mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-26 21:32:10 +00:00
Move methods out-of-line.
The internal representation of the Attributes class will be opaque. All of the query methods will need to query the opaque class. Therefore, these methods need to be out-of-line. No functionality change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165305 91177308-0d34-0410-b5e6-96231b3b80d8
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1fddc9d916
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@ -27,8 +27,8 @@ class Type;
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namespace Attribute {
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/// We use this proxy POD type to allow constructing Attributes constants using
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/// initializer lists. Do not use this class directly.
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/// AttrConst - We use this proxy POD type to allow constructing Attributes
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/// constants using initializer lists. Do not use this class directly.
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struct AttrConst {
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uint64_t v;
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AttrConst operator | (const AttrConst Attrs) const {
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@ -157,95 +157,34 @@ public:
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Builder() : Bits(0) {}
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Builder(const Attributes &A) : Bits(A.Bits) {}
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void addZExtAttr() {
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Bits |= Attribute::ZExt_i;
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}
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void addSExtAttr() {
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Bits |= Attribute::SExt_i;
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}
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void addNoReturnAttr() {
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Bits |= Attribute::NoReturn_i;
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}
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void addInRegAttr() {
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Bits |= Attribute::InReg_i;
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}
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void addStructRetAttr() {
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Bits |= Attribute::StructRet_i;
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}
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void addNoUnwindAttr() {
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Bits |= Attribute::NoUnwind_i;
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}
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void addNoAliasAttr() {
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Bits |= Attribute::NoAlias_i;
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}
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void addByValAttr() {
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Bits |= Attribute::ByVal_i;
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}
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void addNestAttr() {
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Bits |= Attribute::Nest_i;
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}
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void addReadNoneAttr() {
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Bits |= Attribute::ReadNone_i;
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}
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void addReadOnlyAttr() {
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Bits |= Attribute::ReadOnly_i;
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}
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void addNoInlineAttr() {
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Bits |= Attribute::NoInline_i;
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}
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void addAlwaysInlineAttr() {
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Bits |= Attribute::AlwaysInline_i;
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}
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void addOptimizeForSizeAttr() {
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Bits |= Attribute::OptimizeForSize_i;
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}
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void addStackProtectAttr() {
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Bits |= Attribute::StackProtect_i;
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}
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void addStackProtectReqAttr() {
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Bits |= Attribute::StackProtectReq_i;
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}
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void addNoCaptureAttr() {
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Bits |= Attribute::NoCapture_i;
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}
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void addNoRedZoneAttr() {
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Bits |= Attribute::NoRedZone_i;
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}
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void addNoImplicitFloatAttr() {
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Bits |= Attribute::NoImplicitFloat_i;
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}
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void addNakedAttr() {
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Bits |= Attribute::Naked_i;
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}
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void addInlineHintAttr() {
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Bits |= Attribute::InlineHint_i;
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}
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void addReturnsTwiceAttr() {
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Bits |= Attribute::ReturnsTwice_i;
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}
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void addUWTableAttr() {
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Bits |= Attribute::UWTable_i;
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}
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void addNonLazyBindAttr() {
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Bits |= Attribute::NonLazyBind_i;
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}
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void addAddressSafetyAttr() {
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Bits |= Attribute::AddressSafety_i;
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}
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void addAlignmentAttr(unsigned Align) {
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if (Align == 0) return;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x40000000 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 16;
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}
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void addStackAlignmentAttr(unsigned Align) {
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// Default alignment, allow the target to define how to align it.
