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For PR411:
First step in refactoring the SymbolTable is to split it into two classes, one for a symbol table of types and one for a symbol table of Values. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25175 91177308-0d34-0410-b5e6-96231b3b80d8
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152
include/llvm/TypeSymbolTable.h
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152
include/llvm/TypeSymbolTable.h
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//===-- llvm/TypeSymbolTable.h - Implement a Type Symtab --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer based on the original SymbolTable
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// implemented by the LLVM Research Group and re-written by Reid Spencer.
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// It is distributed under the University of Illinois Open Source License.
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// See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the name/type symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TYPE_SYMBOL_TABLE_H
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#define LLVM_TYPE_SYMBOL_TABLE_H
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#include "llvm/Type.h"
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#include <map>
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namespace llvm {
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/// This class provides a symbol table of name/type pairs with operations to
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/// support constructing, searching and iterating over the symbol table. The
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/// class derives from AbstractTypeUser so that the contents of the symbol
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/// table can be updated when abstract types become concrete.
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class TypeSymbolTable : public AbstractTypeUser {
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/// @name Types
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/// @{
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public:
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/// @brief A mapping of names to types.
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typedef std::map<const std::string, const Type*> TypeMap;
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/// @brief An iterator over the TypeMap.
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typedef TypeMap::iterator iterator;
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/// @brief A const_iterator over the TypeMap.
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typedef TypeMap::const_iterator const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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public:
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TypeSymbolTable() {}
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~TypeSymbolTable();
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// Generates a unique name for a type based on the \p BaseName by
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/// incrementing an integer and appending it to the name, if necessary
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/// @returns the unique name
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/// @brief Get a unique name for a type
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std::string getUniqueName(const std::string &BaseName) const;
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/// This method finds the type with the given \p name in the type map
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/// and returns it.
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/// @returns null if the name is not found, otherwise the Type
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/// associated with the \p name.
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/// @brief Lookup a type by name.
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Type* lookup(const std::string& name) const;
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/// @returns true iff the symbol table is empty.
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/// @brief Determine if the symbol table is empty
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inline bool empty() const { return tmap.empty(); }
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/// @returns the size of the symbol table
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/// @brief The number of name/type pairs is returned.
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inline unsigned size() const { return unsigned(tmap.size()); }
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/// This function can be used from the debugger to display the
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/// content of the symbol table while debugging.
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/// @brief Print out symbol table on stderr
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void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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public:
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/// Get an iterator to the start of the symbol table
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inline iterator begin() { return tmap.begin(); }
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/// @brief Get a const_iterator to the start of the symbol table
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inline const_iterator begin() const { return tmap.begin(); }
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/// Get an iterator to the end of the symbol talbe.
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inline iterator end() { return tmap.end(); }
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/// Get a const_iterator to the end of the symbol table.
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inline const_iterator end() const { return tmap.end(); }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// This method will strip the symbol table of its names
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/// @brief Strip the symbol table.
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bool strip();
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/// Inserts a type into the symbol table with the specified name. There can be
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/// a many-to-one mapping between names and types. This method allows a type
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/// with an existing entry in the symbol table to get a new name.
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/// @brief Insert a type under a new name.
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void insert(const std::string &Name, const Type *Typ);
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/// Remove a type at the specified position in the symbol table.
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/// @returns the removed Type.
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/// @returns the Type that was erased from the symbol table.
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Type* erase(iterator TI);
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/// Remove a specific Type from the symbol table. This isn't fast, linear
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/// search, O(n), algorithm.
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/// @returns true if the erase was successful (TI was found)
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bool erase(Type* TI);
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/// Rename a type. This ain't fast, we have to linearly search for it first.
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/// @returns true if the rename was successful (type was found)
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bool rename(Type* T, const std::string& new_name);
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/// @}
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/// @name AbstractTypeUser Methods
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/// @{
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private:
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/// This function is called when one of the types in the type plane
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/// is refined.
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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/// This function markes a type as being concrete (defined).
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virtual void typeBecameConcrete(const DerivedType *AbsTy);
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/// @}
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/// @name Internal Data
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/// @{
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private:
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TypeMap tmap; ///< This is the mapping of names to types.
