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Actually update the call graph as the inliner changes it. This allows us to
execute other CallGraphSCCPasses after the inliner without crashing. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@12861 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -93,7 +93,21 @@ bool Inliner::runOnSCC(const std::vector<CallGraphNode*> &SCC) {
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// Attempt to inline the function...
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if (InlineFunction(CS)) {
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++NumInlined;
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// Update the call graph by deleting the edge from Callee to Caller
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CallGraphNode *CalleeNode = CG[Callee];
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CallGraphNode *CallerNode = CG[Caller];
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CallerNode->removeCallEdgeTo(CalleeNode);
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// Since we inlined all uninlinable call sites in the callee into the
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// caller, add edges from the caller to all of the callees of the
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// callee.
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for (CallGraphNode::iterator I = CalleeNode->begin(),
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E = CalleeNode->end(); I != E; ++I)
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CallerNode->addCalledFunction(*I);
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// If the only remaining use of the function is a dead constant
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// pointer ref, remove it.
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if (Callee->hasOneUse())
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if (ConstantPointerRef *CPR =
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dyn_cast<ConstantPointerRef>(Callee->use_back()))
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@ -110,7 +124,12 @@ bool Inliner::runOnSCC(const std::vector<CallGraphNode*> &SCC) {
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if (I != SCCFunctions.end()) // Remove function from this SCC.
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SCCFunctions.erase(I);
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Callee->getParent()->getFunctionList().erase(Callee);
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// Remove any call graph edges from the callee to its callees.
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while (CalleeNode->begin() != CalleeNode->end())
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CalleeNode->removeCallEdgeTo(*(CalleeNode->end()-1));
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// Removing the node for callee from the call graph and delete it.
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delete CG.removeFunctionFromModule(CalleeNode);
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++NumDeleted;
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}
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Changed = true;
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