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https://github.com/c64scene-ar/llvm-6502.git
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Fixed node deletion bug.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@20207 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -77,6 +77,8 @@ namespace llvm {
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Statistic<> MSLoops("modulosched-schedLoops", "Number of loops successfully modulo-scheduled");
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Statistic<> IncreasedII("modulosched-increasedII", "Number of times we had to increase II");
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Statistic<> SingleBBLoops("modulosched-singeBBLoops", "Number of single basic block loops");
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Statistic<> NoSched("modulosched-noSched", "No schedule");
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Statistic<> SameStage("modulosched-sameStage", "Max stage is 0");
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template<>
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struct DOTGraphTraits<MSchedGraph*> : public DefaultDOTGraphTraits {
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@@ -252,9 +254,13 @@ bool ModuloSchedulingPass::runOnFunction(Function &F) {
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++MSLoops;
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Changed = true;
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}
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else
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else {
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if(!haveSched)
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++NoSched;
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else
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++SameStage;
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DEBUG(std::cerr << "Max stage is 0, so no change in loop or reached cap\n");
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}
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//Clear out our maps for the next basic block that is processed
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nodeToAttributesMap.clear();
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partialOrder.clear();
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