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mutable unsigned long LastUnique; ///< Counter for tracking unique names
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/// @}
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};
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} // End llvm namespace
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#endif
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138
include/llvm/ValueSymbolTable.h
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138
include/llvm/ValueSymbolTable.h
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//===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer based on the original SymbolTable.h
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// written by the LLVM research group and re-written by Reid Spencer.
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// It is distributed under the University of Illinois Open Source License.
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// See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the name/Value symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_SYMBOL_TABLE_H
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#define LLVM_VALUE_SYMBOL_TABLE_H
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#include "llvm/Value.h"
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#include <map>
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namespace llvm {
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/// This class provides a symbol table of name/value pairs. It is essentially
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/// a std::map<std::string,Value*> but has a controlled interface provided by
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/// LLVM as well as ensuring uniqueness of names.
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///
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class ValueSymbolTable {
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/// @name Types
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/// @{
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public:
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/// @brief A mapping of names to values.
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typedef std::map<const std::string, Value *> ValueMap;
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/// @brief An iterator over a ValueMap.
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typedef ValueMap::iterator iterator;
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/// @brief A const_iterator over a ValueMap.
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typedef ValueMap::const_iterator const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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public:
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ValueSymbolTable() : LastUnique(0) {}
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~ValueSymbolTable();
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// This method finds the value with the given \p name in the
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/// the symbol table.
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/// @returns the value associated with the \p name
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/// @brief Lookup a named Value.
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Value *lookup(const std::string &name) const;
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/// @returns true iff the symbol table is empty
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/// @brief Determine if the symbol table is empty
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inline bool empty() const { return vmap.empty(); }
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/// @brief The number of name/type pairs is returned.
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inline unsigned size() const { return unsigned(vmap.size()); }
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/// Given a base name, return a string that is either equal to it or
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/// derived from it that does not already occur in the symbol table
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/// for the specified type.
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/// @brief Get a name unique to this symbol table
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std::string getUniqueName(const std::string &BaseName) const;
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/// This function can be used from the debugger to display the
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/// content of the symbol table while debugging.
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/// @brief Print out symbol table on stderr
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void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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public:
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/// @brief Get an iterator that from the beginning of the symbol table.
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inline iterator begin() { return vmap.begin(); }
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/// @brief Get a const_iterator that from the beginning of the symbol table.
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inline const_iterator begin() const { return vmap.begin(); }
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/// @brief Get an iterator to the end of the symbol table.
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inline iterator end() { return vmap.end(); }
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/// @brief Get a const_iterator to the end of the symbol table.
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inline const_iterator end() const { return vmap.end(); }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// This method will strip the symbol table of its names.
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/// @brief Strip the symbol table.
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bool strip();
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/// This method adds the provided value \p N to the symbol table. The Value
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/// must have a name which is used to place the value in the symbol table.
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/// @brief Add a named value to the symbol table
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void insert(Value *Val);
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/// This method removes a value from the symbol table. The name of the
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/// Value is extracted from \p Val and used to lookup the Value in the
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/// symbol table. If the Value is not in the symbol table, this method
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/// returns false.
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/// @returns true if \p Val was successfully erased, false otherwise
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/// @brief Remove a value from the symbol table.
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bool erase(Value* Val);
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/// Given a value with a non-empty name, remove its existing
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/// entry from the symbol table and insert a new one for Name. This is
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/// equivalent to doing "remove(V), V->Name = Name, insert(V)".
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/// @brief Rename a value in the symbol table
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bool rename(Value *V, const std::string &Name);
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/// @}
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/// @name Internal Data
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/// @{
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private:
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ValueMap vmap; ///< The map that holds the symbol table.
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mutable unsigned long LastUnique; ///< Counter for tracking unique names
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/// @}
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};
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} // End llvm namespace
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#endif
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193
lib/VMCore/TypeSymbolTable.cpp
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193
lib/VMCore/TypeSymbolTable.cpp
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//===-- TypeSymbolTable.cpp - Implement the TypeSymbolTable class ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and revised by Reid
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// Spencer. It is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the TypeSymbolTable class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/TypeSymbolTable.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/ADT/StringExtras.h"
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#include <iostream>
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using namespace llvm;
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#define DEBUG_SYMBOL_TABLE 0
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#define DEBUG_ABSTYPE 0
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TypeSymbolTable::~TypeSymbolTable() {
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// Drop all abstract type references in the type plane...
