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Decompose FP-to-UInt casts into FP-to-ULong-toUInt.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3957 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -146,6 +146,7 @@ namespace {
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void visitInstruction(Instruction &I); // common work for every instr.
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void visitInstruction(Instruction &I); // common work for every instr.
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void visitGetElementPtrInst(GetElementPtrInst &I);
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void visitGetElementPtrInst(GetElementPtrInst &I);
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void visitLoadInst(LoadInst &I);
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void visitLoadInst(LoadInst &I);
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void visitCastInst(CastInst &I);
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void visitStoreInst(StoreInst &I);
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void visitStoreInst(StoreInst &I);
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// Helper functions for visiting operands of every instruction
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// Helper functions for visiting operands of every instruction
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@ -228,6 +229,33 @@ PreSelection::visitStoreInst(StoreInst &I)
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}
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}
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// Cast instructions: make multi-step casts explicit
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// -- float/double to uint32_t:
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// If target does not have a float-to-unsigned instruction, we
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// need to convert to uint64_t and then to uint32_t, or we may
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// overflow the signed int representation for legal uint32_t
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// values. Expand this without checking target.
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//
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void
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PreSelection::visitCastInst(CastInst &I)
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{
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CastInst* castI = NULL;
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// Check for a global and put its address into a register before this instr
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if (I.getType() == Type::UIntTy &&
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I.getOperand(0)->getType()->isFloatingPoint())
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{ // insert a cast-fp-to-long before I, and then replace the operand of I
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castI = new CastInst(I.getOperand(0), Type::LongTy, "fp2Long2Uint", &I);
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I.setOperand(0, castI); // replace fp operand with long
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}
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// Perform other transformations common to all instructions
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visitInstruction(I);
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if (castI)
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visitInstruction(*castI);
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}
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// visitOperands() transforms individual operands of all instructions:
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// visitOperands() transforms individual operands of all instructions:
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// -- Load "large" int constants into a virtual register. What is large
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// -- Load "large" int constants into a virtual register. What is large
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// depends on the type of instruction and on the target architecture.
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// depends on the type of instruction and on the target architecture.
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