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BumpPtrAllocator: use uintptr_t when aligning addresses to avoid undefined behaviour
In theory, alignPtr() could push a pointer beyond the end of the current slab, making comparisons with that pointer undefined behaviour. Use an integer type to avoid this. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216973 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -210,16 +210,17 @@ public:
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BytesAllocated += Size;
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// Allocate the aligned space, going forwards from CurPtr.
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char *Ptr = alignPtr(CurPtr, Alignment);
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uintptr_t AlignedAddr = alignAddr(CurPtr, Alignment);
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// Check if we can hold it.
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if (Ptr + Size <= End) {
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CurPtr = Ptr + Size;
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if (AlignedAddr + Size <= (uintptr_t)End) {
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char *AlignedPtr = (char*)AlignedAddr;
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CurPtr = AlignedPtr + Size;
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// Update the allocation point of this memory block in MemorySanitizer.
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// Without this, MemorySanitizer messages for values originated from here
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// will point to the allocation of the entire slab.
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__msan_allocated_memory(Ptr, Size);
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return Ptr;
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__msan_allocated_memory(AlignedPtr, Size);
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return AlignedPtr;
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}
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// If Size is really big, allocate a separate slab for it.
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@ -228,19 +229,22 @@ public:
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void *NewSlab = Allocator.Allocate(PaddedSize, 0);
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CustomSizedSlabs.push_back(std::make_pair(NewSlab, PaddedSize));
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Ptr = alignPtr((char *)NewSlab, Alignment);
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assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + PaddedSize);
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__msan_allocated_memory(Ptr, Size);
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return Ptr;
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uintptr_t AlignedAddr = alignAddr(NewSlab, Alignment);
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assert(AlignedAddr + Size <= (uintptr_t)NewSlab + PaddedSize);
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char *AlignedPtr = (char*)AlignedAddr;
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__msan_allocated_memory(AlignedPtr, Size);
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return AlignedPtr;
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}
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// Otherwise, start a new slab and try again.
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StartNewSlab();
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Ptr = alignPtr(CurPtr, Alignment);
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CurPtr = Ptr + Size;
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assert(CurPtr <= End && "Unable to allocate memory!");
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__msan_allocated_memory(Ptr, Size);
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return Ptr;
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AlignedAddr = alignAddr(CurPtr, Alignment);
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assert(AlignedAddr + Size <= (uintptr_t)End &&
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"Unable to allocate memory!");
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char *AlignedPtr = (char*)AlignedAddr;
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CurPtr = AlignedPtr + Size;
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__msan_allocated_memory(AlignedPtr, Size);
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return AlignedPtr;
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}
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// Pull in base class overloads.
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@ -373,7 +377,7 @@ public:
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/// all memory allocated so far.
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void DestroyAll() {
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auto DestroyElements = [](char *Begin, char *End) {
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assert(Begin == alignPtr(Begin, alignOf<T>()));
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assert(Begin == (char*)alignAddr(Begin, alignOf<T>()));
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for (char *Ptr = Begin; Ptr + sizeof(T) <= End; Ptr += sizeof(T))
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reinterpret_cast<T *>(Ptr)->~T();
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};
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@ -382,7 +386,7 @@ public:
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++I) {
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size_t AllocatedSlabSize = BumpPtrAllocator::computeSlabSize(
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std::distance(Allocator.Slabs.begin(), I));
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char *Begin = alignPtr((char *)*I, alignOf<T>());
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char *Begin = (char*)alignAddr(*I, alignOf<T>());
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char *End = *I == Allocator.Slabs.back() ? Allocator.CurPtr
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: (char *)*I + AllocatedSlabSize;
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@ -392,7 +396,7 @@ public:
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for (auto &PtrAndSize : Allocator.CustomSizedSlabs) {
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void *Ptr = PtrAndSize.first;
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size_t Size = PtrAndSize.second;
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DestroyElements(alignPtr((char *)Ptr, alignOf<T>()), (char *)Ptr + Size);
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DestroyElements((char*)alignAddr(Ptr, alignOf<T>()), (char *)Ptr + Size);
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}
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Allocator.Reset();
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@ -550,16 +550,15 @@ inline uint64_t MinAlign(uint64_t A, uint64_t B) {
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return (A | B) & (1 + ~(A | B));
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}
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/// \brief Aligns \c Ptr to \c Alignment bytes, rounding up.
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/// \brief Aligns \c Addr to \c Alignment bytes, rounding up.
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///
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/// Alignment should be a power of two. This method rounds up, so
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/// AlignPtr(7, 4) == 8 and AlignPtr(8, 4) == 8.
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inline char *alignPtr(char *Ptr, size_t Alignment) {
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/// alignAddr(7, 4) == 8 and alignAddr(8, 4) == 8.
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inline uintptr_t alignAddr(void *Addr, size_t Alignment) {
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assert(Alignment && isPowerOf2_64((uint64_t)Alignment) &&
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"Alignment is not a power of two!");
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return (char *)(((uintptr_t)Ptr + Alignment - 1) &
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~(uintptr_t)(Alignment - 1));
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return (((uintptr_t)Addr + Alignment - 1) & ~(uintptr_t)(Alignment - 1));
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}
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/// NextPowerOf2 - Returns the next power of two (in 64-bits)
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@ -130,7 +130,7 @@ public:
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void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*));
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// Find the slab start.
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void *Slab = alignPtr((char *)MemBase + sizeof(void *), Alignment);
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void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
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// Hold a pointer to the base so we can free the whole malloced block.
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((void**)Slab)[-1] = MemBase;
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