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Reflow and clean up some of the HTML in the initial section, split linkage
types into its own section. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@18697 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -20,6 +20,7 @@
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<li><a href="#highlevel">High Level Structure</a>
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<ol>
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<li><a href="#modulestructure">Module Structure</a></li>
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<li><a href="#linkage">Linkage Types</a></li>
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<li><a href="#globalvars">Global Variables</a></li>
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<li><a href="#functionstructure">Function Structure</a></li>
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</ol>
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@ -220,66 +221,88 @@ the parser.</p>
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purposes:</p>
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<ol>
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<li>Numeric constants are represented as you would expect: 12, -3
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123.421, etc. Floating point constants have an optional hexadecimal
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notation.</li>
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<li>Named values are represented as a string of characters with a '%'
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prefix. For example, %foo, %DivisionByZero,
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%a.really.long.identifier. The actual regular expression used is '<tt>%[a-zA-Z$._][a-zA-Z$._0-9]*</tt>'.
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Identifiers which require other characters in their names can be
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surrounded with quotes. In this way, anything except a <tt>"</tt>
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character can be used in a name.</li>
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<li>Unnamed values are represented as an unsigned numeric value with
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a '%' prefix. For example, %12, %2, %44.</li>
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<li>Numeric constants are represented as you would expect: 12, -3 123.421,
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etc. Floating point constants have an optional hexadecimal notation.</li>
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<li>Named values are represented as a string of characters with a '%' prefix.
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For example, %foo, %DivisionByZero, %a.really.long.identifier. The actual
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regular expression used is '<tt>%[a-zA-Z$._][a-zA-Z$._0-9]*</tt>'.
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Identifiers which require other characters in their names can be surrounded
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with quotes. In this way, anything except a <tt>"</tt> character can be used
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in a name.</li>
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<li>Unnamed values are represented as an unsigned numeric value with a '%'
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prefix. For example, %12, %2, %44.</li>
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</ol>
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<p>LLVM requires that values start with a '%' sign for two reasons:
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Compilers don't need to worry about name clashes with reserved words,
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and the set of reserved words may be expanded in the future without
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penalty. Additionally, unnamed identifiers allow a compiler to quickly
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come up with a temporary variable without having to avoid symbol table
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conflicts.</p>
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<p>LLVM requires that values start with a '%' sign for two reasons: Compilers
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don't need to worry about name clashes with reserved words, and the set of
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reserved words may be expanded in the future without penalty. Additionally,
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unnamed identifiers allow a compiler to quickly come up with a temporary
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variable without having to avoid symbol table conflicts.</p>
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<p>Reserved words in LLVM are very similar to reserved words in other
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languages. There are keywords for different opcodes ('<tt><a
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href="#i_add">add</a></tt>', '<tt><a href="#i_cast">cast</a></tt>', '<tt><a
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href="#i_ret">ret</a></tt>', etc...), for primitive type names ('<tt><a
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href="#t_void">void</a></tt>', '<tt><a href="#t_uint">uint</a></tt>',
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etc...), and others. These reserved words cannot conflict with
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variable names, because none of them start with a '%' character.</p>
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<p>Here is an example of LLVM code to multiply the integer variable '<tt>%X</tt>'
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by 8:</p>
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href="#i_add">add</a></tt>', '<tt><a href="#i_cast">cast</a></tt>', '<tt><a
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href="#i_ret">ret</a></tt>', etc...), for primitive type names ('<tt><a
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href="#t_void">void</a></tt>', '<tt><a href="#t_uint">uint</a></tt>', etc...),
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and others. These reserved words cannot conflict with variable names, because
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none of them start with a '%' character.</p>
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<p>Here is an example of LLVM code to multiply the integer variable
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'<tt>%X</tt>' by 8:</p>
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<p>The easy way:</p>
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<pre> %result = <a href="#i_mul">mul</a> uint %X, 8<br></pre>
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<pre>
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%result = <a href="#i_mul">mul</a> uint %X, 8
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</pre>
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<p>After strength reduction:</p>
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<pre> %result = <a href="#i_shl">shl</a> uint %X, ubyte 3<br></pre>
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<pre>
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%result = <a href="#i_shl">shl</a> uint %X, ubyte 3
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</pre>
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<p>And the hard way:</p>
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<pre> <a href="#i_add">add</a> uint %X, %X <i>; yields {uint}:%0</i>
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<a
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href="#i_add">add</a> uint %0, %0 <i>; yields {uint}:%1</i>
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%result = <a
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href="#i_add">add</a> uint %1, %1<br></pre>
