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Implement a more powerful, simpler, pass system. This pass system can figure
out how to run a collection of passes optimially given their behaviors and charactaristics. Convert code to use it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1507 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -1,22 +1,27 @@
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//===- llvm/Transforms/SwapStructContents.h - Permute Structs ----*- C++ -*--=//
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//===- llvm/Transforms/SimpleStructMutation.h - Permute Structs --*- C++ -*--=//
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//
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// This pass does a simple transformation that swaps all of the elements of the
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// struct types in the program around.
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// This pass does is a wrapper that can do a few simple structure mutation
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// transformations.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SWAPSTRUCTCONTENTS_H
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#define LLVM_TRANSFORMS_SWAPSTRUCTCONTENTS_H
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#ifndef LLVM_TRANSFORMS_SIMPLESTRUCTMUTATION_H
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#define LLVM_TRANSFORMS_SIMPLESTRUCTMUTATION_H
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#include "llvm/Transforms/MutateStructTypes.h"
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// FIXME: Move to correct location!
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class PrebuiltStructMutation : public MutateStructTypes {
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class SimpleStructMutation : public MutateStructTypes {
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public:
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enum Transform { SwapElements, SortElements };
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enum Transform { SwapElements, SortElements } CurrentXForm;
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PrebuiltStructMutation(Module *M, enum Transform XForm)
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: MutateStructTypes(getTransforms(M, XForm)) {}
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SimpleStructMutation(enum Transform XForm) : CurrentXForm(XForm) {}
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virtual bool run(Module *M) {
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setTransforms(getTransforms(M, CurrentXForm));
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bool Changed = MutateStructTypes::run(M);
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clearTransforms();
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return Changed;
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}
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private:
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static TransformsType getTransforms(Module *M, enum Transform);
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