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for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) {
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if (TI->second->isAbstract()) // If abstract, drop the reference...
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cast<DerivedType>(TI->second)->removeAbstractTypeUser(this);
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}
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}
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std::string TypeSymbolTable::getUniqueName(const std::string &BaseName) const {
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std::string TryName = BaseName;
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const_iterator End = tmap.end();
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// See if the name exists
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while (tmap.find(TryName) != End) // Loop until we find a free
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TryName = BaseName + utostr(++LastUnique); // name in the symbol table
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return TryName;
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}
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// lookup a type by name - returns null on failure
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Type* TypeSymbolTable::lookup(const std::string& Name) const {
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const_iterator TI = tmap.find(Name);
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if (TI != tmap.end())
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return const_cast<Type*>(TI->second);
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return 0;
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}
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// Erase a specific type from the symbol table
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bool TypeSymbolTable::erase(Type *N) {
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for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) {
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if (TI->second == N) {
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this->erase(TI);
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return true;
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}
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}
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return false;
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}
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// remove - Remove a type from the symbol table...
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Type* TypeSymbolTable::erase(iterator Entry) {
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assert(Entry != tmap.end() && "Invalid entry to remove!");
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const Type* Result = Entry->second;
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#if DEBUG_SYMBOL_TABLE
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dump();
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std::cerr << " Removing Value: " << Result->getName() << "\n";
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#endif
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tmap.erase(Entry);
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// If we are removing an abstract type, remove the symbol table from it's use
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// list...
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if (Result->isAbstract()) {
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#if DEBUG_ABSTYPE
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std::cerr << "Removing abstract type from symtab" << Result->getDescription()<<"\n";
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#endif
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cast<DerivedType>(Result)->removeAbstractTypeUser(this);
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}
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return const_cast<Type*>(Result);
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}
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// insert - Insert a type into the symbol table with the specified name...
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void TypeSymbolTable::insert(const std::string& Name, const Type* T) {
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assert(T && "Can't insert null type into symbol table!");
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// Check to see if there is a naming conflict. If so, rename this type!
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std::string UniqueName = Name;
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if (lookup(Name))
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UniqueName = getUniqueName(Name);
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#if DEBUG_SYMBOL_TABLE
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dump();
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std::cerr << " Inserting type: " << UniqueName << ": "
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<< T->getDescription() << "\n";
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#endif
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// Insert the tmap entry
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tmap.insert(make_pair(UniqueName, T));
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// If we are adding an abstract type, add the symbol table to it's use list.
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if (T->isAbstract()) {
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cast<DerivedType>(T)->addAbstractTypeUser(this);
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#if DEBUG_ABSTYPE
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std::cerr << "Added abstract type to ST: " << T->getDescription() << "\n";
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#endif
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}
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}
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// Strip the symbol table of its names.
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bool TypeSymbolTable::strip() {
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bool RemovedSymbol = false;
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for (iterator TI = tmap.begin(); TI != tmap.end(); ) {
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erase(TI++);
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RemovedSymbol = true;
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}
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return RemovedSymbol;
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}
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/// rename - Given a value with a non-empty name, remove its existing entry
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/// from the symbol table and insert a new one for Name. This is equivalent to
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/// doing "remove(V), V->Name = Name, insert(V)", but is faster, and will not
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/// temporarily remove the symbol table plane if V is the last value in the
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/// symtab with that name (which could invalidate iterators to that plane).
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bool TypeSymbolTable::rename(Type *T, const std::string &name) {
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for (iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) {
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if (TI->second == T) {
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// Remove the old entry.
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tmap.erase(TI);
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// Add the new entry.
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this->insert(name,T);
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return true;
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}
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}
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return false;
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}
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// This function is called when one of the types in the type plane are refined
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void TypeSymbolTable::refineAbstractType(const DerivedType *OldType,
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const Type *NewType) {
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// Loop over all of the types in the symbol table, replacing any references
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||||
// to OldType with references to NewType. Note that there may be multiple
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||||
// occurrences, and although we only need to remove one at a time, it's
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// faster to remove them all in one pass.
