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https://github.com/c64scene-ar/llvm-6502.git
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Make naming consistent, add comments and sanity asserts
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170007 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -39,14 +39,15 @@ private:
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/// The last fragment which was laid out, or 0 if nothing has been laid
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/// out. Fragments are always laid out in order, so all fragments with a
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/// lower ordinal will be up to date.
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mutable DenseMap<const MCSectionData*, MCFragment *> LastValidFragment;
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/// lower ordinal will be valid.
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mutable DenseMap<const MCSectionData*, MCFragment*> LastValidFragment;
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/// \brief Make sure that the layout for the given fragment is valid, lazily
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/// computing it if necessary.
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void EnsureValid(const MCFragment *F) const;
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void ensureValid(const MCFragment *F) const;
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bool isFragmentUpToDate(const MCFragment *F) const;
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/// \brief Is the layout for this fragment valid?
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bool isFragmentValid(const MCFragment *F) const;
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public:
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MCAsmLayout(MCAssembler &_Assembler);
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@ -61,7 +62,7 @@ public:
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/// \brief Perform layout for a single fragment, assuming that the previous
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/// fragment has already been laid out correctly, and the parent section has
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/// been initialized.
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void LayoutFragment(MCFragment *Fragment);
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void layoutFragment(MCFragment *Fragment);
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/// @name Section Access (in layout order)
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/// @{
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@ -71,7 +71,7 @@ MCAsmLayout::MCAsmLayout(MCAssembler &Asm)
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SectionOrder.push_back(&*it);
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}
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bool MCAsmLayout::isFragmentUpToDate(const MCFragment *F) const {
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bool MCAsmLayout::isFragmentValid(const MCFragment *F) const {
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const MCSectionData &SD = *F->getParent();
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const MCFragment *LastValid = LastValidFragment.lookup(&SD);
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if (!LastValid)
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@ -81,8 +81,8 @@ bool MCAsmLayout::isFragmentUpToDate(const MCFragment *F) const {
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}
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void MCAsmLayout::invalidateFragmentsAfter(MCFragment *F) {
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// If this fragment wasn't already up-to-date, we don't need to do anything.
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if (!isFragmentUpToDate(F))
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// If this fragment wasn't already valid, we don't need to do anything.
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if (!isFragmentValid(F))
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return;
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// Otherwise, reset the last valid fragment to this fragment.
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@ -90,7 +90,7 @@ void MCAsmLayout::invalidateFragmentsAfter(MCFragment *F) {
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LastValidFragment[&SD] = F;
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}
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void MCAsmLayout::EnsureValid(const MCFragment *F) const {
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void MCAsmLayout::ensureValid(const MCFragment *F) const {
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MCSectionData &SD = *F->getParent();
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MCFragment *Cur = LastValidFragment[&SD];
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@ -99,15 +99,16 @@ void MCAsmLayout::EnsureValid(const MCFragment *F) const {
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else
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Cur = Cur->getNextNode();
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// Advance the layout position until the fragment is up-to-date.
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while (!isFragmentUpToDate(F)) {
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const_cast<MCAsmLayout*>(this)->LayoutFragment(Cur);
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// Advance the layout position until the fragment is valid.
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while (!isFragmentValid(F)) {
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assert(Cur && "Layout bookkeeping error");
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const_cast<MCAsmLayout*>(this)->layoutFragment(Cur);
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Cur = Cur->getNextNode();
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}
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}
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uint64_t MCAsmLayout::getFragmentOffset(const MCFragment *F) const {
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EnsureValid(F);
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ensureValid(F);
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assert(F->Offset != ~UINT64_C(0) && "Address not set!");
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return F->Offset;
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}
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@ -374,15 +375,15 @@ uint64_t MCAssembler::computeFragmentSize(const MCAsmLayout &Layout,
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llvm_unreachable("invalid fragment kind");
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}
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void MCAsmLayout::LayoutFragment(MCFragment *F) {
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void MCAsmLayout::layoutFragment(MCFragment *F) {
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MCFragment *Prev = F->getPrevNode();
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// We should never try to recompute something which is up-to-date.
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assert(!isFragmentUpToDate(F) && "Attempt to recompute up-to-date fragment!");
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// We should never try to compute the fragment layout if it's predecessor
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// isn't up-to-date.
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assert((!Prev || isFragmentUpToDate(Prev)) &&
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"Attempt to compute fragment before it's predecessor!");
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// We should never try to recompute something which is valid.
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assert(!isFragmentValid(F) && "Attempt to recompute a valid fragment!");
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// We should never try to compute the fragment layout if its predecessor
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// isn't valid.
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assert((!Prev || isFragmentValid(Prev)) &&
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"Attempt to compute fragment before its predecessor!");
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++stats::FragmentLayouts;
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@ -605,9 +606,9 @@ void MCAssembler::Finish() {
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SD->setLayoutOrder(i);
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unsigned FragmentIndex = 0;
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for (MCSectionData::iterator it2 = SD->begin(),
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ie2 = SD->end(); it2 != ie2; ++it2)
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it2->setLayoutOrder(FragmentIndex++);
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for (MCSectionData::iterator iFrag = SD->begin(), iFragEnd = SD->end();
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iFrag != iFragEnd; ++iFrag)
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iFrag->setLayoutOrder(FragmentIndex++);
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}
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// Layout until everything fits.
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@ -767,9 +768,11 @@ bool MCAssembler::relaxDwarfCallFrameFragment(MCAsmLayout &Layout,
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bool MCAssembler::layoutSectionOnce(MCAsmLayout &Layout, MCSectionData &SD) {
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// Holds the first fragment which needed relaxing during this layout. It will
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// remain NULL if none were relaxed.
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MCFragment *FirstInvalidFragment = NULL;
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// When a fragment is relaxed, all the fragments following it should get
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// invalidated because their offset is going to change.
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MCFragment *FirstRelaxedFragment = NULL;
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// Scan for fragments that need relaxation.
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// Attempt to relax all the fragments in the section.
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for (MCSectionData::iterator I = SD.begin(), IE = SD.end(); I != IE; ++I) {
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// Check if this is a fragment that needs relaxation.
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bool RelaxedFrag = false;
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@ -794,11 +797,11 @@ bool MCAssembler::layoutSectionOnce(MCAsmLayout &Layout, MCSectionData &SD) {
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RelaxedFrag = relaxLEB(Layout, *cast<MCLEBFragment>(I));
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break;
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}
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if (RelaxedFrag && !FirstInvalidFragment)
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FirstInvalidFragment = I;
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if (RelaxedFrag && !FirstRelaxedFragment)
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FirstRelaxedFragment = I;
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}
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if (FirstInvalidFragment) {
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Layout.invalidateFragmentsAfter(FirstInvalidFragment);
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if (FirstRelaxedFragment) {
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Layout.invalidateFragmentsAfter(FirstRelaxedFragment);
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return true;
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}
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return false;
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