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Delete the removeCallEdgeTo callgraph method,
because it does not maintain a correct list of callsites. I discovered (see following commit) that the inliner will create a wrong callgraph if it is fed a callgraph with correct edges but incorrect callsites. These were created by Prune-EH, and while it wasn't done via removeCallEdgeTo, it could have been done via removeCallEdgeTo, which is an accident waiting to happen. Use removeCallEdgeFor instead. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@55859 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -222,13 +222,10 @@ void PruneEH::DeleteBasicBlock(BasicBlock *BB) {
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CallGraphNode *CGN = CG[BB->getParent()];
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for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) {
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--I;
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if (CallInst *CI = dyn_cast<CallInst>(I)) {
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if (Function *Callee = CI->getCalledFunction())
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CGN->removeCallEdgeTo(CG[Callee]);
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} else if (InvokeInst *II = dyn_cast<InvokeInst>(I)) {
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if (Function *Callee = II->getCalledFunction())
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CGN->removeCallEdgeTo(CG[Callee]);
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}
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if (CallInst *CI = dyn_cast<CallInst>(I))
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CGN->removeCallEdgeFor(CI);
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else if (InvokeInst *II = dyn_cast<InvokeInst>(I))
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CGN->removeCallEdgeFor(II);
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if (!I->use_empty())
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I->replaceAllUsesWith(UndefValue::get(I->getType()));
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}
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