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When inlining through an 'nounwind' call, mark inlined
calls 'nounwind'. It is important for correct C++ exception handling that nounwind markings do not get lost, so this transformation is actually needed for correctness. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45218 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -194,6 +194,10 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
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bool MustClearTailCallFlags =
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isa<CallInst>(TheCall) && !cast<CallInst>(TheCall)->isTailCall();
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// If the call to the callee cannot throw, set the 'nounwind' flag on any
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// calls that we inline.
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bool MarkNoUnwind = CS.doesNotThrow();
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BasicBlock *OrigBB = TheCall->getParent();
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Function *Caller = OrigBB->getParent();
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@ -207,7 +211,7 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
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std::vector<ReturnInst*> Returns;
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ClonedCodeInfo InlinedFunctionInfo;
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Function::iterator FirstNewBlock;
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{ // Scope to destroy ValueMap after cloning.
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DenseMap<const Value*, Value*> ValueMap;
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@ -323,15 +327,33 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
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// If we are inlining tail call instruction through a call site that isn't
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// marked 'tail', we must remove the tail marker for any calls in the inlined
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// code.
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if (MustClearTailCallFlags && InlinedFunctionInfo.ContainsCalls) {
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// code. Also, calls inlined through a 'nounwind' call site should be marked
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// 'nounwind'.
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if (InlinedFunctionInfo.ContainsCalls &&
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(MustClearTailCallFlags || MarkNoUnwind)) {
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for (Function::iterator BB = FirstNewBlock, E = Caller->end();
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BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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if (CallInst *CI = dyn_cast<CallInst>(I))
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CI->setTailCall(false);
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if (CallInst *CI = dyn_cast<CallInst>(I)) {
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if (MustClearTailCallFlags)
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CI->setTailCall(false);
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if (MarkNoUnwind)
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CI->setDoesNotThrow();
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}
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}
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// If we are inlining through a 'nounwind' call site then any inlined 'unwind'
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// instructions are unreachable.
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if (InlinedFunctionInfo.ContainsUnwinds && MarkNoUnwind)
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for (Function::iterator BB = FirstNewBlock, E = Caller->end();
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BB != E; ++BB) {
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TerminatorInst *Term = BB->getTerminator();
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if (isa<UnwindInst>(Term)) {
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new UnreachableInst(Term);
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BB->getInstList().erase(Term);
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}
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}
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// If we are inlining for an invoke instruction, we must make sure to rewrite
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// any inlined 'unwind' instructions into branches to the invoke exception
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// destination, and call instructions into invoke instructions.
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