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Move vector type merging to a separate function in preparation for it getting
more complicated. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127316 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -251,6 +251,7 @@ public:
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private:
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bool CanConvertToScalar(Value *V, uint64_t Offset);
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void MergeInType(const Type *In, uint64_t Offset);
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bool MergeInVectorType(const VectorType *VInTy, uint64_t Offset);
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void ConvertUsesToScalar(Value *Ptr, AllocaInst *NewAI, uint64_t Offset);
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Value *ConvertScalar_ExtractValue(Value *NV, const Type *ToType,
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@ -314,19 +315,8 @@ void ConvertToScalarInfo::MergeInType(const Type *In, uint64_t Offset) {
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// If the In type is a vector that is the same size as the alloca, see if it
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// matches the existing VecTy.
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if (const VectorType *VInTy = dyn_cast<VectorType>(In)) {
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// Remember if we saw a vector type.
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HadAVector = true;
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if (VInTy->getBitWidth()/8 == AllocaSize && Offset == 0) {
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// If we're storing/loading a vector of the right size, allow it as a
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// vector. If this the first vector we see, remember the type so that
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// we know the element size. If this is a subsequent access, ignore it
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// even if it is a differing type but the same size. Worst case we can
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// bitcast the resultant vectors.
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if (VectorTy == 0)
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VectorTy = VInTy;
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if (MergeInVectorType(VInTy, Offset))
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return;
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}
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} else if (In->isFloatTy() || In->isDoubleTy() ||
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(In->isIntegerTy() && In->getPrimitiveSizeInBits() >= 8 &&
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isPowerOf2_32(In->getPrimitiveSizeInBits()))) {
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@ -349,6 +339,27 @@ void ConvertToScalarInfo::MergeInType(const Type *In, uint64_t Offset) {
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VectorTy = Type::getVoidTy(In->getContext());
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}
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/// MergeInVectorType - Handles the vector case of MergeInType, returning true
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/// if the type was successfully merged and false otherwise.
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bool ConvertToScalarInfo::MergeInVectorType(const VectorType *VInTy,
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uint64_t Offset) {
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// Remember if we saw a vector type.
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HadAVector = true;
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if (VInTy->getBitWidth()/8 == AllocaSize && Offset == 0) {
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// If we're storing/loading a vector of the right size, allow it as a
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// vector. If this the first vector we see, remember the type so that
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// we know the element size. If this is a subsequent access, ignore it
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// even if it is a differing type but the same size. Worst case we can
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// bitcast the resultant vectors.
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if (VectorTy == 0)
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VectorTy = VInTy;
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return true;
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}
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return false;
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}
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/// CanConvertToScalar - V is a pointer. If we can convert the pointee and all
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/// its accesses to a single vector type, return true and set VecTy to
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/// the new type. If we could convert the alloca into a single promotable
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