mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 15:11:24 +00:00
Coding style fixes to recent patches. NFC.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229312 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
28f299b62d
commit
ef06a9c53a
@ -6651,7 +6651,7 @@ static SDValue matchAddSub(const BuildVectorSDNode *BV, SelectionDAG &DAG,
|
||||
bool AddFound = false;
|
||||
bool SubFound = false;
|
||||
|
||||
for (unsigned i = 0, e = NumElts; i != e; i++) {
|
||||
for (unsigned i = 0, e = NumElts; i != e; ++i) {
|
||||
SDValue Op = BV->getOperand(i);
|
||||
|
||||
// Skip 'undef' values.
|
||||
@ -7926,10 +7926,10 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1,
|
||||
|
||||
bool MatchLeft = true, MatchRight = true;
|
||||
for (int i = 0; i != Size; i += Scale) {
|
||||
for (int j = 0; j != Shift; j++) {
|
||||
for (int j = 0; j != Shift; ++j) {
|
||||
MatchLeft &= Zeroable[i + j];
|
||||
}
|
||||
for (int j = Scale - Shift; j != Scale; j++) {
|
||||
for (int j = Scale - Shift; j != Scale; ++j) {
|
||||
MatchRight &= Zeroable[i + j];
|
||||
}
|
||||
}
|
||||
@ -7963,7 +7963,7 @@ static SDValue lowerVectorShuffleAsBitShift(SDLoc DL, MVT VT, SDValue V1,
|
||||
// multiple to see if we can find a match with the moved element indices
|
||||
// and that the shifted in elements are all zeroable.
|
||||
for (int Scale = 2; Scale * VT.getScalarSizeInBits() <= 64; Scale *= 2)
|
||||
for (int Shift = 1; Shift != Scale; Shift++)
|
||||
for (int Shift = 1; Shift != Scale; ++Shift)
|
||||
if (SDValue BitShift = MatchBitShift(Shift, Scale))
|
||||
return BitShift;
|
||||
|
||||
@ -8132,7 +8132,7 @@ static SDValue lowerVectorShuffleAsZeroOrAnyExtend(
|
||||
// Returns one of the source operands if the shuffle can be reduced to a
|
||||
// MOVQ, copying the lower 64-bits and zero-extending to the upper 64-bits.
|
||||
auto CanZExtLowHalf = [&]() {
|
||||
for (int i = NumElements / 2; i != NumElements; i++)
|
||||
for (int i = NumElements / 2; i != NumElements; ++i)
|
||||
if (!Zeroable[i])
|
||||
return SDValue();
|
||||
if (isSequentialOrUndefInRange(Mask, 0, NumElements / 2, 0))
|
||||
@ -8385,7 +8385,7 @@ static SDValue lowerVectorShuffleAsInsertPS(SDValue Op, SDValue V1, SDValue V2,
|
||||
int V2DstIndex = -1;
|
||||
bool V1UsedInPlace = false;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
// Synthesize a zero mask from the zeroable elements (includes undefs).
|
||||
if (Zeroable[i]) {
|
||||
ZMask |= 1 << i;
|
||||
|
Loading…
Reference in New Issue
Block a user