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https://github.com/c64scene-ar/llvm-6502.git
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Formatting and typo.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@139325 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -594,7 +594,7 @@ IsSymbolRefDifferenceFullyResolvedImpl(const MCAssembler &Asm,
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// If the fragment with the reference does not have a base symbol but meets
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// If the fragment with the reference does not have a base symbol but meets
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// the simple way of dealing with this, in that it is a temporary symbol in
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// the simple way of dealing with this, in that it is a temporary symbol in
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// the same atom then it is assumed to be fully resolved. This is needed so
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// the same atom then it is assumed to be fully resolved. This is needed so
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// a relocation entry is not created and so the staitic linker does not
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// a relocation entry is not created and so the static linker does not
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// mess up the reference later.
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// mess up the reference later.
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else if(!FB.getAtom() &&
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else if(!FB.getAtom() &&
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SA.isTemporary() && SA.isInSection() && &SecA == &SecB){
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SA.isTemporary() && SA.isInSection() && &SecA == &SecB){
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@@ -627,7 +627,8 @@ IsSymbolRefDifferenceFullyResolvedImpl(const MCAssembler &Asm,
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return false;
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return false;
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}
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}
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void MachObjectWriter::WriteObject(MCAssembler &Asm, const MCAsmLayout &Layout) {
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void MachObjectWriter::WriteObject(MCAssembler &Asm,
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const MCAsmLayout &Layout) {
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unsigned NumSections = Asm.size();
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unsigned NumSections = Asm.size();
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// The section data starts after the header, the segment load command (and
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// The section data starts after the header, the segment load command (and
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