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Remove UsuallyTinyPtrVector.
It is just a worse version of TinyPtrVector. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152097 91177308-0d34-0410-b5e6-96231b3b80d8
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//===-- UsuallyTinyPtrVector.h - Pointer vector class -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the UsuallyTinyPtrVector class, which is a vector that
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// optimizes the case where there is only one element.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_USUALLY_TINY_PTR_VECTOR_H
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#define LLVM_ADT_USUALLY_TINY_PTR_VECTOR_H
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#include <vector>
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namespace llvm {
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/// \brief A vector class template that is optimized for storing a single
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/// pointer element.
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template<typename T>
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class UsuallyTinyPtrVector {
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/// \brief Storage for the vector.
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///
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/// When the low bit is zero, this is a T *. When the
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/// low bit is one, this is a std::vector<T *> *.
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mutable uintptr_t Storage;
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typedef std::vector<T*> vector_type;
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public:
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UsuallyTinyPtrVector() : Storage(0) { }
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explicit UsuallyTinyPtrVector(T *Element)
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: Storage(reinterpret_cast<uintptr_t>(Element)) { }
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bool empty() const { return !Storage; }
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typedef const T **iterator;
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iterator begin() const;
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iterator end() const;
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size_t size() const;
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void push_back(T *Method);
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iterator erase(const iterator ElementPos);
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void Destroy();
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};
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template<typename T>
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typename UsuallyTinyPtrVector<T>::iterator
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UsuallyTinyPtrVector<T>::begin() const {
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if ((Storage & 0x01) == 0)
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return reinterpret_cast<iterator>(&Storage);
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vector_type *Vec = reinterpret_cast<vector_type *>(Storage & ~0x01);
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return &Vec->front();
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}
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template<typename T>
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typename UsuallyTinyPtrVector<T>::iterator
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UsuallyTinyPtrVector<T>::end() const {
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if ((Storage & 0x01) == 0) {
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if (Storage == 0)
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return reinterpret_cast<iterator>(&Storage);
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return reinterpret_cast<iterator>(&Storage) + 1;
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}
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vector_type *Vec = reinterpret_cast<vector_type *>(Storage & ~0x01);
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return &Vec->front() + Vec->size();
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}
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template<typename T>
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size_t UsuallyTinyPtrVector<T>::size() const {
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if ((Storage & 0x01) == 0)
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return (Storage == 0) ? 0 : 1;
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vector_type *Vec = reinterpret_cast<vector_type *>(Storage & ~0x01);
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return Vec->size();
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}
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template<typename T>
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void UsuallyTinyPtrVector<T>::push_back(T *Element) {
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if (Storage == 0) {
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// 0 -> 1 element.
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Storage = reinterpret_cast<uintptr_t>(Element);
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return;
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}
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vector_type *Vec;
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if ((Storage & 0x01) == 0) {
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// 1 -> 2 elements. Allocate a new vector and push the element into that
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// vector.
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Vec = new vector_type;
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Vec->push_back(reinterpret_cast<T *>(Storage));
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Storage = reinterpret_cast<uintptr_t>(Vec) | 0x01;
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} else
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Vec = reinterpret_cast<vector_type *>(Storage & ~0x01);
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// Add the new element to the vector.
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Vec->push_back(Element);
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}
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template<typename T>
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typename UsuallyTinyPtrVector<T>::iterator
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UsuallyTinyPtrVector<T>::erase(
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const typename UsuallyTinyPtrVector<T>::iterator ElementPos) {
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// only one item
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if ((Storage & 0x01) == 0) {
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// if the element is found remove it
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if (ElementPos == reinterpret_cast<T **>(&Storage))
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Storage = 0;
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} else {
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// multiple items in a vector; just do the erase, there is no
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// benefit to collapsing back to a pointer
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vector_type *Vec = reinterpret_cast<vector_type *>(Storage & ~0x01);
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unsigned index = ElementPos -
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const_cast<typename UsuallyTinyPtrVector<T>::iterator>(&Vec->front());
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if (index < Vec->size())
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return const_cast<typename UsuallyTinyPtrVector<T>::iterator>(
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&*(Vec->erase(Vec->begin() + index)));
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}
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return end();
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}
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template<typename T>
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void UsuallyTinyPtrVector<T>::Destroy() {
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if (Storage & 0x01)
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delete reinterpret_cast<vector_type *>(Storage & ~0x01);
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Storage = 0;
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}
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}
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#endif
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