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Rename FindExecutable to PrependMainExecutablePath.
Makes it more clear that it is just a path manipulation function. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118174 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -32,13 +32,14 @@ bool llvm::CheckBitcodeOutputToConsole(raw_ostream &stream_to_check,
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return false;
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}
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/// FindExecutable - Find a named executable, given the value of argv[0] of the
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/// program being executed and the address of main itself. This allows us to
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/// find another LLVM tool if it is built in the same directory. An empty string
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/// is returned on error.
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#undef FindExecutable // needed on windows :(
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sys::Path llvm::FindExecutable(const std::string &ExeName,
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const char *Argv0, void *MainAddr) {
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/// PrependMainExecutablePath - Prepend the path to the program being executed
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/// to \p ExeName, given the value of argv[0] and the address of main()
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/// itself. This allows us to find another LLVM tool if it is built in the same
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/// directory. An empty string is returned on error; note that this function
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/// just mainpulates the path and doesn't check for executability.
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/// @brief Find a named executable.
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sys::Path llvm::PrependMainExecutablePath(const std::string &ExeName,
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const char *Argv0, void *MainAddr) {
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// Check the directory that the calling program is in. We can do
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// this if ProgramPath contains at least one / character, indicating that it
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// is a relative path to the executable itself.
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