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<pre>
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<a href="#i_add">add</a> uint %X, %X <i>; yields {uint}:%0</i>
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<a href="#i_add">add</a> uint %0, %0 <i>; yields {uint}:%1</i>
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%result = <a href="#i_add">add</a> uint %1, %1
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</pre>
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<p>This last way of multiplying <tt>%X</tt> by 8 illustrates several
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important lexical features of LLVM:</p>
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<ol>
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<li>Comments are delimited with a '<tt>;</tt>' and go until the end
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of line.</li>
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<li>Unnamed temporaries are created when the result of a computation
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is not assigned to a named value.</li>
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<li>Comments are delimited with a '<tt>;</tt>' and go until the end of
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line.</li>
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<li>Unnamed temporaries are created when the result of a computation is not
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assigned to a named value.</li>
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<li>Unnamed temporaries are numbered sequentially</li>
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</ol>
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<p>...and it also show a convention that we follow in this document.
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When demonstrating instructions, we will follow an instruction with a
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comment that defines the type and name of value produced. Comments are
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shown in italic text.</p>
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<p>The one non-intuitive notation for constants is the optional
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hexidecimal form of floating point constants. For example, the form '<tt>double
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<p>...and it also show a convention that we follow in this document. When
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demonstrating instructions, we will follow an instruction with a comment that
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defines the type and name of value produced. Comments are shown in italic
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text.</p>
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<p>The one non-intuitive notation for constants is the optional hexidecimal form
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of floating point constants. For example, the form '<tt>double
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0x432ff973cafa8000</tt>' is equivalent to (but harder to read than) '<tt>double
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4.5e+15</tt>' which is also supported by the parser. The only time
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hexadecimal floating point constants are useful (and the only time that
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they are generated by the disassembler) is when an FP constant has to
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be emitted that is not representable as a decimal floating point number
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exactly. For example, NaN's, infinities, and other special cases are
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represented in their IEEE hexadecimal format so that assembly and
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disassembly do not cause any bits to change in the constants.</p>
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4.5e+15</tt>' which is also supported by the parser. The only time hexadecimal
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floating point constants are useful (and the only time that they are generated
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by the disassembler) is when an FP constant has to be emitted that is not
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representable as a decimal floating point number exactly. For example, NaN's,
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infinities, and other special cases are represented in their IEEE hexadecimal
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format so that assembly and disassembly do not cause any bits to change in the
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constants.</p>
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</div>
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<!-- *********************************************************************** -->
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@ -323,59 +346,70 @@ named "<tt>.LC0</tt>", an external declaration of the "<tt>puts</tt>"
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function, and a <a href="#functionstructure">function definition</a>
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for "<tt>main</tt>".</p>
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<a name="linkage"> In general, a module is made up of a list of global
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values, where both functions and global variables are global values.
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Global values are represented by a pointer to a memory location (in
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this case, a pointer to an array of char, and a pointer to a function),
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and have one of the following linkage types:</a>
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<p>In general, a module is made up of a list of global values,
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where both functions and global variables are global values. Global values are
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represented by a pointer to a memory location (in this case, a pointer to an
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array of char, and a pointer to a function), and have one of the following <a
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href="#linkage">linkage types</a>.</p>
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<p> </p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="linkage">Linkage Types</a>
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</div>
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<div class="doc_text">
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<p>
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All Global Variables and Functions have one of the following types of linkage:
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</p>
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<dl>
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<dt><tt><b><a name="linkage_internal">internal</a></b></tt> </dt>
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<dd>Global values with internal linkage are only directly accessible
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by objects in the current module. In particular, linking code into a
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module with an internal global value may cause the internal to be
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renamed as necessary to avoid collisions. Because the symbol is
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internal to the module, all references can be updated. This
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corresponds to the notion of the '<tt>static</tt>' keyword in C, or the
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idea of "anonymous namespaces" in C++.