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if (Align == 0) return;
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void addAddressSafetyAttr();
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void addAlwaysInlineAttr();
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void addByValAttr();
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void addInlineHintAttr();
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void addInRegAttr();
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void addNakedAttr();
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void addNestAttr();
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void addNoAliasAttr();
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void addNoCaptureAttr();
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void addNoImplicitFloatAttr();
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void addNoInlineAttr();
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void addNonLazyBindAttr();
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void addNoRedZoneAttr();
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void addNoReturnAttr();
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void addNoUnwindAttr();
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void addOptimizeForSizeAttr();
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void addReadNoneAttr();
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void addReadOnlyAttr();
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void addReturnsTwiceAttr();
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void addSExtAttr();
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void addStackProtectAttr();
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void addStackProtectReqAttr();
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void addStructRetAttr();
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void addUWTableAttr();
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void addZExtAttr();
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x100 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 26;
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}
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void addAlignmentAttr(unsigned Align);
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void addStackAlignmentAttr(unsigned Align);
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};
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/// get - Return a uniquified Attributes object. This takes the uniquified
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@ -261,103 +200,41 @@ public:
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return Bits & A.Bits;
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}
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bool hasZExtAttr() const {
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return Bits & Attribute::ZExt_i;
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}
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bool hasSExtAttr() const {
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return Bits & Attribute::SExt_i;
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}
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bool hasNoReturnAttr() const {
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return Bits & Attribute::NoReturn_i;
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}
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bool hasInRegAttr() const {
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return Bits & Attribute::InReg_i;
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}
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bool hasStructRetAttr() const {
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return Bits & Attribute::StructRet_i;
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}
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bool hasNoUnwindAttr() const {
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return Bits & Attribute::NoUnwind_i;
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}
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bool hasNoAliasAttr() const {
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return Bits & Attribute::NoAlias_i;
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}
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bool hasByValAttr() const {
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return Bits & Attribute::ByVal_i;
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}
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bool hasNestAttr() const {
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return Bits & Attribute::Nest_i;
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}
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bool hasReadNoneAttr() const {
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return Bits & Attribute::ReadNone_i;
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}
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bool hasReadOnlyAttr() const {
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return Bits & Attribute::ReadOnly_i;
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}
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bool hasNoInlineAttr() const {
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return Bits & Attribute::NoInline_i;
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}
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bool hasAlwaysInlineAttr() const {
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return Bits & Attribute::AlwaysInline_i;
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}
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bool hasOptimizeForSizeAttr() const {
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return Bits & Attribute::OptimizeForSize_i;
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}
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bool hasStackProtectAttr() const {
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return Bits & Attribute::StackProtect_i;
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}
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bool hasStackProtectReqAttr() const {
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return Bits & Attribute::StackProtectReq_i;
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}
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bool hasAlignmentAttr() const {
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return Bits & Attribute::Alignment_i;
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}
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bool hasNoCaptureAttr() const {
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return Bits & Attribute::NoCapture_i;
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}
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bool hasNoRedZoneAttr() const {
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return Bits & Attribute::NoRedZone_i;
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}
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bool hasNoImplicitFloatAttr() const {
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return Bits & Attribute::NoImplicitFloat_i;
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}
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bool hasNakedAttr() const {
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return Bits & Attribute::Naked_i;
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}
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bool hasInlineHintAttr() const {
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return Bits & Attribute::InlineHint_i;
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}
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bool hasReturnsTwiceAttr() const {
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return Bits & Attribute::ReturnsTwice_i;
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}
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bool hasStackAlignmentAttr() const {
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return Bits & Attribute::StackAlignment_i;
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}
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bool hasUWTableAttr() const {
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return Bits & Attribute::UWTable_i;
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}
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bool hasNonLazyBindAttr() const {
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return Bits & Attribute::NonLazyBind_i;
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}
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bool hasAddressSafetyAttr() const {
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return Bits & Attribute::AddressSafety_i;
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}
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bool hasAddressSafetyAttr() const;
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bool hasAlignmentAttr() const;
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bool hasAlwaysInlineAttr() const;
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bool hasByValAttr() const;
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bool hasInRegAttr() const;
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bool hasInlineHintAttr() const;
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bool hasNakedAttr() const;
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bool hasNestAttr() const;
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bool hasNoAliasAttr() const;
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bool hasNoCaptureAttr() const;
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bool hasNoImplicitFloatAttr() const;
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bool hasNoInlineAttr() const;
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bool hasNonLazyBindAttr() const;
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bool hasNoRedZoneAttr() const;
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bool hasNoReturnAttr() const;
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bool hasNoUnwindAttr() const;
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bool hasOptimizeForSizeAttr() const;
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bool hasReadNoneAttr() const;
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bool hasReadOnlyAttr() const;
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bool hasReturnsTwiceAttr() const;
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bool hasSExtAttr() const;
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bool hasStackAlignmentAttr() const;
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bool hasStackProtectAttr() const;
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bool hasStackProtectReqAttr() const;
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bool hasStructRetAttr() const;
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bool hasUWTableAttr() const;
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bool hasZExtAttr() const;
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/// This returns the alignment field of an attribute as a byte alignment
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/// value.
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unsigned getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
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}
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unsigned getAlignment() const;
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/// This returns the stack alignment field of an attribute as a byte alignment
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/// value.
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unsigned getStackAlignment() const {
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if (!hasStackAlignmentAttr())
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return 0;
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return 1U << (((Bits & Attribute::StackAlignment_i) >> 26) - 1);
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}
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unsigned getStackAlignment() const;
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// This is a "safe bool() operator".
