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Chris Lattner 2003-01-13 01:01:31 +00:00
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//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===//
//
// This class computes live variables using are sparse implementation based on
// the machine code SSA form. This class computes live variable information for
// each virtual and physical register in a function. It uses the dominance
// properties of SSA form to efficiently compute live variables for virtual
// registers, and assumes that physical registers are only live within a single
// basic block (allowing it to do a single local analysis to resolve physical
// register lifetimes in each basic block).
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LIVEVARIABLES_H
#define LLVM_CODEGEN_LIVEVARIABLES_H
#include "llvm/CodeGen/MachineFunctionPass.h"
#include <map>
class MRegisterInfo;
class LiveVariables : public MachineFunctionPass {
struct VarInfo {
/// DefBlock - The basic block which defines this value...
MachineBasicBlock *DefBlock;
MachineInstr *DefInst;
/// AliveBlocks - Set of blocks of which this value is alive completely
/// through. This is a bit set which uses the basic block number as an
/// index.
///
std::vector<bool> AliveBlocks;
/// Kills - List of MachineBasicblock's which contain the last use of this
/// virtual register (kill it). This also includes the specific instruction
/// which kills the value.
///
std::vector<std::pair<MachineBasicBlock*, MachineInstr*> > Kills;
VarInfo() : DefBlock(0), DefInst(0) {}
};
/// VirtRegInfo - This list is a mapping from virtual register number to
/// variable information. FirstVirtualRegister is subtracted from the virtual
/// register number before indexing into this list.
///
std::vector<VarInfo> VirtRegInfo;
/// RegistersKilled - This multimap keeps track of all of the registers that
/// are dead immediately after an instruction reads its operands. If an
/// instruction does not have an entry in this map, it kills no registers.
///
std::multimap<MachineInstr*, unsigned> RegistersKilled;
/// RegistersDead - This multimap keeps track of all of the registers that are
/// dead immediately after an instruction executes, which are not dead after
/// the operands are evaluated. In practice, this only contains registers
/// which are defined by an instruction, but never used.
///
std::multimap<MachineInstr*, unsigned> RegistersDead;
private: // Intermediate data structures
/// BBMap - Maps LLVM basic blocks to their corresponding machine basic block.
/// This also provides a numbering of the basic blocks in the function.
std::map<const BasicBlock*, std::pair<MachineBasicBlock*, unsigned> > BBMap;
const MRegisterInfo *RegInfo;
MachineInstr **PhysRegInfo;
bool *PhysRegUsed;
public:
virtual bool runOnMachineFunction(MachineFunction &MF);
/// killed_iterator - Iterate over registers killed by a machine instruction
///
typedef std::multimap<MachineInstr*,
unsigned>::const_iterator killed_iterator;
/// killed_begin/end - Get access to the range of registers killed by a
/// machine instruction.
killed_iterator killed_begin(MachineInstr *MI) const {
return RegistersKilled.lower_bound(MI);
}
killed_iterator killed_end(MachineInstr *MI) const {
return RegistersKilled.upper_bound(MI);
}
killed_iterator dead_begin(MachineInstr *MI) const {
return RegistersDead.lower_bound(MI);
}
killed_iterator dead_end(MachineInstr *MI) const {
return RegistersDead.upper_bound(MI);
}
/// addVirtualRegisterKill - Add information about the fact that the specified
/// register is dead after being used by the specified instruction.
///
void addVirtualRegisterKill(unsigned IncomingReg, MachineInstr *MI) {
RegistersDead.insert(std::make_pair(MI, IncomingReg));
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
virtual void releaseMemory() {
VirtRegInfo.clear();
RegistersKilled.clear();
RegistersDead.clear();
}
private:
VarInfo &getVarInfo(unsigned RegIdx) {
if (RegIdx >= VirtRegInfo.size()) {
if (RegIdx >= 2*VirtRegInfo.size())
VirtRegInfo.resize(RegIdx*2);
else
VirtRegInfo.resize(2*VirtRegInfo.size());
}
return VirtRegInfo[RegIdx];
}
void MarkVirtRegAliveInBlock(VarInfo &VRInfo, const BasicBlock *BB);
void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB,
MachineInstr *MI);
void HandlePhysRegUse(unsigned Reg, MachineInstr *MI);
void HandlePhysRegDef(unsigned Reg, MachineInstr *MI);
};
#endif

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//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
//
// The MachineConstantPool class keeps track of constants referenced by a
// function which must be spilled to memory. This is used for constants which
// are unable to be used directly as operands to instructions, which typically
// include floating point and large integer constants.
//
// Instructions reference the address of these constant pool constants through
// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
// code, these virtual address references are converted to refer to the
// address of the function constant pool values.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include <vector>
class Constant;
class MachineConstantPool {
std::vector<Constant*> Constants;
public:
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. This should eventually allow sharing of duplicate
/// objects in the constant pool, but this is adequate for now.
///
unsigned getConstantPoolIndex(Constant *C) {
Constants.push_back(C);
return Constants.size()-1;
}
const std::vector<Constant*> &getConstants() const { return Constants; }
/// print - Used by the MachineFunction printer to print information about
/// stack objects. Implemented in MachineFunction.cpp
///
void print(std::ostream &OS) const;
/// dump - Call print(std::cerr) to be called from the debugger.
void dump() const;
};
#endif

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//===-- Passes.h - Target independant code generation passes ----*- C++ -*-===//
//
// This file defines interfaces to access the target independant code generation
// passes provided by the LLVM backend.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_PASSES_H
#define LLVM_CODEGEN_PASSES_H
class Pass;
class PassInfo;
// PHIElimination pass - This pass eliminates machine instruction PHI nodes by
// inserting copy instructions. This destroys SSA information, but is the
// desired input for some register allocators. This pass is "required" by these
// register allocator like this: AU.addRequiredID(PHIEliminationID);
//
extern const PassInfo *PHIEliminationID;
/// SimpleRegisterAllocation Pass - This pass converts the input machine code
/// from SSA form to use explicit registers by spilling every register. Wow,
/// great policy huh?
///
Pass *createSimpleRegisterAllocator();
/// LocalRegisterAllocation Pass - This pass register allocates the input code a
/// basic block at a time, yielding code better than the simple register
/// allocator, but not as good as a global allocator.
///
Pass *createLocalRegisterAllocator();
/// PrologEpilogCodeInserter Pass - This pass inserts prolog and epilog code,
/// and eliminates abstract frame references.
///
Pass *createPrologEpilogCodeInserter();
#endif