Move the personality function from LandingPadInst to Function

The personality routine currently lives in the LandingPadInst.

This isn't desirable because:
- All LandingPadInsts in the same function must have the same
  personality routine.  This means that each LandingPadInst beyond the
  first has an operand which produces no additional information.

- There is ongoing work to introduce EH IR constructs other than
  LandingPadInst.  Moving the personality routine off of any one
  particular Instruction and onto the parent function seems a lot better
  than have N different places a personality function can sneak onto an
  exceptional function.

Differential Revision: http://reviews.llvm.org/D10429

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@239940 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
David Majnemer
2015-06-17 20:52:32 +00:00
parent 4412d4b51f
commit cc714e2142
313 changed files with 1350 additions and 1258 deletions

View File

@ -949,35 +949,23 @@ bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI,
}
// Get the personality function from the callee if it contains a landing pad.
Value *CalleePersonality = nullptr;
for (Function::const_iterator I = CalledFunc->begin(), E = CalledFunc->end();
I != E; ++I)
if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
const BasicBlock *BB = II->getUnwindDest();
const LandingPadInst *LP = BB->getLandingPadInst();
CalleePersonality = LP->getPersonalityFn();
break;
}
Constant *CalledPersonality =
CalledFunc->hasPersonalityFn() ? CalledFunc->getPersonalityFn() : nullptr;
// Find the personality function used by the landing pads of the caller. If it
// exists, then check to see that it matches the personality function used in
// the callee.
if (CalleePersonality) {
for (Function::const_iterator I = Caller->begin(), E = Caller->end();
I != E; ++I)
if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
const BasicBlock *BB = II->getUnwindDest();
const LandingPadInst *LP = BB->getLandingPadInst();
// If the personality functions match, then we can perform the
// inlining. Otherwise, we can't inline.
// TODO: This isn't 100% true. Some personality functions are proper
// supersets of others and can be used in place of the other.
if (LP->getPersonalityFn() != CalleePersonality)
return false;
break;
}
Constant *CallerPersonality =
Caller->hasPersonalityFn() ? Caller->getPersonalityFn() : nullptr;
if (CalledPersonality) {
if (!CallerPersonality)
Caller->setPersonalityFn(CalledPersonality);
// If the personality functions match, then we can perform the
// inlining. Otherwise, we can't inline.
// TODO: This isn't 100% true. Some personality functions are proper
// supersets of others and can be used in place of the other.
else if (CalledPersonality != CallerPersonality)
return false;
}
// Get an iterator to the last basic block in the function, which will have