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operator const void *() const { return Bits ? this : 0; }
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@ -368,6 +245,7 @@ public:
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bool operator != (const Attributes &Attrs) const {
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return Bits != Attrs.Bits;
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}
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Attributes operator | (const Attributes &Attrs) const {
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return Attributes(Bits | Attrs.Bits);
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}
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@ -388,8 +266,8 @@ public:
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Attributes operator ~ () const { return Attributes(~Bits); }
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uint64_t Raw() const { return Bits; }
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/// This turns an int alignment (a power of 2, normally) into the form used
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/// internally in Attributes.
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/// constructAlignmentFromInt - This turns an int alignment (a power of 2,
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/// normally) into the form used internally in Attributes.
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static Attributes constructAlignmentFromInt(unsigned i) {
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// Default alignment, allow the target to define how to align it.
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if (i == 0)
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@ -400,8 +278,8 @@ public:
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return Attributes((Log2_32(i)+1) << 16);
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}
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/// This turns an int stack alignment (which must be a power of 2) into the
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/// form used internally in Attributes.
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/// constructStackAlignmentFromInt - This turns an int stack alignment (which
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/// must be a power of 2) into the form used internally in Attributes.
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static Attributes constructStackAlignmentFromInt(unsigned i) {
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// Default alignment, allow the target to define how to align it.
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if (i == 0)
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@ -415,9 +293,9 @@ public:
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/// @brief Which attributes cannot be applied to a type.
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static Attributes typeIncompatible(Type *Ty);
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/// This returns an integer containing an encoding of all the LLVM attributes
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/// found in the given attribute bitset. Any change to this encoding is a
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/// breaking change to bitcode compatibility.
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/// encodeLLVMAttributesForBitcode - This returns an integer containing an
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/// encoding of all the LLVM attributes found in the given attribute bitset.
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/// Any change to this encoding is a breaking change to bitcode compatibility.
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static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs) {
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// FIXME: It doesn't make sense to store the alignment information as an
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// expanded out value, we should store it as a log2 value. However, we
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@ -429,16 +307,17 @@ public:
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// Store the alignment in the bitcode as a 16-bit raw value instead of a
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// 5-bit log2 encoded value. Shift the bits above the alignment up by 11
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// bits.
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uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
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uint64_t EncodedAttrs = Attrs.Bits & 0xffff;
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if (Attrs.hasAlignmentAttr())
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EncodedAttrs |= (1ULL << 16) <<
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(((Attrs.Bits & Attribute::Alignment_i) - 1) >> 16);
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EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
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EncodedAttrs |= (Attrs.Bits & (0xfffULL << 21)) << 11;
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return EncodedAttrs;
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}
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/// This returns an attribute bitset containing the LLVM attributes that have
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/// been decoded from the given integer. This function must stay in sync with
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/// decodeLLVMAttributesForBitcode - This returns an attribute bitset
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/// containing the LLVM attributes that have been decoded from the given
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/// integer. This function must stay in sync with
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/// 'encodeLLVMAttributesForBitcode'.
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static Attributes decodeLLVMAttributesForBitcode(uint64_t EncodedAttrs) {
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// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
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@ -454,15 +333,19 @@ public:
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return Attrs;
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}
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/// The set of Attributes set in Attributes is converted to a string of
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/// equivalent mnemonics. This is, presumably, for writing out the mnemonics
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/// for the assembly writer.
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/// getAsString - The set of Attributes set in Attributes is converted to a
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/// string of equivalent mnemonics. This is, presumably, for writing out the
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/// mnemonics for the assembly writer.
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/// @brief Convert attribute bits to text
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std::string getAsString() const;
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};
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/// This is just a pair of values to associate a set of attributes
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/// with an index.
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//===----------------------------------------------------------------------===//
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// AttributeWithIndex
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//===----------------------------------------------------------------------===//
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/// AttributeWithIndex - This is just a pair of values to associate a set of
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/// attributes with an index.
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struct AttributeWithIndex {
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Attributes Attrs; ///< The attributes that are set, or'd together.
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unsigned Index; ///< Index of the parameter for which the attributes apply.
