's more consistent with what MachineInstr will eventually want. - Ignore alignment when searching for redundant loads for CSE, but remember the greatest alignment. Target-specific code which previously used MemOperandSDNodes with generic SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range so that the SelectionDAG framework knows that MachineMemOperand information is available. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -190,11 +190,6 @@ MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
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///
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void
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MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
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// Clear the instructions memoperands. This must be done manually because
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// the instruction's parent pointer is now null, so it can't properly
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// deallocate them on its own.
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MI->clearMemOperands(*this);
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MI->~MachineInstr();
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InstructionRecycler.Deallocate(Allocator, MI);
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}
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@@ -217,6 +212,29 @@ MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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BasicBlockRecycler.Deallocate(Allocator, MBB);
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}
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MachineMemOperand *
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MachineFunction::getMachineMemOperand(const Value *v, unsigned f,
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int64_t o, uint64_t s,
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unsigned base_alignment) {
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return new (Allocator.Allocate<MachineMemOperand>())
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MachineMemOperand(v, f, o, s, base_alignment);
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}
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MachineMemOperand *
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MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO,
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int64_t Offset, uint64_t Size) {
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return new (Allocator.Allocate<MachineMemOperand>())
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MachineMemOperand(MMO->getValue(), MMO->getFlags(),
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int64_t(uint64_t(MMO->getOffset()) +
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uint64_t(Offset)),
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Size, MMO->getBaseAlignment());
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}
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MachineInstr::mmo_iterator
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MachineFunction::allocateMemRefsArray(unsigned long Num) {
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return Allocator.Allocate<MachineMemOperand *>(Num);
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}
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void MachineFunction::dump() const {
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print(errs());
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}
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