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||||
//
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for (iterator I = begin(), E = end(); I != E; ++I) {
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if (I->second == (Type*)OldType) { // FIXME when Types aren't const.
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#if DEBUG_ABSTYPE
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std::cerr << "Removing type " << OldType->getDescription() << "\n";
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#endif
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OldType->removeAbstractTypeUser(this);
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I->second = (Type*)NewType; // TODO FIXME when types aren't const
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if (NewType->isAbstract()) {
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#if DEBUG_ABSTYPE
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std::cerr << "Added type " << NewType->getDescription() << "\n";
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#endif
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cast<DerivedType>(NewType)->addAbstractTypeUser(this);
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}
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||||
}
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}
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}
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// Handle situation where type becomes Concreate from Abstract
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void TypeSymbolTable::typeBecameConcrete(const DerivedType *AbsTy) {
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// Loop over all of the types in the symbol table, dropping any abstract
|
||||
// type user entries for AbsTy which occur because there are names for the
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// type.
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||||
for (iterator TI = begin(), TE = end(); TI != TE; ++TI)
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if (TI->second == const_cast<Type*>(static_cast<const Type*>(AbsTy)))
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AbsTy->removeAbstractTypeUser(this);
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||||
}
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||||
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||||
static void DumpTypes(const std::pair<const std::string, const Type*>& T ) {
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||||
std::cerr << " '" << T.first << "' = ";
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T.second->dump();
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||||
std::cerr << "\n";
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||||
}
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||||
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||||
void TypeSymbolTable::dump() const {
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||||
std::cerr << "TypeSymbolPlane: ";
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for_each(tmap.begin(), tmap.end(), DumpTypes);
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}
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// vim: sw=2 ai
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167
lib/VMCore/ValueSymbolTable.cpp
Normal file
167
lib/VMCore/ValueSymbolTable.cpp
Normal file
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//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
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//
|
||||
// The LLVM Compiler Infrastructure
|
||||
//
|
||||
// This file was developed by the LLVM research group and revised by Reid
|
||||
// Spencer. It is distributed under the University of Illinois Open Source
|
||||
// License. See LICENSE.TXT for details.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// This file implements the ValueSymbolTable class for the VMCore library.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#include "llvm/GlobalValue.h"
|
||||
#include "llvm/Type.h"
|
||||
#include "llvm/ValueSymbolTable.h"
|
||||
#include "llvm/ADT/StringExtras.h"
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
|
||||
using namespace llvm;
|
||||
|
||||
#define DEBUG_SYMBOL_TABLE 0
|
||||
#define DEBUG_ABSTYPE 0
|
||||
|
||||
// Class destructor
|
||||
ValueSymbolTable::~ValueSymbolTable() {
|
||||
#ifndef NDEBUG // Only do this in -g mode...
|
||||
bool LeftoverValues = true;
|
||||
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
|
||||
if (!isa<Constant>(VI->second) ) {
|
||||
std::cerr << "Value still in symbol table! Type = '"
|
||||
<< VI->second->getType()->getDescription() << "' Name = '"
|
||||
<< VI->first << "'\n";
|
||||
LeftoverValues = false;
|
||||
}
|
||||
assert(LeftoverValues && "Values remain in symbol table!");
|
||||
#endif
|
||||
}
|
||||
|
||||
// getUniqueName - Given a base name, return a string that is either equal to
|
||||
// it (or derived from it) that does not already occur in the symbol table for
|
||||
// the specified type.
|
||||
//
|
||||
std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
|
||||
std::string TryName = BaseName;
|
||||
const_iterator End = vmap.end();
|
||||
|
||||
// See if the name exists
|
||||
while (vmap.find(TryName) != End) // Loop until we find a free
|
||||
TryName = BaseName + utostr(++LastUnique); // name in the symbol table
|
||||
return TryName;
|
||||
}
|
||||
|
||||
|
||||
// lookup a value - Returns null on failure...