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@ -28,6 +28,124 @@ using namespace llvm;
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// Attribute Function Definitions
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//===----------------------------------------------------------------------===//
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bool Attributes::hasAddressSafetyAttr() const {
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return Bits & Attribute::AddressSafety_i;
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}
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bool Attributes::hasAlignmentAttr() const {
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return Bits & Attribute::Alignment_i;
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}
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bool Attributes::hasAlwaysInlineAttr() const {
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return Bits & Attribute::AlwaysInline_i;
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}
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bool Attributes::hasByValAttr() const {
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return Bits & Attribute::ByVal_i;
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}
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bool Attributes::hasInlineHintAttr() const {
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return Bits & Attribute::InlineHint_i;
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}
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bool Attributes::hasInRegAttr() const {
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return Bits & Attribute::InReg_i;
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}
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bool Attributes::hasNakedAttr() const {
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return Bits & Attribute::Naked_i;
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}
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bool Attributes::hasNestAttr() const {
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return Bits & Attribute::Nest_i;
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}
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bool Attributes::hasNoAliasAttr() const {
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return Bits & Attribute::NoAlias_i;
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}
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bool Attributes::hasNoCaptureAttr() const {
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return Bits & Attribute::NoCapture_i;
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}
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bool Attributes::hasNoImplicitFloatAttr() const {
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return Bits & Attribute::NoImplicitFloat_i;
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}
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bool Attributes::hasNoInlineAttr() const {
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return Bits & Attribute::NoInline_i;
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}
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bool Attributes::hasNonLazyBindAttr() const {
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return Bits & Attribute::NonLazyBind_i;
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}
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bool Attributes::hasNoRedZoneAttr() const {
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return Bits & Attribute::NoRedZone_i;
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}
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bool Attributes::hasNoReturnAttr() const {
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return Bits & Attribute::NoReturn_i;
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}
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bool Attributes::hasNoUnwindAttr() const {
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return Bits & Attribute::NoUnwind_i;
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}
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bool Attributes::hasOptimizeForSizeAttr() const {
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return Bits & Attribute::OptimizeForSize_i;
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}
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bool Attributes::hasReadNoneAttr() const {
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return Bits & Attribute::ReadNone_i;
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}
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bool Attributes::hasReadOnlyAttr() const {
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return Bits & Attribute::ReadOnly_i;
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}
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bool Attributes::hasReturnsTwiceAttr() const {
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return Bits & Attribute::ReturnsTwice_i;
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}
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bool Attributes::hasSExtAttr() const {
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return Bits & Attribute::SExt_i;
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}
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bool Attributes::hasStackAlignmentAttr() const {
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return Bits & Attribute::StackAlignment_i;
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}
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bool Attributes::hasStackProtectAttr() const {
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return Bits & Attribute::StackProtect_i;
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}
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bool Attributes::hasStackProtectReqAttr() const {
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return Bits & Attribute::StackProtectReq_i;
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}
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bool Attributes::hasStructRetAttr() const {
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return Bits & Attribute::StructRet_i;
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}
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bool Attributes::hasUWTableAttr() const {
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return Bits & Attribute::UWTable_i;
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}
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bool Attributes::hasZExtAttr() const {
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return Bits & Attribute::ZExt_i;
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}
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/// This returns the alignment field of an attribute as a byte alignment value.
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unsigned Attributes::getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
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}
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/// This returns the stack alignment field of an attribute as a byte alignment
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/// value.
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unsigned Attributes::getStackAlignment() const {
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if (!hasStackAlignmentAttr())
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return 0;
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return 1U << (((Bits & Attribute::StackAlignment_i) >> 26) - 1);
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}
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Attributes Attributes::typeIncompatible(Type *Ty) {
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Attributes::Builder Incompatible;
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if (!Ty->isIntegerTy()) {
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// Attributes that only apply to integers.
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Incompatible.addSExtAttr();
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Incompatible.addZExtAttr();
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}
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if (!Ty->isPointerTy()) {
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// Attributes that only apply to pointers.
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Incompatible.addByValAttr();
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Incompatible.addNestAttr();
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Incompatible.addNoAliasAttr();
|
||||
Incompatible.addNoCaptureAttr();
|
||||
Incompatible.addStructRetAttr();
|
||||
}
|
||||
|
||||
return Attributes(Incompatible.Bits); // FIXME: Use Attributes::get().
|
||||
}
|
||||
|
||||
std::string Attributes::getAsString() const {
|
||||
std::string Result;
|
||||
if (hasZExtAttr())
|
||||
@ -96,19 +214,98 @@ std::string Attributes::getAsString() const {
|
||||
return Result;
|
||||
}
|
||||
|
||||
Attributes Attributes::typeIncompatible(Type *Ty) {
|
||||
Attributes Incompatible = Attribute::None;
|
||||
|
||||
if (!Ty->isIntegerTy())
|
||||
// Attributes that only apply to integers.
|
||||
Incompatible |= Attribute::SExt | Attribute::ZExt;
|
||||
|
||||
if (!Ty->isPointerTy())
|
||||
// Attributes that only apply to pointers.