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<p> </p>
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<dd>Global values with internal linkage are only directly accessible by
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objects in the current module. In particular, linking code into a module with
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an internal global value may cause the internal to be renamed as necessary to
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avoid collisions. Because the symbol is internal to the module, all
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references can be updated. This corresponds to the notion of the
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'<tt>static</tt>' keyword in C, or the idea of "anonymous namespaces" in C++.
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</dd>
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<dt><tt><b><a name="linkage_linkonce">linkonce</a></b></tt>: </dt>
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<dd>"<tt>linkonce</tt>" linkage is similar to <tt>internal</tt>
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linkage, with the twist that linking together two modules defining the
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same <tt>linkonce</tt> globals will cause one of the globals to be
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discarded. This is typically used to implement inline functions.
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Unreferenced <tt>linkonce</tt> globals are allowed to be discarded.
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<p> </p>
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<dd>"<tt>linkonce</tt>" linkage is similar to <tt>internal</tt> linkage, with
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the twist that linking together two modules defining the same
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<tt>linkonce</tt> globals will cause one of the globals to be discarded. This
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is typically used to implement inline functions. Unreferenced
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<tt>linkonce</tt> globals are allowed to be discarded.
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</dd>
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<dt><tt><b><a name="linkage_weak">weak</a></b></tt>: </dt>
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<dd>"<tt>weak</tt>" linkage is exactly the same as <tt>linkonce</tt>
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linkage, except that unreferenced <tt>weak</tt> globals may not be
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discarded. This is used to implement constructs in C such as "<tt>int
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X;</tt>" at global scope.
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<p> </p>
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<dd>"<tt>weak</tt>" linkage is exactly the same as <tt>linkonce</tt> linkage,
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except that unreferenced <tt>weak</tt> globals may not be discarded. This is
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used to implement constructs in C such as "<tt>int X;</tt>" at global scope.
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</dd>
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<dt><tt><b><a name="linkage_appending">appending</a></b></tt>: </dt>
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<dd>"<tt>appending</tt>" linkage may only be applied to global
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variables of pointer to array type. When two global variables with
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appending linkage are linked together, the two global arrays are
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appended together. This is the LLVM, typesafe, equivalent of having
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the system linker append together "sections" with identical names when
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.o files are linked.
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<p> </p>
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<dd>"<tt>appending</tt>" linkage may only be applied to global variables of
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pointer to array type. When two global variables with appending linkage are
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linked together, the two global arrays are appended together. This is the
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LLVM, typesafe, equivalent of having the system linker append together
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"sections" with identical names when .o files are linked.
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</dd>
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<dt><tt><b><a name="linkage_external">externally visible</a></b></tt>:</dt>
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<dd>If none of the above identifiers are used, the global is
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externally visible, meaning that it participates in linkage and can be
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used to resolve external symbol references.
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<p> </p>
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<dd>If none of the above identifiers are used, the global is externally
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visible, meaning that it participates in linkage and can be used to resolve
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external symbol references.
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</dd>
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</dl>
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<p> </p>
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<p><a name="linkage_external">For example, since the "<tt>.LC0</tt>"
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variable is defined to be internal, if another module defined a "<tt>.LC0</tt>"
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variable and was linked with this one, one of the two would be renamed,
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@ -383,6 +417,7 @@ preventing a collision. Since "<tt>main</tt>" and "<tt>puts</tt>" are
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external (i.e., lacking any linkage declarations), they are accessible
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outside of the current module. It is illegal for a function <i>declaration</i>
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to have any linkage type other than "externally visible".</a></p>
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</div>
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<!-- ======================================================================= -->
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