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Add an MIBundleBuilder class.
Like the MachineInstrBuilder, this class makes it easier to build bundles of MachineInstrs. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169584 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -331,6 +331,70 @@ inline unsigned getInternalReadRegState(bool B) {
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return B ? RegState::InternalRead : 0;
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}
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/// Helper class for constructing bundles of MachineInstrs.
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///
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/// MIBundleBuilder can create a bundle from scratch by inserting new
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/// MachineInstrs one at a time, or it can create a bundle from a sequence of
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/// existing MachineInstrs in a basic block.
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class MIBundleBuilder {
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MachineBasicBlock &MBB;
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MachineBasicBlock::instr_iterator Begin;
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MachineBasicBlock::instr_iterator End;
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public:
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/// Create an MIBundleBuilder that inserts instructions into a new bundle in
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/// BB above the bundle or instruction at Pos.
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MIBundleBuilder(MachineBasicBlock &BB,
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MachineBasicBlock::iterator Pos)
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: MBB(BB), Begin(Pos.getInstrIterator()), End(Begin) {}
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/// Create a bundle from the sequence of instructions between B and E.
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MIBundleBuilder(MachineBasicBlock &BB,
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MachineBasicBlock::iterator B,
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MachineBasicBlock::iterator E)
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: MBB(BB), Begin(B.getInstrIterator()), End(E.getInstrIterator()) {
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assert(B != E && "No instructions to bundle");
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++B;
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while (B != E) {
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MachineInstr *MI = B;
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++B;
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MI->bundleWithPred();
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}
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}
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/// Return true if no instructions have been inserted in this bundle yet.
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/// Empty bundles aren't representable in a MachineBasicBlock.
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bool empty() const { return Begin == End; }
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/// Return an iterator to the first bundled instruction.
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MachineBasicBlock::instr_iterator begin() const { return Begin; }
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/// Return an iterator beyond the last bundled instruction.
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MachineBasicBlock::instr_iterator end() const { return End; }
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/// Insert MI into MBB by prepending it to the instructions in the bundle.
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/// MI will become the first instruction in the bundle.
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MIBundleBuilder &prepend(MachineInstr *MI) {
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MBB.insert(Begin, MI);
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if (!empty())
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MI->bundleWithSucc();
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Begin = MI;
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return *this;
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}
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/// Insert MI into MBB by appending it to the instructions in the bundle.
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/// MI will become the last instruction in the bundle.
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MIBundleBuilder &append(MachineInstr *MI) {
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MBB.insert(End, MI);
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if (empty())
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Begin = MI;
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else
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MI->bundleWithPred();
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return *this;
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}
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};
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} // End llvm namespace
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#endif
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