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Invalidate debug/eh/gc labels when unreachable MBB is deleted.
Based on patch by Martin Nowack! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@58536 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -27,6 +27,7 @@
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#include "llvm/Pass.h"
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#include "llvm/Type.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/Compiler.h"
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@ -87,7 +88,7 @@ namespace {
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class VISIBILITY_HIDDEN UnreachableMachineBlockElim :
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public MachineFunctionPass {
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virtual bool runOnMachineFunction(MachineFunction &F);
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MachineModuleInfo *MMI;
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public:
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static char ID; // Pass identification, replacement for typeid
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UnreachableMachineBlockElim() : MachineFunctionPass(&ID) {}
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@ -104,6 +105,8 @@ const PassInfo *const llvm::UnreachableMachineBlockElimID = &Y;
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bool UnreachableMachineBlockElim::runOnMachineFunction(MachineFunction &F) {
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SmallPtrSet<MachineBasicBlock*, 8> Reachable;
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MMI = getAnalysisToUpdate<MachineModuleInfo>();
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// Mark all reachable blocks.
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for (df_ext_iterator<MachineFunction*, SmallPtrSet<MachineBasicBlock*, 8> >
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I = df_ext_begin(&F, Reachable), E = df_ext_end(&F, Reachable);
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@ -142,8 +145,20 @@ bool UnreachableMachineBlockElim::runOnMachineFunction(MachineFunction &F) {
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}
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// Actually remove the blocks now.
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for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i)
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DeadBlocks[i]->eraseFromParent();
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for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i) {
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MachineBasicBlock *MBB = DeadBlocks[i];
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// If there are any labels in the basic block, unregister them from
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// MachineModuleInfo.
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if (MMI && !MBB->empty()) {
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for (MachineBasicBlock::iterator I = MBB->begin(),
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E = MBB->end(); I != E; ++I) {
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if (I->isLabel())
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// The label ID # is always operand #0, an immediate.
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MMI->InvalidateLabel(I->getOperand(0).getImm());
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}
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}
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MBB->eraseFromParent();
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}
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// Cleanup PHI nodes.
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for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
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@ -182,4 +197,3 @@ bool UnreachableMachineBlockElim::runOnMachineFunction(MachineFunction &F) {
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return DeadBlocks.size();
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}
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