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Remove the #ifdef'd code for balancing the eval-link data structure. It doesn't
compile, and everyone's tests have shown it to be slower in practice, even for quite large graphs. I also hope to do an optimization that is only correct with the simpler data structure, which would break this even further. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122684 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -22,13 +22,9 @@
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// A Fast Algorithm for Finding Dominators in a Flowgraph
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// T. Lengauer & R. Tarjan, ACM TOPLAS July 1979, pgs 121-141.
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//
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// This implements both the O(n*ack(n)) and the O(n*log(n)) versions of EVAL and
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// LINK, but it turns out that the theoretically slower O(n*log(n))
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// implementation is actually faster than the "efficient" algorithm (even for
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// large CFGs) because the constant overheads are substantially smaller. The
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// lower-complexity version can be enabled with the following #define:
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//
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#define BALANCE_IDOM_TREE 0
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// This implements the O(n*log(n)) versions of EVAL and LINK, because it turns
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// out that the theoretically slower O(n*log(n)) implementation is actually
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// faster than the almost-linear O(n*alpha(n)) version, even for large CFGs.
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//
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//===----------------------------------------------------------------------===//
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@ -157,75 +153,17 @@ Eval(DominatorTreeBase<typename GraphT::NodeType>& DT,
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typename GraphT::NodeType *V) {
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typename DominatorTreeBase<typename GraphT::NodeType>::InfoRec &VInfo =
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DT.Info[V];
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#if !BALANCE_IDOM_TREE
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// Higher-complexity but faster implementation
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if (VInfo.Ancestor == 0)
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return V;
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Compress<GraphT>(DT, V);
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return VInfo.Label;
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#else
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// Lower-complexity but slower implementation
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if (VInfo.Ancestor == 0)
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return VInfo.Label;
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Compress<GraphT>(DT, V);
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GraphT::NodeType* VLabel = VInfo.Label;
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GraphT::NodeType* VAncestorLabel = DT.Info[VInfo.Ancestor].Label;
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if (DT.Info[VAncestorLabel].Semi >= DT.Info[VLabel].Semi)
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return VLabel;
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else
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return VAncestorLabel;
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#endif
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}
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template<class GraphT>
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void Link(DominatorTreeBase<typename GraphT::NodeType>& DT,
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unsigned DFSNumV, typename GraphT::NodeType* W,
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typename DominatorTreeBase<typename GraphT::NodeType>::InfoRec &WInfo) {
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#if !BALANCE_IDOM_TREE
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// Higher-complexity but faster implementation
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WInfo.Ancestor = DFSNumV;
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#else
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// Lower-complexity but slower implementation
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GraphT::NodeType* WLabel = WInfo.Label;
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unsigned WLabelSemi = DT.Info[WLabel].Semi;
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GraphT::NodeType* S = W;
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InfoRec *SInfo = &DT.Info[S];
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GraphT::NodeType* SChild = SInfo->Child;
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InfoRec *SChildInfo = &DT.Info[SChild];
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while (WLabelSemi < DT.Info[SChildInfo->Label].Semi) {
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GraphT::NodeType* SChildChild = SChildInfo->Child;
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if (SInfo->Size+DT.Info[SChildChild].Size >= 2*SChildInfo->Size) {
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SChildInfo->Ancestor = S;
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SInfo->Child = SChild = SChildChild;
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SChildInfo = &DT.Info[SChild];
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} else {
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SChildInfo->Size = SInfo->Size;
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S = SInfo->Ancestor = SChild;
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SInfo = SChildInfo;
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SChild = SChildChild;
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SChildInfo = &DT.Info[SChild];
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}
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}
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DominatorTreeBase::InfoRec &VInfo = DT.Info[V];
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SInfo->Label = WLabel;
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assert(V != W && "The optimization here will not work in this case!");
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unsigned WSize = WInfo.Size;
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unsigned VSize = (VInfo.Size += WSize);
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if (VSize < 2*WSize)
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std::swap(S, VInfo.Child);
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while (S) {
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SInfo = &DT.Info[S];
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SInfo->Ancestor = V;
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S = SInfo->Child;
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}
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#endif
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}
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template<class FuncT, class NodeT>
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