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Fix the allocation of shadow space for the Win64 calling convention
in X86FastISel. Patch by Jan Sjodin. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@105290 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -1391,6 +1391,12 @@ bool X86FastISel::X86SelectCall(const Instruction *I) {
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// Analyze operands of the call, assigning locations to each operand.
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// Analyze operands of the call, assigning locations to each operand.
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SmallVector<CCValAssign, 16> ArgLocs;
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SmallVector<CCValAssign, 16> ArgLocs;
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CCState CCInfo(CC, false, TM, ArgLocs, I->getParent()->getContext());
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CCState CCInfo(CC, false, TM, ArgLocs, I->getParent()->getContext());
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// Allocate shadow area for Win64
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if (Subtarget->isTargetWin64()) {
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CCInfo.AllocateStack(32, 8);
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}
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CCInfo.AnalyzeCallOperands(ArgVTs, ArgFlags, CCAssignFnForCall(CC));
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CCInfo.AnalyzeCallOperands(ArgVTs, ArgFlags, CCAssignFnForCall(CC));
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// Get a count of how many bytes are to be pushed on the stack.
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// Get a count of how many bytes are to be pushed on the stack.
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