|
||||
//
|
||||
Value *ValueSymbolTable::lookup(const std::string &Name) const {
|
||||
const_iterator VI = vmap.find(Name);
|
||||
if (VI != vmap.end()) // We found the symbol
|
||||
return const_cast<Value*>(VI->second);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Strip the symbol table of its names.
|
||||
//
|
||||
bool ValueSymbolTable::strip() {
|
||||
bool RemovedSymbol = false;
|
||||
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
|
||||
Value *V = VI->second;
|
||||
++VI;
|
||||
if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
|
||||
// Set name to "", removing from symbol table!
|
||||
V->setName("");
|
||||
RemovedSymbol = true;
|
||||
}
|
||||
}
|
||||
return RemovedSymbol;
|
||||
}
|
||||
|
||||
// Insert a value into the symbol table with the specified name...
|
||||
//
|
||||
void ValueSymbolTable::insert(Value* V) {
|
||||
assert(V && "Can't insert null Value into symbol table!");
|
||||
assert(V->hasName() && "Can't insert nameless Value into symbol table");
|
||||
|
||||
// Check to see if there is a naming conflict. If so, rename this type!
|
||||
std::string UniqueName = getUniqueName(V->getName());
|
||||
|
||||
#if DEBUG_SYMBOL_TABLE
|
||||
dump();
|
||||
std::cerr << " Inserting value: " << UniqueName << ": " << V->dump() << "\n";
|
||||
#endif
|
||||
|
||||
// Insert the vmap entry
|
||||
vmap.insert(make_pair(UniqueName, V));
|
||||
}
|
||||
|
||||
// Remove a value
|
||||
bool ValueSymbolTable::erase(Value *V) {
|
||||
assert(V->hasName() && "Value doesn't have name!");
|
||||
iterator Entry = vmap.find(V->getName());
|
||||
if (Entry == vmap.end())
|
||||
return false;
|
||||
|
||||
#if DEBUG_SYMBOL_TABLE
|
||||
dump();
|
||||
std::cerr << " Removing Value: " << Entry->second->getName() << "\n";
|
||||
#endif
|
||||
|
||||
// Remove the value from the plane...
|
||||
vmap.erase(Entry);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// rename - Given a value with a non-empty name, remove its existing entry
|
||||
// from the symbol table and insert a new one for Name. This is equivalent to
|
||||
// doing "remove(V), V->Name = Name, insert(V)",
|
||||
//
|
||||
bool ValueSymbolTable::rename(Value *V, const std::string &name) {
|
||||
assert(V && "Can't rename a null Value");
|
||||
assert(V->hasName() && "Can't rename a nameless Value");
|
||||
assert(!V->getName().empty() && "Can't rename an Value with null name");
|
||||
assert(V->getName() != name && "Can't rename a Value with same name");
|
||||
assert(!name.empty() && "Can't rename a named Value with a null name");
|
||||
|
||||
// Find the name
|
||||
iterator VI = vmap.find(V->getName());
|
||||
|
||||
// If we didn't find it, we're done
|
||||
if (VI == vmap.end())
|
||||
return false;
|
||||
|
||||
// Remove the old entry.
|
||||
vmap.erase(VI);
|
||||
|
||||
// See if we can insert the new name.
|
||||
VI = vmap.lower_bound(name);
|
||||
|
||||
// Is there a naming conflict?
|
||||
if (VI != vmap.end() && VI->first == name) {
|
||||
V->Name = getUniqueName( name);
|
||||
vmap.insert(make_pair(V->Name, V));
|
||||
} else {
|
||||
V->Name = name;
|
||||
vmap.insert(VI, make_pair(name, V));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// DumpVal - a std::for_each function for dumping a value
|
||||
//
|
||||
static void DumpVal(const std::pair<const std::string, Value *> &V) {
|
||||
std::cerr << " '" << V.first << "' = ";
|
||||
V.second->dump();
|
||||
std::cerr << "\n";
|
||||
}
|
||||
|
||||
// dump - print out the symbol table
|
||||
//
|
||||
void ValueSymbolTable::dump() const {
|
||||
std::cerr << "ValueSymbolTable:\n";
|
||||
for_each(vmap.begin(), vmap.end(), DumpVal);
|
||||
}
|
Loading…
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Reference in New Issue
Block a user