Make naming consistent, add comments and sanity asserts

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170007 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Eli Bendersky 2012-12-12 19:54:05 +00:00
parent 9c08510696
commit d52a2c0a31
2 changed files with 33 additions and 29 deletions

View File

@ -39,14 +39,15 @@ private:
/// The last fragment which was laid out, or 0 if nothing has been laid
/// out. Fragments are always laid out in order, so all fragments with a
/// lower ordinal will be up to date.
mutable DenseMap<const MCSectionData*, MCFragment *> LastValidFragment;
/// lower ordinal will be valid.
mutable DenseMap<const MCSectionData*, MCFragment*> LastValidFragment;
/// \brief Make sure that the layout for the given fragment is valid, lazily
/// computing it if necessary.
void EnsureValid(const MCFragment *F) const;
void ensureValid(const MCFragment *F) const;
bool isFragmentUpToDate(const MCFragment *F) const;
/// \brief Is the layout for this fragment valid?
bool isFragmentValid(const MCFragment *F) const;
public:
MCAsmLayout(MCAssembler &_Assembler);
@ -61,7 +62,7 @@ public:
/// \brief Perform layout for a single fragment, assuming that the previous
/// fragment has already been laid out correctly, and the parent section has
/// been initialized.
void LayoutFragment(MCFragment *Fragment);
void layoutFragment(MCFragment *Fragment);
/// @name Section Access (in layout order)
/// @{

View File

@ -71,7 +71,7 @@ MCAsmLayout::MCAsmLayout(MCAssembler &Asm)
SectionOrder.push_back(&*it);
}
bool MCAsmLayout::isFragmentUpToDate(const MCFragment *F) const {
bool MCAsmLayout::isFragmentValid(const MCFragment *F) const {
const MCSectionData &SD = *F->getParent();
const MCFragment *LastValid = LastValidFragment.lookup(&SD);
if (!LastValid)
@ -81,8 +81,8 @@ bool MCAsmLayout::isFragmentUpToDate(const MCFragment *F) const {
}
void MCAsmLayout::invalidateFragmentsAfter(MCFragment *F) {
// If this fragment wasn't already up-to-date, we don't need to do anything.
if (!isFragmentUpToDate(F))
// If this fragment wasn't already valid, we don't need to do anything.
if (!isFragmentValid(F))
return;
// Otherwise, reset the last valid fragment to this fragment.
@ -90,7 +90,7 @@ void MCAsmLayout::invalidateFragmentsAfter(MCFragment *F) {
LastValidFragment[&SD] = F;
}
void MCAsmLayout::EnsureValid(const MCFragment *F) const {
void MCAsmLayout::ensureValid(const MCFragment *F) const {
MCSectionData &SD = *F->getParent();
MCFragment *Cur = LastValidFragment[&SD];
@ -99,15 +99,16 @@ void MCAsmLayout::EnsureValid(const MCFragment *F) const {
else
Cur = Cur->getNextNode();
// Advance the layout position until the fragment is up-to-date.
while (!isFragmentUpToDate(F)) {
const_cast<MCAsmLayout*>(this)->LayoutFragment(Cur);
// Advance the layout position until the fragment is valid.
while (!isFragmentValid(F)) {
assert(Cur && "Layout bookkeeping error");
const_cast<MCAsmLayout*>(this)->layoutFragment(Cur);
Cur = Cur->getNextNode();
}
}
uint64_t MCAsmLayout::getFragmentOffset(const MCFragment *F) const {
EnsureValid(F);
ensureValid(F);
assert(F->Offset != ~UINT64_C(0) && "Address not set!");
return F->Offset;
}
@ -374,15 +375,15 @@ uint64_t MCAssembler::computeFragmentSize(const MCAsmLayout &Layout,
llvm_unreachable("invalid fragment kind");
}
void MCAsmLayout::LayoutFragment(MCFragment *F) {
void MCAsmLayout::layoutFragment(MCFragment *F) {
MCFragment *Prev = F->getPrevNode();
// We should never try to recompute something which is up-to-date.
assert(!isFragmentUpToDate(F) && "Attempt to recompute up-to-date fragment!");
// We should never try to compute the fragment layout if it's predecessor
// isn't up-to-date.
assert((!Prev || isFragmentUpToDate(Prev)) &&
"Attempt to compute fragment before it's predecessor!");
// We should never try to recompute something which is valid.
assert(!isFragmentValid(F) && "Attempt to recompute a valid fragment!");
// We should never try to compute the fragment layout if its predecessor
// isn't valid.
assert((!Prev || isFragmentValid(Prev)) &&
"Attempt to compute fragment before its predecessor!");
++stats::FragmentLayouts;
@ -605,9 +606,9 @@ void MCAssembler::Finish() {
SD->setLayoutOrder(i);
unsigned FragmentIndex = 0;
for (MCSectionData::iterator it2 = SD->begin(),
ie2 = SD->end(); it2 != ie2; ++it2)
it2->setLayoutOrder(FragmentIndex++);
for (MCSectionData::iterator iFrag = SD->begin(), iFragEnd = SD->end();
iFrag != iFragEnd; ++iFrag)
iFrag->setLayoutOrder(FragmentIndex++);
}
// Layout until everything fits.
@ -767,9 +768,11 @@ bool MCAssembler::relaxDwarfCallFrameFragment(MCAsmLayout &Layout,
bool MCAssembler::layoutSectionOnce(MCAsmLayout &Layout, MCSectionData &SD) {
// Holds the first fragment which needed relaxing during this layout. It will
// remain NULL if none were relaxed.
MCFragment *FirstInvalidFragment = NULL;
// When a fragment is relaxed, all the fragments following it should get
// invalidated because their offset is going to change.
MCFragment *FirstRelaxedFragment = NULL;
// Scan for fragments that need relaxation.
// Attempt to relax all the fragments in the section.
for (MCSectionData::iterator I = SD.begin(), IE = SD.end(); I != IE; ++I) {
// Check if this is a fragment that needs relaxation.
bool RelaxedFrag = false;
@ -794,11 +797,11 @@ bool MCAssembler::layoutSectionOnce(MCAsmLayout &Layout, MCSectionData &SD) {
RelaxedFrag = relaxLEB(Layout, *cast<MCLEBFragment>(I));
break;
}
if (RelaxedFrag && !FirstInvalidFragment)
FirstInvalidFragment = I;
if (RelaxedFrag && !FirstRelaxedFragment)
FirstRelaxedFragment = I;
}
if (FirstInvalidFragment) {
Layout.invalidateFragmentsAfter(FirstInvalidFragment);
if (FirstRelaxedFragment) {
Layout.invalidateFragmentsAfter(FirstRelaxedFragment);
return true;
}
return false;