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https://github.com/c64scene-ar/llvm-6502.git
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Use CHAR_BIT instead of hard-coding 8 in several places where it
is appropriate. This helps visually differentiate host-oriented calculations from target-oriented calculations. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68227 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -25,6 +25,7 @@
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#include "llvm/Support/Allocator.h"
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#include <iosfwd>
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#include <cassert>
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#include <climits>
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namespace llvm {
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class MachineInstr;
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@@ -115,7 +116,7 @@ namespace llvm {
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LiveInterval(unsigned Reg, float Weight, bool IsSS = false)
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: reg(Reg), weight(Weight), preference(0) {
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if (IsSS)
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reg = reg | (1U << (sizeof(unsigned)*8-1));
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reg = reg | (1U << (sizeof(unsigned)*CHAR_BIT-1));
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}
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typedef Ranges::iterator iterator;
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@@ -159,14 +160,14 @@ namespace llvm {
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/// isStackSlot - Return true if this is a stack slot interval.
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///
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bool isStackSlot() const {
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return reg & (1U << (sizeof(unsigned)*8-1));
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return reg & (1U << (sizeof(unsigned)*CHAR_BIT-1));
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}
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/// getStackSlotIndex - Return stack slot index if this is a stack slot
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/// interval.
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int getStackSlotIndex() const {
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assert(isStackSlot() && "Interval is not a stack slot interval!");
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return reg & ~(1U << (sizeof(unsigned)*8-1));
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return reg & ~(1U << (sizeof(unsigned)*CHAR_BIT-1));
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}
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bool hasAtLeastOneValue() const { return !valnos.empty(); }
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@@ -17,6 +17,7 @@
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#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#include <cassert>
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#include <climits>
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#include <vector>
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namespace llvm {
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@@ -81,7 +82,7 @@ public:
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MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
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: Alignment(A) {
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Val.MachineCPVal = V;
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Alignment |= 1 << (sizeof(unsigned)*8-1);
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Alignment |= 1 << (sizeof(unsigned)*CHAR_BIT-1);
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}
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bool isMachineConstantPoolEntry() const {
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@@ -89,7 +90,7 @@ public:
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}
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int getAlignment() const {
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return Alignment & ~(1 << (sizeof(unsigned)*8-1));
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return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
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}
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const Type *getType() const;
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@@ -32,6 +32,7 @@
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#include "llvm/Support/DataTypes.h"
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#include "llvm/CodeGen/DebugLoc.h"
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#include <cassert>
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#include <climits>
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namespace llvm {
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@@ -1864,7 +1865,7 @@ protected:
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getSDVTList(VT)), Offset(o), Alignment(0) {
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assert((int)Offset >= 0 && "Offset is too large");
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Val.MachineCPVal = v;
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Offset |= 1 << (sizeof(unsigned)*8-1);
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Offset |= 1 << (sizeof(unsigned)*CHAR_BIT-1);
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}
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ConstantPoolSDNode(bool isTarget, MachineConstantPoolValue *v,
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MVT VT, int o, unsigned Align)
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@@ -1873,7 +1874,7 @@ protected:
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getSDVTList(VT)), Offset(o), Alignment(Align) {
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assert((int)Offset >= 0 && "Offset is too large");
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Val.MachineCPVal = v;
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Offset |= 1 << (sizeof(unsigned)*8-1);
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Offset |= 1 << (sizeof(unsigned)*CHAR_BIT-1);
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}
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public:
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@@ -1892,7 +1893,7 @@ public:
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}
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int getOffset() const {
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return Offset & ~(1 << (sizeof(unsigned)*8-1));
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return Offset & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
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}
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// Return the alignment of this constant pool object, which is either 0 (for
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