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Cleanup
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2802 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -8,9 +8,6 @@
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* The dropAllReferences code can be a noop when NDEBUG!!!
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* pred/succ iterators on basic blocks don't handle switch statements correctly
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* Provide a pass that eliminates critical edges from the CFG
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* I need to provide an option to the bytecode loader to ignore memory
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dependance edges. Instead, the VM would just treat memory operations
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(load, store, getfield, putfield, call) as pinned instructions.
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* Need a way to attach bytecode block info at various levels of asm code.
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* Recognize and save comments in assembly and bytecode format
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* Encode line number table in bytecode (like #line), optional table
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@ -19,16 +16,10 @@
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* Implement switch to switch on a constant pool array of type:
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[{ label, int }] or [label] (lookup vs index switch)
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* Apparently bison has a %pure_parser option. Maybe useful for Assembly/Parser
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* Apparently bison has a %pure_parser option. Maybe useful for AsmParser
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* Implement a header file that can read either assembly or bytecode, implement
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a writer that can output either based on what is read with this reader..
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* Implement the following derived types:
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* "packed format", like this: [4 x sbyte]: Packed SIMD datatype
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* Maybe 'tailcall' also?
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* Include a method level bytecode block that defines a mapping between values
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and registers that defines a minimally register allocated code. This can
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make me finally address how to encode extensions in assembly.
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* Bytecode reader should use extensions that may or may not be linked into the
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application to read blocks. Thus an easy way to ignore symbol table info
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would be to not link in that reader into the app.
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