Delete the removeCallEdgeTo callgraph method,

because it does not maintain a correct list
of callsites.  I discovered (see following
commit) that the inliner will create a wrong
callgraph if it is fed a callgraph with
correct edges but incorrect callsites.  These
were created by Prune-EH, and while it wasn't
done via removeCallEdgeTo, it could have been
done via removeCallEdgeTo, which is an accident
waiting to happen.  Use removeCallEdgeFor
instead.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@55859 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Duncan Sands
2008-09-05 21:43:04 +00:00
parent f8e3541990
commit c94fe21a56
4 changed files with 12 additions and 29 deletions

View File

@ -282,16 +282,6 @@ void CallGraphNode::print(std::ostream &OS) const {
void CallGraphNode::dump() const { print(cerr); }
void CallGraphNode::removeCallEdgeTo(CallGraphNode *Callee) {
for (unsigned i = CalledFunctions.size(); ; --i) {
assert(i && "Cannot find callee to remove!");
if (CalledFunctions[i-1].second == Callee) {
CalledFunctions.erase(CalledFunctions.begin()+i-1);
return;
}
}
}
/// removeCallEdgeFor - This method removes the edge in the node for the
/// specified call site. Note that this method takes linear time, so it
/// should be used sparingly.