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Fixed a long standing spiller bug that's exposed by Thumb:
The code sequence before the spiller is something like: = tMOVrr %reg1117 = tMOVrr %reg1078 = tLSLri %reg1117, 2 The it starts spilling: %r0 = tRestore <fi#5>, 0 %r1 = tRestore <fi#7>, 0 %r1 = tMOVrr %r1<kill> tSpill %r1, <fi#5>, 0 %reg1078 = tLSLri %reg1117, 2 It restores the value while processing the first tMOVrr. At this point, the spiller remembers fi#5 is available in %r0. Next it processes the second move. It restores the source before the move and spills the result afterwards. The move becomes a noop and is deleted. However, a spill has been inserted and that should invalidate reuse of %r0 for fi#5 and add reuse of %r1 for fi#5. Therefore, %reg1117 (which is also assigned fi#5) should get %r1, not %r0. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34039 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -923,19 +923,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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DOUT << "Store:\t" << *next(MII);
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MI.getOperand(i).setReg(PhysReg);
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// Check to see if this is a noop copy. If so, eliminate the
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// instruction before considering the dest reg to be changed.
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{
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unsigned Src, Dst;
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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MBB.erase(&MI);
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VRM.RemoveFromFoldedVirtMap(&MI);
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goto ProcessNextInst;
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}
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}
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// If there is a dead store to this stack slot, nuke it now.
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MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
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if (LastStore) {
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@ -953,6 +940,19 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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Spills.ClobberPhysReg(PhysReg);
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Spills.addAvailable(StackSlot, PhysReg);
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++NumStores;
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// Check to see if this is a noop copy. If so, eliminate the
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// instruction before considering the dest reg to be changed.
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{
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unsigned Src, Dst;
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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MBB.erase(&MI);
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VRM.RemoveFromFoldedVirtMap(&MI);
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goto ProcessNextInst;
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}
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}
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}
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}
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ProcessNextInst:
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