|
||||
Incompatible |= Attribute::ByVal | Attribute::Nest | Attribute::NoAlias |
|
||||
Attribute::StructRet | Attribute::NoCapture;
|
||||
|
||||
return Incompatible;
|
||||
//===----------------------------------------------------------------------===//
|
||||
// Attributes::Builder Implementation
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
void Attributes::Builder::addAddressSafetyAttr() {
|
||||
Bits |= Attribute::AddressSafety_i;
|
||||
}
|
||||
void Attributes::Builder::addAlwaysInlineAttr() {
|
||||
Bits |= Attribute::AlwaysInline_i;
|
||||
}
|
||||
void Attributes::Builder::addByValAttr() {
|
||||
Bits |= Attribute::ByVal_i;
|
||||
}
|
||||
void Attributes::Builder::addInlineHintAttr() {
|
||||
Bits |= Attribute::InlineHint_i;
|
||||
}
|
||||
void Attributes::Builder::addInRegAttr() {
|
||||
Bits |= Attribute::InReg_i;
|
||||
}
|
||||
void Attributes::Builder::addNakedAttr() {
|
||||
Bits |= Attribute::Naked_i;
|
||||
}
|
||||
void Attributes::Builder::addNestAttr() {
|
||||
Bits |= Attribute::Nest_i;
|
||||
}
|
||||
void Attributes::Builder::addNoAliasAttr() {
|
||||
Bits |= Attribute::NoAlias_i;
|
||||
}
|
||||
void Attributes::Builder::addNoCaptureAttr() {
|
||||
Bits |= Attribute::NoCapture_i;
|
||||
}
|
||||
void Attributes::Builder::addNoImplicitFloatAttr() {
|
||||
Bits |= Attribute::NoImplicitFloat_i;
|
||||
}
|
||||
void Attributes::Builder::addNoInlineAttr() {
|
||||
Bits |= Attribute::NoInline_i;
|
||||
}
|
||||
void Attributes::Builder::addNonLazyBindAttr() {
|
||||
Bits |= Attribute::NonLazyBind_i;
|
||||
}
|
||||
void Attributes::Builder::addNoRedZoneAttr() {
|
||||
Bits |= Attribute::NoRedZone_i;
|
||||
}
|
||||
void Attributes::Builder::addNoReturnAttr() {
|
||||
Bits |= Attribute::NoReturn_i;
|
||||
}
|
||||
void Attributes::Builder::addNoUnwindAttr() {
|
||||
Bits |= Attribute::NoUnwind_i;
|
||||
}
|
||||
void Attributes::Builder::addOptimizeForSizeAttr() {
|
||||
Bits |= Attribute::OptimizeForSize_i;
|
||||
}
|
||||
void Attributes::Builder::addReadNoneAttr() {
|
||||
Bits |= Attribute::ReadNone_i;
|
||||
}
|
||||
void Attributes::Builder::addReadOnlyAttr() {
|
||||
Bits |= Attribute::ReadOnly_i;
|
||||
}
|
||||
void Attributes::Builder::addReturnsTwiceAttr() {
|
||||
Bits |= Attribute::ReturnsTwice_i;
|
||||
}
|
||||
void Attributes::Builder::addSExtAttr() {
|
||||
Bits |= Attribute::SExt_i;
|
||||
}
|
||||
void Attributes::Builder::addStackProtectAttr() {
|
||||
Bits |= Attribute::StackProtect_i;
|
||||
}
|
||||
void Attributes::Builder::addStackProtectReqAttr() {
|
||||
Bits |= Attribute::StackProtectReq_i;
|
||||
}
|
||||
void Attributes::Builder::addStructRetAttr() {
|
||||
Bits |= Attribute::StructRet_i;
|
||||
}
|
||||
void Attributes::Builder::addUWTableAttr() {
|
||||
Bits |= Attribute::UWTable_i;
|
||||
}
|
||||
void Attributes::Builder::addZExtAttr() {
|
||||
Bits |= Attribute::ZExt_i;
|
||||
}
|
||||
|
||||
void Attributes::Builder::addAlignmentAttr(unsigned Align) {
|
||||
if (Align == 0) return;
|
||||
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
|
||||
assert(Align <= 0x40000000 && "Alignment too large.");
|
||||
Bits |= (Log2_32(Align) + 1) << 16;
|
||||
}
|
||||
void Attributes::Builder::addStackAlignmentAttr(unsigned Align) {
|
||||
// Default alignment, allow the target to define how to align it.
|
||||
if (Align == 0) return;
|
||||
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
|
||||
assert(Align <= 0x100 && "Alignment too large.");
|
||||
Bits |= (Log2_32(Align) + 1) << 26;
|
||||
}
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
Loading…
Reference in New Issue
Block a user